Files
2026-03-01 12:16:08 +08:00

116 lines
3.7 KiB
C++

#pragma once
#include "../media/xuiscene_controls.h"
#include "XUI_CustomMessages.h"
class CXuiCtrl4JList;
#define MAX_CONTROLS 17
class CScene_Controls : public CXuiSceneImpl
{
protected:
// Control and Element wrapper objects.
CXuiControl m_TextA[MAX_CONTROLS];
HXUIOBJ m_TextPresenterA[MAX_CONTROLS];
CXuiElement m_FigA[MAX_CONTROLS];
CXuiList m_SchemeList;
CXuiElement m_Group;
CXuiControl m_BuildVer;
CXuiControl m_CurrentLayout;
CXuiCheckbox m_InvertLook;
CXuiCheckbox m_SouthPaw;
static LPCWSTR m_LayoutNameA[3];
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged )
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
XUI_ON_XM_TRANSITION_START(OnTransitionStart)
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_SchemeList, m_SchemeList)
MAP_CONTROL(IDC_CurrentLayout, m_CurrentLayout)
MAP_CONTROL(IDC_XuiBuildVer, m_BuildVer)
MAP_CONTROL(IDC_XuiLabel1, m_TextA[0])
MAP_CONTROL(IDC_XuiLabel2, m_TextA[1])
MAP_CONTROL(IDC_XuiLabel3, m_TextA[2])
MAP_CONTROL(IDC_XuiLabel4, m_TextA[3])
MAP_CONTROL(IDC_XuiLabel5, m_TextA[4])
MAP_CONTROL(IDC_XuiLabel6, m_TextA[5])
MAP_CONTROL(IDC_XuiLabel7, m_TextA[6])
MAP_CONTROL(IDC_XuiLabel8, m_TextA[7])
MAP_CONTROL(IDC_XuiLabel9, m_TextA[8])
MAP_CONTROL(IDC_XuiLabel10, m_TextA[9])
MAP_CONTROL(IDC_XuiLabel11, m_TextA[10])
MAP_CONTROL(IDC_XuiLabel12, m_TextA[11])
MAP_CONTROL(IDC_XuiLabel13, m_TextA[12])
MAP_CONTROL(IDC_XuiLabel14, m_TextA[13])
MAP_CONTROL(IDC_XuiLabel15, m_TextA[14])
MAP_CONTROL(IDC_XuiLabel16, m_TextA[15])
MAP_CONTROL(IDC_XuiLabel17, m_TextA[16])
MAP_CONTROL(IDC_FigGroup, m_Group)
MAP_CONTROL(IDC_InvertLook, m_InvertLook)
MAP_CONTROL(IDC_SouthPaw, m_SouthPaw)
BEGIN_MAP_CHILD_CONTROLS(m_Group)
MAP_CONTROL(IDC_A, m_FigA[0])
MAP_CONTROL(IDC_B, m_FigA[1])
MAP_CONTROL(IDC_X, m_FigA[2])
MAP_CONTROL(IDC_Y, m_FigA[3])
MAP_CONTROL(IDC_Start, m_FigA[4])
MAP_CONTROL(IDC_Back, m_FigA[5])
MAP_CONTROL(IDC_RB, m_FigA[6])
MAP_CONTROL(IDC_LB, m_FigA[7])
MAP_CONTROL(IDC_RStickButton, m_FigA[8])
MAP_CONTROL(IDC_LStickButton, m_FigA[9])
MAP_CONTROL(IDC_RStick, m_FigA[10])
MAP_CONTROL(IDC_LStick, m_FigA[11])
MAP_CONTROL(IDC_RT, m_FigA[12])
MAP_CONTROL(IDC_LT, m_FigA[13])
MAP_CONTROL(IDC_DpadR, m_FigA[14])
MAP_CONTROL(IDC_DpadL, m_FigA[15])
MAP_CONTROL(IDC_Dpad, m_FigA[16])
END_MAP_CHILD_CONTROLS()
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled );
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
void PositionText(int iPad,int iTextID, unsigned char ucAction);
void PositionTextDirect(int iPad,int iTextID, int iControlDetailsIndex, bool bShow);
void PositionAllText(int iPad);
int m_iCurrentTextIndex;
int m_iCurrentNavigatedControlsLayout;
int m_iSchemeTextA[3];
int m_nItems;
int m_iPad;
CXuiCtrl4JList *m_pLayoutList;
bool m_bIgnoreNotifies;
D3DXVECTOR3 m_OriginalPosition;
bool m_bCreativeMode;
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_Controls, L"CScene_Controls", XUI_CLASS_SCENE )
};