Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_JoinMenu.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

638 lines
19 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_JoinMenu.h"
#include "..\..\Minecraft.h"
#include "..\..\TexturePackRepository.h"
#include "..\..\Options.h"
#include "..\..\MinecraftServer.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.h"
#define UPDATE_PLAYERS_TIMER_ID 0
#define UPDATE_PLAYERS_TIMER_TIME 30000
UIScene_JoinMenu::UIScene_JoinMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
JoinMenuInitData *initData = (JoinMenuInitData *)_initData;
m_selectedSession = initData->selectedSession;
m_friendInfoUpdatedOK = false;
m_friendInfoUpdatedERROR = false;
m_friendInfoRequestIssued = false;
}
void UIScene_JoinMenu::updateTooltips()
{
int iA = -1;
int iY = -1;
if (getControlFocus() == eControl_GamePlayers)
{
#ifdef _DURANGO
iY = IDS_TOOLTIPS_VIEW_GAMERCARD;
#endif
}
else
{
iA = IDS_TOOLTIPS_SELECT;
}
ui.SetTooltips( DEFAULT_XUI_MENU_USER, iA, IDS_TOOLTIPS_BACK, -1, iY );
}
void UIScene_JoinMenu::tick()
{
if( !m_friendInfoRequestIssued )
{
ui.NavigateToScene(m_iPad, eUIScene_Timer);
g_NetworkManager.GetFullFriendSessionInfo(m_selectedSession, &friendSessionUpdated, this);
m_friendInfoRequestIssued = true;
}
if( m_friendInfoUpdatedOK )
{
m_friendInfoUpdatedOK = false;
m_buttonJoinGame.init(app.GetString(IDS_JOIN_GAME),eControl_JoinGame);
m_buttonListPlayers.init(eControl_GamePlayers);
#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
for( int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++ )
{
if( m_selectedSession->data.players[i] != NULL )
{
#ifndef _CONTENT_PACKAGE
if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
{
m_buttonListPlayers.addItem(L"WWWWWWWWWWWWWWWW");
}
else
#endif
{
string playerName(m_selectedSession->data.players[i].getOnlineID());
#ifndef __PSVITA__
// Append guest number (any players in an online game not signed into PSN are guests)
if( m_selectedSession->data.players[i].isSignedIntoPSN() == false )
{
char suffix[5];
sprintf(suffix, " (%d)", m_selectedSession->data.players[i].getQuadrant() + 1);
playerName.append(suffix);
}
#endif
m_buttonListPlayers.addItem(playerName);
}
}
else
{
// Leave the loop when we hit the first NULL player
break;
}
}
#elif defined(_DURANGO)
for( int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++ )
{
if ( m_selectedSession->searchResult.m_playerNames[i].size() )
{
m_buttonListPlayers.addItem(m_selectedSession->searchResult.m_playerNames[i]);
}
else
{
// Leave the loop when we hit the first empty player name
break;
}
}
#endif
m_labelLabels[eLabel_Difficulty].init(app.GetString(IDS_LABEL_DIFFICULTY));
m_labelLabels[eLabel_GameType].init(app.GetString(IDS_LABEL_GAME_TYPE));
m_labelLabels[eLabel_GamertagsOn].init(app.GetString(IDS_LABEL_GAMERTAGS));
m_labelLabels[eLabel_Structures].init(app.GetString(IDS_LABEL_STRUCTURES));
m_labelLabels[eLabel_LevelType].init(app.GetString(IDS_LABEL_LEVEL_TYPE));
m_labelLabels[eLabel_PVP].init(app.GetString(IDS_LABEL_PvP));
m_labelLabels[eLabel_Trust].init(app.GetString(IDS_LABEL_TRUST));
m_labelLabels[eLabel_TNTOn].init(app.GetString(IDS_LABEL_TNT));
