Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_TrialExitUpsell.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

76 lines
2.0 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_TrialExitUpsell.h"
UIScene_TrialExitUpsell::UIScene_TrialExitUpsell(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
}
wstring UIScene_TrialExitUpsell::getMoviePath()
{
return L"TrialExitUpsell";
}
void UIScene_TrialExitUpsell::updateTooltips()
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_EXIT_GAME,IDS_TOOLTIPS_BACK, IDS_UNLOCK_TITLE);
}
void UIScene_TrialExitUpsell::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
navigateBack();
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
if(pressed)
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
app.ExitGame();
}
break;
case ACTION_MENU_X:
if(ProfileManager.IsSignedIn(iPad))
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
// 4J-PB - need to check this user can access the store
#if defined(__PS3__) || defined(__PSVITA__)
bool bContentRestricted;
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,NULL,&bContentRestricted,NULL);
if(bContentRestricted)
{
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad());
}
else
#endif
{
TelemetryManager->RecordUpsellPresented(iPad, eSen_UpsellID_Full_Version_Of_Game, app.m_dwOfferID);
ProfileManager.DisplayFullVersionPurchase(false,iPad,eSen_UpsellID_Full_Version_Of_Game);
}
}
break;
}
}
void UIScene_TrialExitUpsell::handleAnimationEnd()
{
//ui.NavigateToHomeMenu();
ui.NavigateToScene(0,eUIScene_SaveMessage);
}