Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIControl_EnchantmentButton.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

218 lines
5.6 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIControl_EnchantmentButton.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\..\Minecraft.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
UIControl_EnchantmentButton::UIControl_EnchantmentButton()
{
m_index = 0;
m_lastState = eState_Inactive;
m_lastCost = 0;
m_enchantmentString = L"";
m_bHasFocus = false;
m_textColour = app.GetHTMLColour(eTextColor_Enchant);
m_textFocusColour = app.GetHTMLColour(eTextColor_EnchantFocus);
m_textDisabledColour = app.GetHTMLColour(eTextColor_EnchantDisabled);
}
bool UIControl_EnchantmentButton::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
{
UIControl::setControlType(UIControl::eEnchantmentButton);
bool success = UIControl_Button::setupControl(scene,parent,controlName);
//Button specific initialisers
m_funcChangeState = registerFastName(L"ChangeState");
return success;
}
void UIControl_EnchantmentButton::init(int index)
{
m_index = index;
}
void UIControl_EnchantmentButton::ReInit()
{
UIControl_Button::ReInit();
m_lastState = eState_Inactive;
m_lastCost = 0;
m_bHasFocus = false;
updateState();
}
void UIControl_EnchantmentButton::tick()
{
updateState();
UIControl_Button::tick();
}
void UIControl_EnchantmentButton::render(IggyCustomDrawCallbackRegion *region)
{
UIScene_EnchantingMenu *enchantingScene = (UIScene_EnchantingMenu *)m_parentScene;
EnchantmentMenu *menu = enchantingScene->getMenu();
float width = region->x1 - region->x0;
float height = region->y1 - region->y0;
float xo = width/2;
float yo = height;
//glTranslatef(xo, yo, 50.0f);
// Revert the scale from the setup
float ssX = width/m_width;
float ssY = height/m_height;
glScalef(ssX, ssY,1.0f);
float ss = 1.0f;
#if TO_BE_IMPLEMENTED
if(!enchantingScene->m_bSplitscreen)
#endif
{
switch(enchantingScene->getSceneResolution())
{
case UIScene::eSceneResolution_1080:
ss = 3.0f;
break;
default:
ss = 2.0f;
break;
}
}
glScalef(ss, ss, ss);
int cost = menu->costs[m_index];
//if(cost != m_lastCost)
//{
// updateState();
//}
glColor4f(1, 1, 1, 1);
if (cost != 0)
{
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.1f);
Minecraft *pMinecraft = Minecraft::GetInstance();
wstring line = std::to_wstring(cost);
Font *font = pMinecraft->altFont;
//int col = 0x685E4A;
unsigned int col = m_textColour;
if (pMinecraft->localplayers[enchantingScene->getPad()]->experienceLevel < cost && !pMinecraft->localplayers[enchantingScene->getPad()]->abilities.instabuild)
{
col = m_textDisabledColour;
font->drawWordWrap(m_enchantmentString, 0, 0, (float)m_width/ss, col, (float)m_height/ss);
font = pMinecraft->font;
//col = (0x80ff20 & 0xfefefe) >> 1;
//font->drawShadow(line, (bwidth - font->width(line))/ss, 7, col);
}
else
{
if (m_bHasFocus)
{
//col = 0xffff80;
col = m_textFocusColour;
}
font->drawWordWrap(m_enchantmentString, 0, 0, (float)m_width/ss, col, (float)m_height/ss);
font = pMinecraft->font;
//col = 0x80ff20;
//font->drawShadow(line, (bwidth - font->width(line))/ss, 7, col);
}
glDisable(GL_ALPHA_TEST);
}
else
{
}
//Lighting::turnOff();
glDisable(GL_RESCALE_NORMAL);
}
void UIControl_EnchantmentButton::updateState()
{
UIScene_EnchantingMenu *enchantingScene = (UIScene_EnchantingMenu *)m_parentScene;
EnchantmentMenu *menu = enchantingScene->getMenu();
EState state = eState_Inactive;
int cost = menu->costs[m_index];
Minecraft *pMinecraft = Minecraft::GetInstance();
if(cost > pMinecraft->localplayers[enchantingScene->getPad()]->experienceLevel && !pMinecraft->localplayers[enchantingScene->getPad()]->abilities.instabuild)
{
// Dark background
state = eState_Inactive;
}
else
{
// Light background and focus background
if(m_bHasFocus)
{
state = eState_Selected;
}
else
{
state = eState_Active;
}
}
if(cost != m_lastCost)
{
setLabel( std::to_wstring(cost) );
m_lastCost = cost;
m_enchantmentString = EnchantmentNames::instance.getRandomName();
}
if(cost == 0)
{
// Dark background
state = eState_Inactive;
setLabel(L"");
}
if(state != m_lastState)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = (int)state;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcChangeState , 1 , value );
if(out == IGGY_RESULT_SUCCESS) m_lastState = state;
}
}
void UIControl_EnchantmentButton::setFocus(bool focus)
{
m_bHasFocus = focus;
updateState();
}
UIControl_EnchantmentButton::EnchantmentNames UIControl_EnchantmentButton::EnchantmentNames::instance;
UIControl_EnchantmentButton::EnchantmentNames::EnchantmentNames()
{
wstring allWords = L"the elder scrolls klaatu berata niktu xyzzy bless curse light darkness fire air earth water hot dry cold wet ignite snuff embiggen twist shorten stretch fiddle destroy imbue galvanize enchant free limited range of towards inside sphere cube self other ball mental physical grow shrink demon elemental spirit animal creature beast humanoid undead fresh stale ";
std::wistringstream iss(allWords);
std::copy(std::istream_iterator< std::wstring, wchar_t, std::char_traits<wchar_t> >(iss), std::istream_iterator< std::wstring, wchar_t, std::char_traits<wchar_t> >(),std::back_inserter(words));
}
wstring UIControl_EnchantmentButton::EnchantmentNames::getRandomName()
{
int wordCount = random.nextInt(2) + 3;
wstring word = L"";
for (int i = 0; i < wordCount; i++)
{
if (i > 0) word += L" ";
word += words[random.nextInt(words.size())];
}
return word;
}