This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
535 lines
15 KiB
C++
535 lines
15 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIComponent_Tooltips.h"
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UIComponent_Tooltips::UIComponent_Tooltips(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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for(int i=0;i<XUSER_MAX_COUNT;i++)
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{
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for(int j=0;j<ACTION_MAX_MENU;j++)
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{
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m_overrideSFX[i][j]=false;
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}
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}
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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#ifdef __PSVITA__
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// initialise vita touch controls with ids
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for(unsigned int i = 0; i < ETouchInput_Count; ++i)
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{
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m_TouchController[i].init(i);
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}
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#endif
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#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
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if(InputManager.IsCircleCrossSwapped())
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{
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_boolean;
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value[0].boolval = true;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetABSwap , 1 , value );
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}
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#endif
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}
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wstring UIComponent_Tooltips::getMoviePath()
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{
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switch( m_parentLayer->getViewport() )
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{
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case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
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m_bSplitscreen = true;
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return L"ToolTipsSplit";
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break;
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case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
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default:
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m_bSplitscreen = false;
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return L"ToolTips";
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break;
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}
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}
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F64 UIComponent_Tooltips::getSafeZoneHalfWidth()
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{
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float width = ui.getScreenWidth();
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float safeWidth = 0.0f;
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#ifndef __PSVITA__
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// 85% safezone for tooltips in either SD mode
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if( !RenderManager.IsHiDef() )
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{
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// 85% safezone
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safeWidth = m_movieWidth * (0.15f / 2);
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}
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else
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{
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// 90% safezone
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safeWidth = width * (0.1f / 2);
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}
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#endif
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return safeWidth;
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}
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void UIComponent_Tooltips::updateSafeZone()
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{
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// Distance from edge
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F64 safeTop = 0.0;
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F64 safeBottom = 0.0;
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F64 safeLeft = 0.0;
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F64 safeRight = 0.0;
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switch( m_parentLayer->getViewport() )
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{
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case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
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safeTop = getSafeZoneHalfHeight();
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safeLeft = getSafeZoneHalfWidth();
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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safeBottom = getSafeZoneHalfHeight();
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safeLeft = getSafeZoneHalfWidth();
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
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safeLeft = getSafeZoneHalfWidth();
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safeBottom = getSafeZoneHalfHeight();
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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safeRight = getSafeZoneHalfWidth();
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safeBottom = getSafeZoneHalfHeight();
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
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safeTop = getSafeZoneHalfHeight();
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safeLeft = getSafeZoneHalfWidth();
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
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safeTop = getSafeZoneHalfHeight();
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safeRight = getSafeZoneHalfWidth();
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
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safeBottom = getSafeZoneHalfHeight();
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safeLeft = getSafeZoneHalfWidth();
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
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safeBottom = getSafeZoneHalfHeight();
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safeRight = getSafeZoneHalfWidth();
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break;
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case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
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default:
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safeTop = getSafeZoneHalfHeight();
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safeBottom = getSafeZoneHalfHeight();
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safeLeft = getSafeZoneHalfWidth();
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safeRight = getSafeZoneHalfWidth();
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break;
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}
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setSafeZone(safeTop, safeBottom, safeLeft, safeRight);
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}
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void UIComponent_Tooltips::tick()
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{
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UIScene::tick();
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// set the opacity of the tooltip items
