Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

464 lines
12 KiB
C++

#include "stdafx.h"
#include "XUI_HUD.h"
#include "..\..\Minecraft.h"
#include "..\..\Gui.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\..\..\Minecraft.World\Random.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.effect.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.material.h"
HRESULT CXuiSceneHud::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
m_iPad = *(int *)pInitData->pvInitData;
MapChildControls();
XuiElementGetPosition(m_hObj,&m_OriginalPosition);
m_tickCount = 0;
return S_OK;
}
HRESULT CXuiSceneHud::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
{
bHandled=true;
app.ReloadHudScene(m_iPad, bJoining);
return S_OK;
}
HRESULT CXuiSceneHud::OnCustomMessage_TickScene()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return S_OK;
++m_tickCount;
int iGuiScale;
if(pMinecraft->localplayers[m_iPad]->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN)
{
iGuiScale=app.GetGameSettings(m_iPad,eGameSetting_UISize);
}
else
{
iGuiScale=app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen);
}
int startFrame = 0;
switch(iGuiScale)
{
case 0:
XuiElementFindNamedFrame(m_hObj, L"ScaleSmall", &startFrame);
break;
case 1:
XuiElementFindNamedFrame(m_hObj, L"Normal", &startFrame);
break;
case 2:
XuiElementFindNamedFrame(m_hObj, L"ScaleLarge", &startFrame);
break;
}
if(startFrame >= 0) XuiElementPlayTimeline( m_hObj, startFrame, startFrame, startFrame, FALSE, TRUE);
// Move the whole hud group if we are not in fullscreen
if(pMinecraft->localplayers[m_iPad]->m_iScreenSection != C4JRender::VIEWPORT_TYPE_FULLSCREEN)
{
int iTooltipsYOffset = 0;
// if tooltips are off, set the y offset to zero
if(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)==0)
{
switch(iGuiScale)
{
case 0:
iTooltipsYOffset=28;//screenHeight/10;
break;
case 2:
iTooltipsYOffset=28;//screenHeight/10;
break;
case 1:
default:
iTooltipsYOffset=28;//screenHeight/10;
break;
}
}
float fHeight, fWidth;
GetBounds(&fWidth, &fHeight);
int iSafezoneYHalf = 0;
switch(pMinecraft->localplayers[m_iPad]->m_iScreenSection)
{
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
iSafezoneYHalf = -fHeight/10;// 5% (need to treat the whole screen is 2x this screen)
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
iSafezoneYHalf = (fHeight/2)-(fHeight/10);// 5% (need to treat the whole screen is 2x this screen)
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
iSafezoneYHalf = (fHeight/2)-(fHeight/10);// 5% (need to treat the whole screen is 2x this screen)
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
iSafezoneYHalf = -fHeight/10; // 5% (the whole screen is 2x this screen)
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
iSafezoneYHalf = -fHeight/10; // 5% (the whole screen is 2x this screen)
break;
};
D3DXVECTOR3 pos;
m_hudGroup.GetPosition(&pos);
pos.y = iTooltipsYOffset + iSafezoneYHalf;
m_hudGroup.SetPosition(&pos);
}
// Update inventory
float opacity = 1.0f;
GetOpacity(&opacity);
int selected = pMinecraft->localplayers[m_iPad]->inventory->selected;
for(unsigned int j = 0; j < 9; ++j)
{
m_hotbarIcon[j]->SetSlot(m_hotbarIcon[j]->m_hObj,pMinecraft->localplayers[m_iPad]->inventoryMenu->getSlot(InventoryMenu::USE_ROW_SLOT_START + j));
m_hotbarIcon[j]->SetUserIndex(m_hotbarIcon[j]->m_hObj, m_iPad );
if(j == selected)
{
m_hotbarIcon[j]->SetEnable(FALSE); //Makes the selected overlay display
}
else
{
m_hotbarIcon[j]->SetEnable(TRUE); //Hides the selected overlay display
}
m_hotbarIcon[j]->SetAlpha( m_hotbarIcon[j]->m_hObj, opacity );
}
// Update xp progress
