Files
2026-03-01 12:16:08 +08:00

53 lines
1.2 KiB
C++

#pragma once
#include "UIScene.h"
class UIScene_Intro : public UIScene
{
private:
bool m_bIgnoreNavigate;
bool m_bAnimationEnded;
IggyName m_funcSetIntroPlatform;
#ifdef __PSVITA__
UIControl_Touch m_TouchToSkip;
#endif
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
#ifdef __PSVITA__
UI_MAP_ELEMENT( m_TouchToSkip, "TouchToSkip" )
#endif
UI_MAP_NAME( m_funcSetIntroPlatform, L"SetIntroPlatform")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_Intro(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_Intro;}
// Returns true if this scene has focus for the pad passed in
#ifndef __PS3__
virtual bool hasFocus(int iPad) { return bHasFocus; }
#endif
protected:
virtual wstring getMoviePath();
#ifdef _DURANGO
virtual long long getDefaultGtcButtons() { return 0; }
#endif
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleAnimationEnd();
virtual void handleGainFocus(bool navBack);
#ifdef __PSVITA__
virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased);
#endif
};