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unsigned char ucAlpha=app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_InterfaceOpacity);
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float fVal;
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if(ucAlpha<80)
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{
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// if we are in a menu, set the minimum opacity for tooltips to 15%
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if(ui.GetMenuDisplayed(m_iPad) && (ucAlpha<15))
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{
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ucAlpha=15;
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}
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// check if we have the timer running for the opacity
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unsigned int uiOpacityTimer=app.GetOpacityTimer(m_iPad);
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if(uiOpacityTimer!=0)
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{
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if(uiOpacityTimer<10)
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{
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float fStep=(80.0f-(float)ucAlpha)/10.0f;
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fVal=0.01f*(80.0f-((10.0f-(float)uiOpacityTimer)*fStep));
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}
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else
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{
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fVal=0.01f*80.0f;
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}
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}
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else
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{
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fVal=0.01f*(float)ucAlpha;
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}
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}
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else
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{
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// if we are in a menu, set the minimum opacity for tooltips to 15%
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if(ui.GetMenuDisplayed(m_iPad) && (ucAlpha<15))
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{
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ucAlpha=15;
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}
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fVal=0.01f*(float)ucAlpha;
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}
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setOpacity(fVal);
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bool layoutChanges = false;
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for (int i = 0; i < eToolTipNumButtons; i++)
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{
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if ( !ui.IsReloadingSkin() && m_tooltipValues[i].show && m_tooltipValues[i].label.needsUpdating() )
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{
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layoutChanges = true;
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_SetTooltip(i, m_tooltipValues[i].label, m_tooltipValues[i].show, true);
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m_tooltipValues[i].label.setUpdated();
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}
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}
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if (layoutChanges) _Relayout();
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}
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void UIComponent_Tooltips::render(S32 width, S32 height, C4JRender::eViewportType viewport)
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{
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if((ProfileManager.GetLockedProfile()!=-1) && !ui.GetMenuDisplayed(m_iPad) && (app.GetGameSettings(m_iPad,eGameSetting_Tooltips)==0 || app.GetGameSettings(m_iPad,eGameSetting_DisplayHUD)==0))
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{
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return;
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}
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if(m_bSplitscreen)
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{
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S32 xPos = 0;
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S32 yPos = 0;
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switch( viewport )
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{
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
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yPos = (S32)(ui.getScreenHeight() / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
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xPos = (S32)(ui.getScreenWidth() / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
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xPos = (S32)(ui.getScreenWidth() / 2);
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yPos = (S32)(ui.getScreenHeight() / 2);
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break;
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}
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ui.setupRenderPosition(xPos, yPos);
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S32 tileXStart = 0;
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S32 tileYStart = 0;
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S32 tileWidth = width;
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S32 tileHeight = height;
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switch( viewport )
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{
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case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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tileHeight = (S32)(ui.getScreenHeight());
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
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tileWidth = (S32)(ui.getScreenWidth());
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tileYStart = (S32)(m_movieHeight / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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tileWidth = (S32)(ui.getScreenWidth());
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tileYStart = (S32)(m_movieHeight / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
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tileYStart = (S32)(m_movieHeight / 2);
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break;
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}
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IggyPlayerSetDisplaySize( getMovie(), m_movieWidth, m_movieHeight );
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IggyPlayerDrawTilesStart ( getMovie() );
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m_renderWidth = tileWidth;
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m_renderHeight = tileHeight;
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IggyPlayerDrawTile ( getMovie() ,
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tileXStart ,
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tileYStart ,
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tileXStart + tileWidth ,
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tileYStart + tileHeight ,
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0 );
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IggyPlayerDrawTilesEnd ( getMovie() );
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}
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else
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{
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UIScene::render(width, height, viewport);
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}
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}
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void UIComponent_Tooltips::SetTooltipText( unsigned int tooltip, int iTextID )