if (pMinecraft->localgameModes[m_iPad]->canHurtPlayer())
{
int xpNeededForNextLevel = pMinecraft->localplayers[m_iPad]->getXpNeededForNextLevel();
int progress = (int)(pMinecraft->localplayers[m_iPad]->experienceProgress *xpNeededForNextLevel);
m_ExperienceProgress.SetShow(TRUE);
m_ExperienceProgress.SetRange(0,xpNeededForNextLevel);
m_ExperienceProgress.SetValue(progress);
}
else
{
m_ExperienceProgress.SetShow(FALSE);
}
// Update xp level
if (pMinecraft->localgameModes[m_iPad]->hasExperience() && pMinecraft->localplayers[m_iPad]->experienceLevel > 0)
{
m_xpLevel.SetShow(TRUE);
wchar_t formatted[10];
swprintf(formatted, 10, L"%d",pMinecraft->localplayers[m_iPad]->experienceLevel);
m_xpLevel.SetText(formatted);
}
else
{
m_xpLevel.SetShow(FALSE);
}
if (pMinecraft->localgameModes[m_iPad]->canHurtPlayer())
{
m_random.setSeed(m_tickCount * 312871);
// Update health
int heartOffsetIndex = -1;
if (pMinecraft->localplayers[m_iPad]->hasEffect(MobEffect::regeneration))
{
heartOffsetIndex = m_tickCount % 25;
}
bool blink = pMinecraft->localplayers[m_iPad]->invulnerableTime / 3 % 2 == 1;
if (pMinecraft->localplayers[m_iPad]->invulnerableTime < 10) blink = false;
int iHealth = pMinecraft->localplayers[m_iPad]->getHealth();
int iLastHealth = pMinecraft->localplayers[m_iPad]->lastHealth;
bool bHasPoison = pMinecraft->localplayers[m_iPad]->hasEffect(MobEffect::poison);
for (int icon = 0; icon < Player::MAX_HEALTH / 2; icon++)
{
if(blink)
{
if (icon * 2 + 1 < iLastHealth || icon * 2 + 1 < iHealth)
{
// Full
if(bHasPoison)
{
m_healthIcon[icon].PlayVisualRange(L"FullPoisonFlash",NULL,L"FullPoisonFlash");
}
else
{
m_healthIcon[icon].PlayVisualRange(L"FullFlash",NULL,L"FullFlash");
}
}
else if (icon * 2 + 1 == iLastHealth || icon * 2 + 1 == iHealth)
{
// Half
if(bHasPoison)
{
m_healthIcon[icon].PlayVisualRange(L"HalfPoisonFlash",NULL,L"HalfPoisonFlash");
}
else
{
m_healthIcon[icon].PlayVisualRange(L"HalfFlash",NULL,L"HalfFlash");
}
}
else
{
// Empty
m_healthIcon[icon].PlayVisualRange(L"NormalFlash",NULL,L"NormalFlash");
}
}
else
{
if (icon * 2 + 1 < iHealth)
{
// Full
if(bHasPoison)
{
m_healthIcon[icon].PlayVisualRange(L"FullPoison",NULL,L"FullPoison");
}
else
{
m_healthIcon[icon].PlayVisualRange(L"Full",NULL,L"Full");
}
}
else if (icon * 2 + 1 == iHealth)
{
// Half
if(bHasPoison)
{
m_healthIcon[icon].PlayVisualRange(L"HalfPoison",NULL,L"HalfPoison");
}
else
{
m_healthIcon[icon].PlayVisualRange(L"Half",NULL,L"Half");
}
}
else
{
// Empty
m_healthIcon[icon].PlayVisualRange(L"Normal",NULL,L"Normal");
}
}
float yo = 0;
if (iHealth <= 4)
{
yo = (float)m_random.nextInt(2) * (iGuiScale+1);
}
if (icon == heartOffsetIndex)
{
yo = -2.0f * (iGuiScale+1);
}
D3DXVECTOR3 pos;
m_healthIcon[icon].GetPosition(&pos);
// TODO - 4J Stu - This should be scaled based on gui scale and overall size (ie full, split or 480)
pos.y = yo;
m_healthIcon[icon].SetPosition(&pos);
}
// Update food
bool foodBlink = false;
FoodData *foodData = pMinecraft->localplayers[m_iPad]->getFoodData();
int food = foodData->getFoodLevel();
int oldFood = foodData->getLastFoodLevel();
bool hasHungerEffect = pMinecraft->localplayers[m_iPad]->hasEffect(MobEffect::hunger);
int saturationLevel = pMinecraft->localplayers[m_iPad]->getFoodData()->getSaturationLevel();
for (int icon = 0; icon < 10; icon++)
{
if(foodBlink)
{
if (icon * 2 + 1 < oldFood || icon * 2 + 1 < food)
{
// Full
if(hasHungerEffect)
{
m_foodIcon[icon].PlayVisualRange(L"FullPoisonFlash",NULL,L"FullPoisonFlash");
}
else
{
m_foodIcon[icon].PlayVisualRange(L"FullFlash",NULL,L"FullFlash");
}
}
else if (icon * 2 + 1 == oldFood || icon * 2 + 1 == food)
{
