Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIControl_LeaderboardList.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

238 lines
6.4 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIControl_LeaderboardList.h"
UIControl_LeaderboardList::UIControl_LeaderboardList()
{
}
bool UIControl_LeaderboardList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
{
UIControl::setControlType(UIControl::eLeaderboardList);
bool success = UIControl_Base::setupControl(scene,parent,controlName);
//UIControl_LeaderboardList specific initialisers
m_funcInitLeaderboard = registerFastName(L"InitLeaderboard");
m_funcAddDataSet = registerFastName(L"AddDataSet");
m_funcResetLeaderboard = registerFastName(L"ResetLeaderboard");
m_funcSetupTitles = registerFastName(L"SetupTitles");
m_funcSetColumnIcon = registerFastName(L"SetColumnIcon");
#ifdef __PSVITA__
m_funcSetTouchFocus = registerFastName(L"SetTouchFocus");
m_bTouchInitialised = false;
#endif
return success;
}
void UIControl_LeaderboardList::init(int id)
{
m_id = id;
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = id;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 1 , value );
}
void UIControl_LeaderboardList::ReInit()
{
UIControl_Base::ReInit();
init(m_id);
}
void UIControl_LeaderboardList::clearList()
{
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcResetLeaderboard , 0 , NULL );
}
void UIControl_LeaderboardList::setupTitles(const wstring &rank, const wstring &gamertag)
{
IggyDataValue result;
IggyDataValue value[2];
IggyStringUTF16 stringVal0;
stringVal0.string = (IggyUTF16*)rank.c_str();
stringVal0.length = rank.length();
value[0].type = IGGY_DATATYPE_string_UTF16;
value[0].string16 = stringVal0;
IggyStringUTF16 stringVal1;
stringVal1.string = (IggyUTF16*)gamertag.c_str();
stringVal1.length = gamertag.length();
value[1].type = IGGY_DATATYPE_string_UTF16;
value[1].string16 = stringVal1;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetupTitles , 2 , value );
}
void UIControl_LeaderboardList::initLeaderboard(int iFirstFocus, int iTotalEntries, int iNumColumns)
{
IggyDataValue result;
IggyDataValue value[3];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iFirstFocus;
value[1].type = IGGY_DATATYPE_number;
value[1].number = iTotalEntries;
value[2].type = IGGY_DATATYPE_number;
value[2].number = iNumColumns;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcInitLeaderboard , 3 , value );
#ifdef __PSVITA__
// 4J-PB - add this button to the vita touch box list
if(!m_bTouchInitialised)
{
switch(m_parentScene->GetParentLayer()->m_iLayer)
{
case eUILayer_Fullscreen:
case eUILayer_Scene:
ui.TouchBoxAdd(this,m_parentScene);
break;
}
m_bTouchInitialised = true;
}
#endif
}
void UIControl_LeaderboardList::setColumnIcon(int iColumn, int iType)
{
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iColumn;
value[1].type = IGGY_DATATYPE_number;
value[1].number = (iType<=32000)?0:(iType-32000);
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetColumnIcon , 2 , value );
}
void UIControl_LeaderboardList::addDataSet(bool bLast, int iId, int iRank, const wstring &gamertag, bool bDisplayMessage, const wstring &col0, const wstring &col1, const wstring &col2, const wstring &col3, const wstring &col4, const wstring &col5, const wstring &col6)
{
IggyDataValue result;
IggyDataValue value[12];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = bLast;
value[1].type = IGGY_DATATYPE_number;
value[1].number = iId;
value[2].type = IGGY_DATATYPE_number;
value[2].number = iRank;
IggyStringUTF16 stringVal0;
stringVal0.string = (IggyUTF16*)gamertag.c_str();
stringVal0.length = gamertag.length();
value[3].type = IGGY_DATATYPE_string_UTF16;
value[3].string16 = stringVal0;
value[4].type = IGGY_DATATYPE_boolean;
value[4].boolval = bDisplayMessage;
IggyStringUTF16 stringVal1;
stringVal1.string = (IggyUTF16*)col0.c_str();
stringVal1.length = col0.length();
value[5].type = IGGY_DATATYPE_string_UTF16;
value[5].string16 = stringVal1;
if(col1.empty())
{
value[6].type = IGGY_DATATYPE_null;
}
else
{
IggyStringUTF16 stringVal2;
stringVal2.string = (IggyUTF16*)col1.c_str();
stringVal2.length = col1.length();
value[6].type = IGGY_DATATYPE_string_UTF16;
value[6].string16 = stringVal2;
}
if(col2.empty())
{
value[7].type = IGGY_DATATYPE_null;
}
else
{
IggyStringUTF16 stringVal3;
stringVal3.string = (IggyUTF16*)col2.c_str();
stringVal3.length = col2.length();
value[7].type = IGGY_DATATYPE_string_UTF16;
value[7].string16 = stringVal3;
}
if(col3.empty())
{
value[8].type = IGGY_DATATYPE_null;
}
else
{
IggyStringUTF16 stringVal4;
stringVal4.string = (IggyUTF16*)col3.c_str();
stringVal4.length = col3.length();
value[8].type = IGGY_DATATYPE_string_UTF16;
value[8].string16 = stringVal4;
}
if(col4.empty())
{
value[9].type = IGGY_DATATYPE_null;
}
else
{
IggyStringUTF16 stringVal5;
stringVal5.string = (IggyUTF16*)col4.c_str();
stringVal5.length = col4.length();
value[9].type = IGGY_DATATYPE_string_UTF16;
value[9].string16 = stringVal5;
}
if(col5.empty())
{
value[10].type = IGGY_DATATYPE_null;
}
else
{
IggyStringUTF16 stringVal6;
stringVal6.string = (IggyUTF16*)col5.c_str();
stringVal6.length = col5.length();
value[10].type = IGGY_DATATYPE_string_UTF16;
value[10].string16 = stringVal6;
}
if(col6.empty())
{
value[11].type = IGGY_DATATYPE_null;
}
else
{
IggyStringUTF16 stringVal7;
stringVal7.string = (IggyUTF16*)col6.c_str();
stringVal7.length = col6.length();
value[11].type = IGGY_DATATYPE_string_UTF16;
value[11].string16 = stringVal7;
}
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcAddDataSet , 12 , value );
}
#ifdef __PSVITA__
void UIControl_LeaderboardList::SetTouchFocus(S32 iX, S32 iY, bool bRepeat)
{
IggyDataValue result;
IggyDataValue value[3];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iX;
value[1].type = IGGY_DATATYPE_number;
value[1].number = iY;
value[2].type = IGGY_DATATYPE_boolean;
value[2].boolval = bRepeat;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetTouchFocus, 3 , value );
}
#endif