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{
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if( _SetTooltip(tooltip, iTextID) ) _Relayout();
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}
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void UIComponent_Tooltips::SetEnableTooltips( bool bVal )
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{
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}
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void UIComponent_Tooltips::ShowTooltip( unsigned int tooltip, bool show )
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{
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if(show != m_tooltipValues[tooltip].show)
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{
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_SetTooltip(tooltip, L"", show);
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_Relayout();
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}
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}
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void UIComponent_Tooltips::SetTooltips( int iA, int iB, int iX, int iY , int iLT, int iRT, int iLB, int iRB, int iLS, int iRS, int iBack, bool forceUpdate)
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{
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bool needsRelayout = false;
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needsRelayout = _SetTooltip( eToolTipButtonA, iA ) || needsRelayout;
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needsRelayout = _SetTooltip( eToolTipButtonB, iB ) || needsRelayout;
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needsRelayout = _SetTooltip( eToolTipButtonX, iX ) || needsRelayout;
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needsRelayout = _SetTooltip( eToolTipButtonY, iY ) || needsRelayout;
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needsRelayout = _SetTooltip( eToolTipButtonLT, iLT ) || needsRelayout;
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needsRelayout = _SetTooltip( eToolTipButtonRT, iRT ) || needsRelayout;
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needsRelayout = _SetTooltip( eToolTipButtonLB, iLB ) || needsRelayout;
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needsRelayout = _SetTooltip( eToolTipButtonRB, iRB ) || needsRelayout;
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needsRelayout = _SetTooltip( eToolTipButtonLS, iLS ) || needsRelayout;
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needsRelayout = _SetTooltip( eToolTipButtonRS, iRS ) || needsRelayout;
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needsRelayout = _SetTooltip( eToolTipButtonRS, iRS ) || needsRelayout;
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needsRelayout = _SetTooltip( eToolTipButtonBack, iBack ) || needsRelayout;
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if (needsRelayout) _Relayout();
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}
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void UIComponent_Tooltips::EnableTooltip( unsigned int tooltip, bool enable )
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{
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}
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bool UIComponent_Tooltips::_SetTooltip(unsigned int iToolTip, int iTextID)
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{
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bool changed = false;
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if(iTextID != m_tooltipValues[iToolTip].iString || (iTextID > -1 && !m_tooltipValues[iToolTip].show))
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{
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m_tooltipValues[iToolTip].iString = iTextID;
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changed = true;
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if(iTextID > -1) _SetTooltip(iToolTip, iTextID, true);
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else if(iTextID == -2) _SetTooltip(iToolTip, L"", true);
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else _SetTooltip(iToolTip, L"", false);
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}
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return changed;
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}
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void UIComponent_Tooltips::_SetTooltip(unsigned int iToolTipId, UIString label, bool show, bool force)
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{
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if(!force && !show && !m_tooltipValues[iToolTipId].show)
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{
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return;
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}
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m_tooltipValues[iToolTipId].show = show;
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m_tooltipValues[iToolTipId].label = label;
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IggyDataValue result;
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IggyDataValue value[3];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iToolTipId;
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value[1].type = IGGY_DATATYPE_string_UTF16;
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)label.c_str();
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stringVal.length = label.length();
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value[1].string16 = stringVal;
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value[2].type = IGGY_DATATYPE_boolean;
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value[2].boolval = show;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetTooltip , 3 , value );
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//app.DebugPrintf("Actual tooltip update!\n");
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}
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void UIComponent_Tooltips::_Relayout()
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{
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IggyDataValue result;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcUpdateLayout, 0 , NULL );
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#ifdef __PSVITA__
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// rebuild touchboxes
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ui.TouchBoxRebuild(this);
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#endif
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}
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#ifdef __PSVITA__
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void UIComponent_Tooltips::handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased)
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{
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//app.DebugPrintf("ToolTip Touch ID = %i\n", iId);
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bool handled = false;
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// 4J - TomK no tooltips no touch!
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if((!ui.GetMenuDisplayed(ProfileManager.GetPrimaryPad())) && (app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_Tooltips) == 0))
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return;
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// perform action on release
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if(bReleased)
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{
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switch(iId)
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{
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case ETouchInput_Touch_A:
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app.DebugPrintf("ToolTip Map Touch to _PSV_JOY_BUTTON_X\n", iId);
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if(InputManager.IsCircleCrossSwapped())
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InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_O);
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else
