This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
104 lines
3.3 KiB
C++
104 lines
3.3 KiB
C++
#include "stdafx.h"
|
|
#include "..\..\Minecraft.h"
|
|
#include "..\..\ScreenSizeCalculator.h"
|
|
#include "..\..\EntityRenderDispatcher.h"
|
|
|
|
#include "..\..\PlayerRenderer.h"
|
|
#include "..\..\HorseRenderer.h"
|
|
|
|
#include "..\..\HumanoidModel.h"
|
|
#include "..\..\ModelHorse.h"
|
|
|
|
#include "..\..\Lighting.h"
|
|
#include "..\..\ModelPart.h"
|
|
#include "..\..\Options.h"
|
|
|
|
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"
|
|
//#include "..\..\..\Minecraft.World\net.minecraft.world.entity.animal.EntityHorse.h"
|
|
|
|
#include "..\..\MultiplayerLocalPlayer.h"
|
|
#include "UI.h"
|
|
#include "UIControl_MinecraftHorse.h"
|
|
|
|
UIControl_MinecraftHorse::UIControl_MinecraftHorse()
|
|
{
|
|
UIControl::setControlType(UIControl::eMinecraftHorse);
|
|
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
|
|
ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
|
|
m_fScreenWidth=(float)pMinecraft->width_phys;
|
|
m_fRawWidth=(float)ssc.rawWidth;
|
|
m_fScreenHeight=(float)pMinecraft->height_phys;
|
|
m_fRawHeight=(float)ssc.rawHeight;
|
|
}
|
|
|
|
void UIControl_MinecraftHorse::render(IggyCustomDrawCallbackRegion *region)
|
|
{
|
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
|
glEnable(GL_RESCALE_NORMAL);
|
|
glEnable(GL_COLOR_MATERIAL);
|
|
glPushMatrix();
|
|
|
|
float width = region->x1 - region->x0;
|
|
float height = region->y1 - region->y0;
|
|
float xo = width/2;
|
|
float yo = height;
|
|
|
|
// dynamic y offset according to region height
|
|
glTranslatef(xo, yo - (height / 7.5f), 50.0f);
|
|
|
|
//UIScene_InventoryMenu *containerMenu = (UIScene_InventoryMenu *)m_parentScene;
|
|
UIScene_HorseInventoryMenu *containerMenu = (UIScene_HorseInventoryMenu *)m_parentScene;
|
|
|
|
shared_ptr<LivingEntity> entityHorse = containerMenu->m_horse;
|
|
|
|
// Base scale on height of this control
|
|
// Potentially we might want separate x & y scales here
|
|
float ss = width / (m_fScreenWidth / m_fScreenHeight) * 0.71f;
|
|
|
|
glScalef(-ss, ss, ss);
|
|
glRotatef(180, 0, 0, 1);
|
|
|
|
float oybr = entityHorse->yBodyRot;
|
|
float oyr = entityHorse->yRot;
|
|
float oxr = entityHorse->xRot;
|
|
float oyhr = entityHorse->yHeadRot;
|
|
|
|
//float xd = ( matrix._41 + ( (bwidth*matrix._11)/2) ) - m_pointerPos.x;
|
|
float xd = (m_x + m_width/2) - containerMenu->m_pointerPos.x;
|
|
|
|
// Need to base Y on head position, not centre of mass
|
|
//float yd = ( matrix._42 + ( (bheight*matrix._22) / 2) - 40 ) - m_pointerPos.y;
|
|
float yd = (m_y + m_height/2 - 40) - containerMenu->m_pointerPos.y;
|
|
|
|
glRotatef(45 + 90, 0, 1, 0);
|
|
Lighting::turnOn();
|
|
glRotatef(-45 - 90, 0, 1, 0);
|
|
|
|
glRotatef(-(float) atan(yd / 40.0f) * 20, 1, 0, 0);
|
|
|
|
entityHorse->yBodyRot = (float) atan(xd / 40.0f) * 20;
|
|
entityHorse->yRot = (float) atan(xd / 40.0f) * 40;
|
|
entityHorse->xRot = -(float) atan(yd / 40.0f) * 20;
|
|
entityHorse->yHeadRot = entityHorse->yRot;
|
|
//entityHorse->glow = 1;
|
|
glTranslatef(0, entityHorse->heightOffset, 0);
|
|
EntityRenderDispatcher::instance->playerRotY = 180;
|
|
|
|
// 4J Stu - Turning on hideGui while we do this stops the name rendering in split-screen
|
|
bool wasHidingGui = pMinecraft->options->hideGui;
|
|
pMinecraft->options->hideGui = true;
|
|
EntityRenderDispatcher::instance->render(entityHorse, 0, 0, 0, 0, 1, false, false);
|
|
pMinecraft->options->hideGui = wasHidingGui;
|
|
//entityHorse->glow = 0;
|
|
|
|
entityHorse->yBodyRot = oybr;
|
|
entityHorse->yRot = oyr;
|
|
entityHorse->xRot = oxr;
|
|
entityHorse->yHeadRot = oyhr;
|
|
glPopMatrix();
|
|
Lighting::turnOff();
|
|
glDisable(GL_RESCALE_NORMAL);
|
|
}
|