This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIControl_DynamicLabel.h"
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UIControl_DynamicLabel::UIControl_DynamicLabel()
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{
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}
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bool UIControl_DynamicLabel::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
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{
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UIControl::setControlType(UIControl::eDynamicLabel);
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bool success = UIControl_Base::setupControl(scene,parent,controlName);
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//Label specific initialisers
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m_funcAddText = registerFastName(L"AddText");
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m_funcTouchScroll = registerFastName(L"TouchScroll");
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m_funcGetRealWidth = registerFastName(L"GetRealWidth");
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m_funcGetRealHeight = registerFastName(L"GetRealHeight");
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return success;
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}
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void UIControl_DynamicLabel::addText(const wstring &text, bool bLastEntry)
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{
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IggyDataValue result;
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IggyDataValue value[2];
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)text.c_str();
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stringVal.length = text.length();
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value[0].type = IGGY_DATATYPE_string_UTF16;
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value[0].string16 = stringVal;
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value[1].type = IGGY_DATATYPE_boolean;
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value[1].boolval = bLastEntry;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcAddText , 2 , value );
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}
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void UIControl_DynamicLabel::ReInit()
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{
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UIControl_Base::ReInit();
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}
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void UIControl_DynamicLabel::SetupTouch()
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{
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#ifdef __PSVITA__
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// 4J-TomK - add this dynamic label to the vita touch box list
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switch(m_parentScene->GetParentLayer()->m_iLayer)
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{
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case eUILayer_Fullscreen:
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case eUILayer_Scene:
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case eUILayer_HUD:
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ui.TouchBoxAdd(this,m_parentScene);
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break;
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}
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#endif
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}
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void UIControl_DynamicLabel::TouchScroll(S32 iY, bool bActive)
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{
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iY;
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value[1].type = IGGY_DATATYPE_boolean;
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value[1].boolval = bActive;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcTouchScroll, 2 , value );
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}
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S32 UIControl_DynamicLabel::GetRealWidth()
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{
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IggyDataValue result;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealWidth, 0 , NULL );
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S32 iRealWidth = m_width;
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if(result.type == IGGY_DATATYPE_number)
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{
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iRealWidth = (S32)result.number;
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}
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return iRealWidth;
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}
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S32 UIControl_DynamicLabel::GetRealHeight()
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{
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IggyDataValue result;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealHeight, 0 , NULL );
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S32 iRealHeight = m_height;
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if(result.type == IGGY_DATATYPE_number)
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{
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iRealHeight = (S32)result.number;
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}
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return iRealHeight;
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} |