// Half
if(hasHungerEffect)
{
m_foodIcon[icon].PlayVisualRange(L"HalfPoisonFlash",NULL,L"HalfPoisonFlash");
}
else
{
m_foodIcon[icon].PlayVisualRange(L"HalfFlash",NULL,L"HalfFlash");
}
}
else
{
// Empty
m_foodIcon[icon].PlayVisualRange(L"NormalFlash",NULL,L"NormalFlash");
}
}
else
{
if (icon * 2 + 1 < food)
{
// Full
if(hasHungerEffect)
{
m_foodIcon[icon].PlayVisualRange(L"FullPoison",NULL,L"FullPoison");
}
else
{
m_foodIcon[icon].PlayVisualRange(L"Full",NULL,L"Full");
}
}
else if (icon * 2 + 1 == food)
{
// Half
if(hasHungerEffect)
{
m_foodIcon[icon].PlayVisualRange(L"HalfPoison",NULL,L"HalfPoison");
}
else
{
m_foodIcon[icon].PlayVisualRange(L"Half",NULL,L"Half");
}
}
else
{
// Empty
if(hasHungerEffect)
{
m_foodIcon[icon].PlayVisualRange(L"NormalPoison",NULL,L"NormalPoison");
}
else
{
m_foodIcon[icon].PlayVisualRange(L"Normal",NULL,L"Normal");
}
}
}
float yo = 0;
if (saturationLevel <= 0)
{
if ((m_tickCount % (food * 3 + 1)) == 0)
{
yo = (float)(m_random.nextInt(3) - 1) * (iGuiScale+1);
}
}
D3DXVECTOR3 pos;
m_foodIcon[icon].GetPosition(&pos);
// TODO - 4J Stu - This should be scaled based on gui scale and overall size (ie full, split or 480)
pos.y = yo;
m_foodIcon[icon].SetPosition(&pos);
}
// Update armour
int armor = pMinecraft->localplayers[m_iPad]->getArmorValue();
if(armor > 0)
{
m_armourGroup.SetShow(TRUE);
for (int icon = 0; icon < 10; icon++)
{
if (icon * 2 + 1 < armor) m_armourIcon[icon].PlayVisualRange(L"Full",NULL,L"Full");
else if (icon * 2 + 1 == armor) m_armourIcon[icon].PlayVisualRange(L"Half",NULL,L"Half");
else if (icon * 2 + 1 > armor) m_armourIcon[icon].PlayVisualRange(L"Normal",NULL,L"Normal");
}
}
else
{
m_armourGroup.SetShow(FALSE);
}
// Update air
if (pMinecraft->localplayers[m_iPad]->isUnderLiquid(Material::water))
{
m_airGroup.SetShow(TRUE);
int count = (int) ceil((pMinecraft->localplayers[m_iPad]->getAirSupply() - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY);
int extra = (int) ceil((pMinecraft->localplayers[m_iPad]->getAirSupply()) * 10.0f / Player::TOTAL_AIR_SUPPLY) - count;
for (int icon = 0; icon < 10; icon++)
{
// Air bubbles
if (icon < count)
{
m_airIcon[icon].SetShow(TRUE);
m_airIcon[icon].PlayVisualRange(L"Bubble",NULL,L"Bubble");
}
else if(icon < count + extra)
{
m_airIcon[icon].SetShow(TRUE);
m_airIcon[icon].PlayVisualRange(L"Pop",NULL,L"Pop");
}
else m_airIcon[icon].SetShow(FALSE);
}
}
else
{
m_airGroup.SetShow(FALSE);
}
}
else
{
m_healthGroup.SetShow(FALSE);
m_foodGroup.SetShow(FALSE);
m_armourGroup.SetShow(FALSE);
m_airGroup.SetShow(FALSE);
}
return S_OK;
}
HRESULT CXuiSceneHud::OnCustomMessage_DLCInstalled()
{
// mounted DLC may have changed
bool bPauseMenuDisplayed=false;
bool bInGame=(Minecraft::GetInstance()->level!=NULL);
// ignore this if we have menus up - they'll deal with it
for(int i=0;i<XUSER_MAX_COUNT;i++)
{
if(app.IsPauseMenuDisplayed(i))
{
bPauseMenuDisplayed=true;
break;
}
}
if(bInGame && !bPauseMenuDisplayed)
{
app.StartInstallDLCProcess(ProfileManager.GetPrimaryPad());
}
// this will send a CustomMessage_DLCMountingComplete when done
return S_OK;
}
HRESULT CXuiSceneHud::OnCustomMessage_DLCMountingComplete()
{
// A join from invite may have installed the trial pack during the game.
// Need to switch to the texture pack if it's not being used yet, and turn off background downloads
// what texture pack are we using?
// TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
// if(tPack->getDLCParentPackId()!=app.GetRequiredTexturePackID())
// {
// app.DebugPrintf("DLC install finished, and the game is using a texture pack that isn't the required one\n");
// }
return S_OK;
}