m_labelLabels[eLabel_FireOn].init(app.GetString(IDS_LABEL_FIRE_SPREADS));
unsigned int uiGameHostSettings = m_selectedSession->data.m_uiGameHostSettings;
switch(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_Difficulty))
{
case Difficulty::EASY:
m_labelValues[eLabel_Difficulty].init( app.GetString(IDS_DIFFICULTY_TITLE_EASY) );
break;
case Difficulty::NORMAL:
m_labelValues[eLabel_Difficulty].init( app.GetString(IDS_DIFFICULTY_TITLE_NORMAL) );
break;
case Difficulty::HARD:
m_labelValues[eLabel_Difficulty].init( app.GetString(IDS_DIFFICULTY_TITLE_HARD) );
break;
case Difficulty::PEACEFUL:
default:
m_labelValues[eLabel_Difficulty].init( app.GetString(IDS_DIFFICULTY_TITLE_PEACEFUL) );
break;
}
int option = app.GetGameHostOption(uiGameHostSettings,eGameHostOption_GameType);
if(option == GameType::CREATIVE->getId())
{
m_labelValues[eLabel_GameType].init( app.GetString(IDS_CREATIVE) );
}
else if(option == GameType::ADVENTURE->getId())
{
m_labelValues[eLabel_GameType].init( app.GetString(IDS_ADVENTURE) );
}
else
{
m_labelValues[eLabel_GameType].init( app.GetString(IDS_SURVIVAL) );
}
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_Gamertags)) m_labelValues[eLabel_GamertagsOn].init( app.GetString(IDS_ON) );
else m_labelValues[eLabel_GamertagsOn].init( app.GetString(IDS_OFF) );
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_Structures)) m_labelValues[eLabel_Structures].init( app.GetString(IDS_ON) );
else m_labelValues[eLabel_Structures].init( app.GetString(IDS_OFF) );
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_LevelType)) m_labelValues[eLabel_LevelType].init( app.GetString(IDS_LEVELTYPE_SUPERFLAT) );
else m_labelValues[eLabel_LevelType].init( app.GetString(IDS_LEVELTYPE_NORMAL) );
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_PvP))m_labelValues[eLabel_PVP].init( app.GetString(IDS_ON) );
else m_labelValues[eLabel_PVP].init( app.GetString(IDS_OFF) );
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_TrustPlayers)) m_labelValues[eLabel_Trust].init( app.GetString(IDS_ON) );
else m_labelValues[eLabel_Trust].init( app.GetString(IDS_OFF) );
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_TNT)) m_labelValues[eLabel_TNTOn].init( app.GetString(IDS_ON) );
else m_labelValues[eLabel_TNTOn].init( app.GetString(IDS_OFF) );
if(app.GetGameHostOption(uiGameHostSettings,eGameHostOption_FireSpreads)) m_labelValues[eLabel_FireOn].init( app.GetString(IDS_ON) );
else m_labelValues[eLabel_FireOn].init( app.GetString(IDS_OFF) );
m_bIgnoreInput = false;
// Alert the app the we want to be informed of ethernet connections
app.SetLiveLinkRequired( true );
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_JoinMenu, 0);
addTimer(UPDATE_PLAYERS_TIMER_ID,UPDATE_PLAYERS_TIMER_TIME);
}
if( m_friendInfoUpdatedERROR )
{
m_buttonJoinGame.init(app.GetString(IDS_JOIN_GAME),eControl_JoinGame);
m_buttonListPlayers.init(eControl_GamePlayers);
m_labelLabels[eLabel_Difficulty].init(app.GetString(IDS_LABEL_DIFFICULTY));
m_labelLabels[eLabel_GameType].init(app.GetString(IDS_LABEL_GAME_TYPE));
m_labelLabels[eLabel_GamertagsOn].init(app.GetString(IDS_LABEL_GAMERTAGS));
