Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_ReinstallMenu.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

111 lines
3.1 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_ReinstallMenu.h"
UIScene_ReinstallMenu::UIScene_ReinstallMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
#if TO_BE_IMPLEMENTED
XuiControlSetText(m_Buttons[eControl_Theme],app.GetString(IDS_REINSTALL_THEME));
XuiControlSetText(m_Buttons[eControl_Gamerpic1],app.GetString(IDS_REINSTALL_GAMERPIC_1));
XuiControlSetText(m_Buttons[eControl_Gamerpic2],app.GetString(IDS_REINSTALL_GAMERPIC_2));
XuiControlSetText(m_Buttons[eControl_Avatar1],app.GetString(IDS_REINSTALL_AVATAR_ITEM_1));
XuiControlSetText(m_Buttons[eControl_Avatar2],app.GetString(IDS_REINSTALL_AVATAR_ITEM_2));
XuiControlSetText(m_Buttons[eControl_Avatar3],app.GetString(IDS_REINSTALL_AVATAR_ITEM_3));
#endif
}
wstring UIScene_ReinstallMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"ReinstallSplit";
}
else
{
return L"ReinstallMenu";
}
}
void UIScene_ReinstallMenu::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK,IDS_TOOLTIPS_SELECTDEVICE);
}
void UIScene_ReinstallMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
// 4J Stu - Do we want to show the logo in-game?
//if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
//else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
}
void UIScene_ReinstallMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed && !repeat)
{
navigateBack();
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_ReinstallMenu::handlePress(F64 controlId, F64 childId)
{
#if TO_BE_IMPLEMENTED
switch((int)controlId)
{
case BUTTON_HAO_CHANGESKIN:
ui.NavigateToScene(m_iPad, eUIScene_SkinSelectMenu);
break;
case BUTTON_HAO_HOWTOPLAY:
ui.NavigateToScene(m_iPad, eUIScene_HowToPlayMenu);
break;
case BUTTON_HAO_CONTROLS:
ui.NavigateToScene(m_iPad, eUIScene_ControlsMenu);
break;
case BUTTON_HAO_SETTINGS:
ui.NavigateToScene(m_iPad, eUIScene_SettingsMenu);
break;
case BUTTON_HAO_CREDITS:
ui.NavigateToScene(m_iPad, eUIScene_Credits);
break;
case BUTTON_HAO_REINSTALL:
ui.NavigateToScene(m_iPad, eUIScene_ReinstallMenu);
break;
case BUTTON_HAO_DEBUG:
ui.NavigateToScene(m_iPad, eUIScene_DebugOptions);
break;
}
#endif
}