This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
241 lines
6.0 KiB
C++
241 lines
6.0 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIControl_ButtonList.h"
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UIControl_ButtonList::UIControl_ButtonList()
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{
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m_itemCount = 0;
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m_iCurrentSelection = 0;
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}
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bool UIControl_ButtonList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
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{
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UIControl::setControlType(UIControl::eButtonList);
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bool success = UIControl_Base::setupControl(scene,parent,controlName);
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//SlotList specific initialisers
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m_addNewItemFunc = registerFastName(L"addNewItem");
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m_removeAllItemsFunc = registerFastName(L"removeAllItems");
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m_funcHighlightItem = registerFastName(L"HighlightItem");
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m_funcRemoveItem = registerFastName(L"RemoveItem");
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m_funcSetButtonLabel = registerFastName(L"SetButtonLabel");
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m_funcSetTouchFocus = registerFastName(L"SetTouchFocus");
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m_funcCanTouchTrigger = registerFastName(L"CanTouchTrigger");
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return success;
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}
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void UIControl_ButtonList::init(int id)
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{
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m_id = id;
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = id;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 1 , value );
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#ifdef __PSVITA__
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// 4J-PB - add this buttonlist to the vita touch box list
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switch(m_parentScene->GetParentLayer()->m_iLayer)
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{
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case eUILayer_Fullscreen:
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case eUILayer_Scene:
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case eUILayer_HUD:
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ui.TouchBoxAdd(this,m_parentScene);
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break;
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}
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#endif
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}
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void UIControl_ButtonList::ReInit()
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{
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UIControl_Base::ReInit();
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init(m_id);
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m_itemCount = 0;
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m_iCurrentSelection = 0;
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}
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void UIControl_ButtonList::clearList()
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{
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IggyDataValue result;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_removeAllItemsFunc , 0 , NULL );
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m_itemCount = 0;
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}
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void UIControl_ButtonList::addItem(const string &label)
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{
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addItem(label, m_itemCount);
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}
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void UIControl_ButtonList::addItem(const wstring &label)
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{
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addItem(label, m_itemCount);
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}
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void UIControl_ButtonList::addItem(const string &label, int data)
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{
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IggyDataValue result;
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IggyDataValue value[2];
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IggyStringUTF8 stringVal;
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stringVal.string = (char*)label.c_str();
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stringVal.length = (S32)label.length();
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value[0].type = IGGY_DATATYPE_string_UTF8;
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value[0].string8 = stringVal;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = data;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 2 , value );
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++m_itemCount;
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}
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void UIControl_ButtonList::addItem(const wstring &label, int data)
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{
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IggyDataValue result;
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IggyDataValue value[2];
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)label.c_str();
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stringVal.length = label.length();
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value[0].type = IGGY_DATATYPE_string_UTF16;
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value[0].string16 = stringVal;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = data;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 2 , value );
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++m_itemCount;
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}
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void UIControl_ButtonList::removeItem(int index)
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{
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = index;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcRemoveItem , 1 , value );
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--m_itemCount;
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}
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void UIControl_ButtonList::setCurrentSelection(int iSelection)
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{
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iSelection;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcHighlightItem , 1 , value );
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}
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int UIControl_ButtonList::getCurrentSelection()
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{
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return m_iCurrentSelection;
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}
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void UIControl_ButtonList::updateChildFocus(int iChild)
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{
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m_iCurrentSelection = iChild;
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}
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void UIControl_ButtonList::setButtonLabel(int iButtonId, const wstring &label)
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{
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iButtonId;
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)label.c_str();
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stringVal.length = label.length();
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value[1].type = IGGY_DATATYPE_string_UTF16;
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value[1].string16 = stringVal;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetButtonLabel, 2 , value );
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}
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#if defined(__PSVITA__) || defined(_WINDOWS64)
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void UIControl_ButtonList::SetTouchFocus(S32 iX, S32 iY, bool bRepeat)
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{
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IggyDataValue result;
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IggyDataValue value[3];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iX;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = iY;
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value[2].type = IGGY_DATATYPE_boolean;
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value[2].boolval = bRepeat;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetTouchFocus, 3 , value );
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}
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bool UIControl_ButtonList::CanTouchTrigger(S32 iX, S32 iY)
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{
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iX;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = iY;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcCanTouchTrigger, 2 , value );
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S32 bCanTouchTrigger = false;
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if(result.type == IGGY_DATATYPE_boolean)
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{
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bCanTouchTrigger = (bool)result.boolval;
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}
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return bCanTouchTrigger;
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}
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#endif
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void UIControl_DynamicButtonList::tick()
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{
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UIControl_ButtonList::tick();
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int buttonIndex = 0;
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vector<UIString>::iterator itr;
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for (itr = m_labels.begin(); itr != m_labels.end(); itr++)
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{
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if ( itr->needsUpdating() )
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{
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setButtonLabel(buttonIndex, itr->getString());
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itr->setUpdated();
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}
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buttonIndex++;
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}
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}
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void UIControl_DynamicButtonList::addItem(UIString label, int data)
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{
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if (data < 0) data = m_itemCount;
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if (data < m_labels.size())
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{
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m_labels[data] = label;
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}
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else
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{
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while (data > m_labels.size())
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{
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m_labels.push_back(UIString());
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}
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m_labels.push_back(label);
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}
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UIControl_ButtonList::addItem(label.getString(), data);
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}
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void UIControl_DynamicButtonList::removeItem(int index)
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{
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m_labels.erase( m_labels.begin() + index );
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UIControl_ButtonList::removeItem(index);
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} |