m_labelLabels[eLabel_Structures].init(app.GetString(IDS_LABEL_STRUCTURES));
m_labelLabels[eLabel_LevelType].init(app.GetString(IDS_LABEL_LEVEL_TYPE));
m_labelLabels[eLabel_PVP].init(app.GetString(IDS_LABEL_PvP));
m_labelLabels[eLabel_Trust].init(app.GetString(IDS_LABEL_TRUST));
m_labelLabels[eLabel_TNTOn].init(app.GetString(IDS_LABEL_TNT));
m_labelLabels[eLabel_FireOn].init(app.GetString(IDS_LABEL_FIRE_SPREADS));
m_labelValues[eLabel_Difficulty].init(app.GetString(IDS_DIFFICULTY_TITLE_PEACEFUL));
m_labelValues[eLabel_GameType].init( app.GetString(IDS_CREATIVE) );
m_labelValues[eLabel_GamertagsOn].init( app.GetString(IDS_OFF) );
m_labelValues[eLabel_Structures].init( app.GetString(IDS_OFF) );
m_labelValues[eLabel_LevelType].init( app.GetString(IDS_LEVELTYPE_NORMAL) );
m_labelValues[eLabel_PVP].init( app.GetString(IDS_OFF) );
m_labelValues[eLabel_Trust].init( app.GetString(IDS_OFF) );
m_labelValues[eLabel_TNTOn].init( app.GetString(IDS_OFF) );
m_labelValues[eLabel_FireOn].init( app.GetString(IDS_OFF) );
m_friendInfoUpdatedERROR = false;
// Show a generic network error message, not always safe to assume the error was host quitting
// without bubbling more info up from the network manager so this is the best we can do
UINT uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
#ifdef _XBOX_ONE
ui.RequestErrorMessage( IDS_CONNECTION_FAILED, IDS_DISCONNECTED_SERVER_QUIT, uiIDA,1,m_iPad,ErrorDialogReturned,this);
#else
ui.RequestErrorMessage( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA,1,m_iPad,ErrorDialogReturned,this);
#endif
}
UIScene::tick();
}
void UIScene_JoinMenu::friendSessionUpdated(bool success, void *pParam)
{
UIScene_JoinMenu *scene = (UIScene_JoinMenu *)pParam;
ui.NavigateBack(scene->m_iPad);
if( success )
{
scene->m_friendInfoUpdatedOK = true;
}
else
{
scene->m_friendInfoUpdatedERROR = true;
}
}
int UIScene_JoinMenu::ErrorDialogReturned(void *pParam, int iPad, const C4JStorage::EMessageResult)
{
UIScene_JoinMenu *scene = (UIScene_JoinMenu *)pParam;
ui.NavigateBack(scene->m_iPad);
return 0;
}
void UIScene_JoinMenu::updateComponents()
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
wstring UIScene_JoinMenu::getMoviePath()
{
return L"JoinMenu";
}
void UIScene_JoinMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
if(m_bIgnoreInput) return;
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
navigateBack();
handled = true;
}
break;
#ifdef _DURANGO
case ACTION_MENU_Y:
if(m_selectedSession != NULL && getControlFocus() == eControl_GamePlayers && m_buttonListPlayers.getItemCount() > 0)
{
PlayerUID uid = m_selectedSession->searchResult.m_playerXuids[m_buttonListPlayers.getCurrentSelection()];
if( uid != INVALID_XUID ) ProfileManager.ShowProfileCard(ProfileManager.GetLockedProfile(),uid);
}
break;
#endif
case ACTION_MENU_OK:
if (getControlFocus() != eControl_GamePlayers)
{
sendInputToMovie(key, repeat, pressed, released);
}
handled = true;
break;
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_PAGEUP:
case ACTION_MENU_PAGEDOWN:
sendInputToMovie(key, repeat, pressed, released);
handled = true;
break;
}
}
void UIScene_JoinMenu::handlePress(F64 controlId, F64 childId)