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InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_X);
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break;
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case ETouchInput_Touch_B:
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app.DebugPrintf("ToolTip Map Touch to _PSV_JOY_BUTTON_O\n", iId);
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if(InputManager.IsCircleCrossSwapped())
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InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_X);
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else
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InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_O);
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break;
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case ETouchInput_Touch_X:
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app.DebugPrintf("ToolTip Map Touch to _PSV_JOY_BUTTON_SQUARE\n", iId);
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InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_SQUARE);
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break;
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case ETouchInput_Touch_Y:
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app.DebugPrintf("ToolTip Map Touch to _PSV_JOY_BUTTON_TRIANGLE\n", iId);
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InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_TRIANGLE);
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break;
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case ETouchInput_Touch_LT:
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/* not in use on vita */
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app.DebugPrintf("ToolTip no action\n", iId);
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break;
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case ETouchInput_Touch_RightTrigger:
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app.DebugPrintf("ToolTip no action\n", iId);
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/* no action */
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break;
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case ETouchInput_Touch_LeftBumper:
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app.DebugPrintf("ToolTip Map Touch to _PSV_JOY_BUTTON_L1\n", iId);
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InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_L1);
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break;
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case ETouchInput_Touch_RightBumper:
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app.DebugPrintf("ToolTip Map Touch to _PSV_JOY_BUTTON_R1\n", iId);
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InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_R1);
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break;
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case ETouchInput_Touch_LeftStick:
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app.DebugPrintf("ToolTip no action\n", iId);
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/* no action */
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break;
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case ETouchInput_Touch_RightStick:
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app.DebugPrintf("ToolTip Map Touch to _PSV_JOY_BUTTON_DPAD_DOWN\n", iId);
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InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_DPAD_DOWN);
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break;
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case ETouchInput_Touch_Select:
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app.DebugPrintf("ToolTip Map Touch to _PSV_JOY_BUTTON_SELECT\n", iId);
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InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_SELECT);
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break;
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}
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}
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}
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#endif
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void UIComponent_Tooltips::handleReload()
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{
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app.DebugPrintf("UIComponent_Tooltips::handleReload\n");
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#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
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if(InputManager.IsCircleCrossSwapped())
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{
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_boolean;
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value[0].boolval = true;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetABSwap , 1 , value );
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}
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#endif
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for(unsigned int i = 0; i < eToolTipNumButtons; ++i)
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{
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_SetTooltip(i, m_tooltipValues[i].iString, m_tooltipValues[i].show, true);
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}
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_Relayout();
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}
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void UIComponent_Tooltips::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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if( (0 <= iPad) && (iPad <= 3) && m_overrideSFX[iPad][key] )
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{
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// don't play a sound for this action
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switch(key)
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{
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case ACTION_MENU_A:
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case ACTION_MENU_OK:
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case ACTION_MENU_PAGEUP:
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case ACTION_MENU_PAGEDOWN:
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|
case ACTION_MENU_X:
|
|
case ACTION_MENU_Y:
|
|
case ACTION_MENU_B:
|
|
case ACTION_MENU_CANCEL:
|
|
case ACTION_MENU_LEFT_SCROLL:
|
|
case ACTION_MENU_RIGHT_SCROLL:
|
|
case ACTION_MENU_LEFT:
|
|
case ACTION_MENU_RIGHT:
|
|
case ACTION_MENU_UP:
|
|
case ACTION_MENU_DOWN:
|
|
sendInputToMovie(key, repeat, pressed, released);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch(key)
|
|
{
|
|
case ACTION_MENU_OK:
|
|
case ACTION_MENU_CANCEL:
|
|
// 4J-PB - We get both A and OK, and B and Cancel, so only play a sound on one of them.
|
|
sendInputToMovie(key, repeat, pressed, released);
|
|
break;
|
|
case ACTION_MENU_A:
|
|
case ACTION_MENU_X:
|
|
case ACTION_MENU_Y:
|
|
// 4J-PB - play a Press sound
|
|
//CD - Removed, causes a sound on all presses
|
|
/*if(pressed)
|
|
{
|
|
ui.PlayUISFX(eSFX_Press);
|
|
}*/
|
|
sendInputToMovie(key, repeat, pressed, released);
|
|
break;
|
|
|
|
case ACTION_MENU_B:
|
|
// 4J-PB - play a Press sound
|
|
//CD - Removed, causes a sound on all presses
|
|
/*if(pressed)
|
|
{
|
|
ui.PlayUISFX(eSFX_Back);
|
|
}*/
|
|
sendInputToMovie(key, repeat, pressed, released);
|
|
break;
|
|
|
|
case ACTION_MENU_LEFT_SCROLL:
|
|
case ACTION_MENU_RIGHT_SCROLL:
|
|
//CD - Removed, causes a sound on all presses
|
|
/*if(pressed)
|
|
{
|
|
ui.PlayUISFX(eSFX_Scroll);
|
|
}*/
|
|
sendInputToMovie(key, repeat, pressed, released);
|
|
break;
|
|
case ACTION_MENU_PAGEUP:
|
|
case ACTION_MENU_PAGEDOWN:
|
|
case ACTION_MENU_LEFT:
|
|
case ACTION_MENU_RIGHT:
|
|
case ACTION_MENU_UP:
|
|
case ACTION_MENU_DOWN:
|
|
sendInputToMovie(key, repeat, pressed, released);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void UIComponent_Tooltips::overrideSFX(int iPad, int key, bool bVal)
|
|
{
|
|
m_overrideSFX[iPad][key]=bVal;
|
|
}
|