{
switch((int)controlId)
{
case eControl_JoinGame:
{
m_bIgnoreInput = true;
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
#ifdef _DURANGO
ProfileManager.CheckMultiplayerPrivileges(m_iPad, true, &checkPrivilegeCallback, (LPVOID)GetCallbackUniqueId());
#else
StartSharedLaunchFlow();
#endif
}
break;
case eControl_GamePlayers:
break;
};
}
void UIScene_JoinMenu::handleFocusChange(F64 controlId, F64 childId)
{
switch((int)controlId)
{
case eControl_GamePlayers:
m_buttonListPlayers.updateChildFocus( (int) childId );
};
updateTooltips();
}
#ifdef _DURANGO
void UIScene_JoinMenu::checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege, int iPad)
{
UIScene_JoinMenu* pClass = (UIScene_JoinMenu*)ui.GetSceneFromCallbackId((size_t)lpParam);
if(pClass)
{
if(hasPrivilege)
{
pClass->StartSharedLaunchFlow();
}
else
{
pClass->m_bIgnoreInput = false;
}
}
}
#endif
void UIScene_JoinMenu::StartSharedLaunchFlow()
{
if(!app.IsLocalMultiplayerAvailable())
{
JoinGame(this);
}
else
{
//ProfileManager.RequestSignInUI(false, false, false, true, false,&UIScene_JoinMenu::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad());
SignInInfo info;
info.Func = &UIScene_JoinMenu::StartGame_SignInReturned;
info.lpParam = (LPVOID)GetCallbackUniqueId();
info.requireOnline = true;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
}
}
int UIScene_JoinMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad)
{
UIScene_JoinMenu* pClass = (UIScene_JoinMenu*)ui.GetSceneFromCallbackId((size_t)pParam);
if(pClass)
{
if(bContinue==true)
{
// It's possible that the player has not signed in - they can back out
if(ProfileManager.IsSignedIn(iPad))
{
JoinGame(pClass);
}
else
{
pClass->m_bIgnoreInput=false;
}
}
else
{
pClass->m_bIgnoreInput=false;
}
}
return 0;
}
// Shared function to join the game that is the same whether we used the sign-in UI or not
void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
{
DWORD dwSignedInUsers = 0;
bool noPrivileges = false;
DWORD dwLocalUsersMask = 0;
bool isSignedInLive = true;
int iPadNotSignedInLive = -1;
ProfileManager.SetLockedProfile(0); // TEMP!
// If we're in SD mode, then only the primary player gets to play
if (app.IsLocalMultiplayerAvailable())
{
for(unsigned int index = 0; index < XUSER_MAX_COUNT; ++index)
{
if(ProfileManager.IsSignedIn(index))
{
if (isSignedInLive && !ProfileManager.IsSignedInLive(index))
{
// Record the first non signed in live pad
iPadNotSignedInLive = index;
}
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index);
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(index);
}
}
}
else
{
if(ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()))
{
if( !ProfileManager.AllowedToPlayMultiplayer(ProfileManager.GetPrimaryPad()) ) noPrivileges = true;
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
isSignedInLive = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad());
#ifdef __PSVITA__
if(CGameNetworkManager::usingAdhocMode() && SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())
isSignedInLive = true;
#endif
}
}
// If this is an online game but not all players are signed in to Live, stop!
if (!isSignedInLive)
{
#ifdef __ORBIS__
// Check if PSN is unavailable because of age restriction
int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION)
{
pClass->m_bIgnoreInput = false;
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
}
else
#endif
{
pClass->m_bIgnoreInput=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestErrorMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
}
return;
}
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
#if defined(__PS3__) || defined(__PSVITA__)
if(isSignedInLive)
{
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&noUGC,NULL,NULL);
}
#else
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
#endif
#ifdef __PSVITA__
if( CGameNetworkManager::usingAdhocMode() )
{
noPrivileges = false;
noUGC = false;
}
#endif
if(noUGC)
{
pClass->setVisible( true );
pClass->m_bIgnoreInput=false;
int messageText = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL;
if(dwSignedInUsers > 1) messageText = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL;
ui.RequestUGCMessageBox(IDS_CONNECTION_FAILED, messageText);
}
else if(noPrivileges)
{
pClass->setVisible( true );
pClass->m_bIgnoreInput=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestErrorMessage( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
}
else
{
#if defined(__ORBIS__) || defined(__PSVITA__)
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL);
if(chatRestricted)
{
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
}
#endif
CGameNetworkManager::eJoinGameResult result = g_NetworkManager.JoinGame( pClass->m_selectedSession, dwLocalUsersMask );
// Alert the app the we no longer want to be informed of ethernet connections
app.SetLiveLinkRequired( false );
if( result != CGameNetworkManager::JOINGAME_SUCCESS )
{
int exitReasonStringId = -1;
switch(result)
{
case CGameNetworkManager::JOINGAME_FAIL_SERVER_FULL:
exitReasonStringId = IDS_DISCONNECTED_SERVER_FULL;
break;
}
if( exitReasonStringId == -1 )
{
Minecraft* pMinecraft = Minecraft::GetInstance();
int primaryPad = ProfileManager.GetPrimaryPad();
if( pMinecraft->m_connectionFailed[primaryPad] )
{
switch( pMinecraft->m_connectionFailedReason[primaryPad] )
{
case DisconnectPacket::eDisconnect_LoginTooLong:
exitReasonStringId = IDS_DISCONNECTED_LOGIN_TOO_LONG;
break;
case DisconnectPacket::eDisconnect_ServerFull:
exitReasonStringId = IDS_DISCONNECTED_SERVER_FULL;
break;
case DisconnectPacket::eDisconnect_Kicked:
exitReasonStringId = IDS_DISCONNECTED_KICKED;
break;
case DisconnectPacket::eDisconnect_NoUGC_AllLocal:
exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL;
break;
case DisconnectPacket::eDisconnect_NoUGC_Single_Local:
exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL;
break;
case DisconnectPacket::eDisconnect_NoFlying:
exitReasonStringId = IDS_DISCONNECTED_FLYING;
break;
case DisconnectPacket::eDisconnect_Quitting:
exitReasonStringId = IDS_DISCONNECTED_SERVER_QUIT;
break;
case DisconnectPacket::eDisconnect_OutdatedServer:
exitReasonStringId = IDS_DISCONNECTED_SERVER_OLD;
break;
case DisconnectPacket::eDisconnect_OutdatedClient:
exitReasonStringId = IDS_DISCONNECTED_CLIENT_OLD;
break;
default:
exitReasonStringId = IDS_CONNECTION_LOST_SERVER;
break;
}
}
}
if( exitReasonStringId == -1 )
{
ui.NavigateBack(pClass->m_iPad);
}
else
{
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestErrorMessage( IDS_CONNECTION_FAILED, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad());
exitReasonStringId = -1;
ui.NavigateToHomeMenu();
}
}
}
}
void UIScene_JoinMenu::handleTimerComplete(int id)
{
switch(id)
{
case UPDATE_PLAYERS_TIMER_ID:
{
#if TO_BE_IMPLEMENTED
PlayerUID selectedPlayerXUID = m_selectedSession->data.players[playersList.GetCurSel()];
bool success = g_NetworkManager.GetGameSessionInfo(m_iPad, m_selectedSession->sessionId,m_selectedSession);
if( success )
{
playersList.DeleteItems(0, playersList.GetItemCount());
int selectedIndex = 0;
for(unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i)
{
if( m_selectedSession->data.players[i] != NULL )
{
if(m_selectedSession->data.players[i] == selectedPlayerXUID) selectedIndex = i;
playersList.InsertItems(i,1);
#ifndef _CONTENT_PACKAGE
if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
{
playersList.SetText(i, L"WWWWWWWWWWWWWWWW" );
}
else
#endif
{
playersList.SetText(i, convStringToWstring( m_selectedSession->data.szPlayers[i] ).c_str() );
}
}
else
{
// Leave the loop when we hit the first NULL player
break;
}
}
playersList.SetCurSel(selectedIndex);
}
#endif
}
break;
};
}