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Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

264 lines
7.3 KiB
C++

#include "stdafx.h"
#include "..\..\Minecraft.h"
#include "..\..\MultiPlayerLocalPlayer.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.effect.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.ai.attributes.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.monster.h"
#include "IUIScene_HUD.h"
IUIScene_HUD::IUIScene_HUD()
{
m_lastActiveSlot = -1;
m_iGuiScale = -1;
m_bToolTipsVisible = true;
m_lastExpProgress = 0.0f;
m_lastExpLevel = 0;
m_iCurrentHealth = 0;
m_lastMaxHealth = 20;
m_lastHealthBlink = false;
m_lastHealthPoison = false;
m_iCurrentFood = -1;
m_lastFoodPoison = false;
m_lastAir = 10;
m_currentExtraAir = 0;
m_lastArmour = 0;
m_showHealth = true;
m_showHorseHealth = true;
m_showFood = true;
m_showAir = true;
m_showArmour = true;
m_showExpBar = true;
m_bRegenEffectEnabled = false;
m_iFoodSaturation = 0;
m_lastDragonHealth = 0.0f;
m_showDragonHealth = false;
m_ticksWithNoBoss = 0;
m_uiSelectedItemOpacityCountDown = 0;
m_displayName = L"";
m_lastShowDisplayName = true;
m_bRidingHorse = true;
m_horseHealth = 1;
m_lastHealthWither = true;
m_iCurrentHealthAbsorb = -1;
m_horseJumpProgress = 1.0f;
m_iHeartOffsetIndex = -1;
m_bHealthAbsorbActive = false;
m_iHorseMaxHealth = -1;
m_bIsJumpable = false;
}
void IUIScene_HUD::updateFrameTick()
{
int iPad = getPad();
Minecraft *pMinecraft = Minecraft::GetInstance();
int iGuiScale;
if(pMinecraft->localplayers[iPad]->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN)
{
iGuiScale=app.GetGameSettings(iPad,eGameSetting_UISize);
}
else
{
iGuiScale=app.GetGameSettings(iPad,eGameSetting_UISizeSplitscreen);
}
SetHudSize(iGuiScale);
SetDisplayName(ProfileManager.GetDisplayName(iPad));
SetTooltipsEnabled(((ui.GetMenuDisplayed(ProfileManager.GetPrimaryPad())) || (app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_Tooltips) != 0)));
SetActiveSlot(pMinecraft->localplayers[iPad]->inventory->selected);
if (pMinecraft->localgameModes[iPad]->canHurtPlayer())
{
renderPlayerHealth();
}
else
{
//SetRidingHorse(false, 0);
shared_ptr<Entity> riding = pMinecraft->localplayers[iPad]->riding;
if(riding == NULL)
{
SetRidingHorse(false, false, 0);
}
else
{
SetRidingHorse(true, pMinecraft->localplayers[iPad]->isRidingJumpable(), 0);
}
ShowHorseHealth(false);
m_horseHealth = 0;
ShowHealth(false);
ShowFood(false);
ShowAir(false);
ShowArmour(false);
ShowExpBar(false);
SetHealthAbsorb(0);
}
if(pMinecraft->localplayers[iPad]->isRidingJumpable())
{
SetHorseJumpBarProgress(pMinecraft->localplayers[iPad]->getJumpRidingScale());
}
else if (pMinecraft->localgameModes[iPad]->hasExperience())
{
// Update xp progress
ShowExpBar(true);
SetExpBarProgress(pMinecraft->localplayers[iPad]->experienceProgress, pMinecraft->localplayers[iPad]->getXpNeededForNextLevel());
// Update xp level
SetExpLevel(pMinecraft->localplayers[iPad]->experienceLevel);
}
else
{
ShowExpBar(false);
SetExpLevel(0);
}
if(m_uiSelectedItemOpacityCountDown>0)
{
--m_uiSelectedItemOpacityCountDown;
// 4J Stu - Timing here is kept the same as on Xbox360, even though we do it differently now and do the fade out in Flash rather than directly setting opacity
if(m_uiSelectedItemOpacityCountDown < (SharedConstants::TICKS_PER_SECOND * 1) )
{
HideSelectedLabel();
m_uiSelectedItemOpacityCountDown = 0;
}
}
unsigned char ucAlpha=app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_InterfaceOpacity);
float fVal;
if(ucAlpha<80)
{
// if we are in a menu, set the minimum opacity for tooltips to 15%
if(ui.GetMenuDisplayed(iPad) && (ucAlpha<15))
{
ucAlpha=15;
}
// check if we have the timer running for the opacity
unsigned int uiOpacityTimer=app.GetOpacityTimer(iPad);
if(uiOpacityTimer!=0)
{
if(uiOpacityTimer<10)
{
float fStep=(80.0f-(float)ucAlpha)/10.0f;
fVal=0.01f*(80.0f-((10.0f-(float)uiOpacityTimer)*fStep));
}
else
{
fVal=0.01f*80.0f;
}
}
else
{
fVal=0.01f*(float)ucAlpha;
}
}
else
{
// if we are in a menu, set the minimum opacity for tooltips to 15%
if(ui.GetMenuDisplayed(iPad) && (ucAlpha<15))
{
ucAlpha=15;
}
fVal=0.01f*(float)ucAlpha;
}
SetOpacity(fVal);
bool bDisplayGui=app.GetGameStarted() && !ui.GetMenuDisplayed(iPad) && !(app.GetXuiAction(iPad)==eAppAction_AutosaveSaveGameCapturedThumbnail) && app.GetGameSettings(iPad,eGameSetting_DisplayHUD)!=0;
if(bDisplayGui && pMinecraft->localplayers[iPad] != NULL)
{
SetVisible(true);
}
else
{
SetVisible(false);
}
}
void IUIScene_HUD::renderPlayerHealth()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
int iPad = getPad();
ShowHealth(true);
SetRegenerationEffect(pMinecraft->localplayers[iPad]->hasEffect(MobEffect::regeneration));
// Update health
bool blink = pMinecraft->localplayers[iPad]->invulnerableTime / 3 % 2 == 1;
if (pMinecraft->localplayers[iPad]->invulnerableTime < 10) blink = false;
int currentHealth = pMinecraft->localplayers[iPad]->getHealth();
int oldHealth = pMinecraft->localplayers[iPad]->lastHealth;
bool bHasPoison = pMinecraft->localplayers[iPad]->hasEffect(MobEffect::poison);
bool bHasWither = pMinecraft->localplayers[iPad]->hasEffect(MobEffect::wither);
AttributeInstance *maxHealthAttribute = pMinecraft->localplayers[iPad]->getAttribute(SharedMonsterAttributes::MAX_HEALTH);
float maxHealth = (float)maxHealthAttribute->getValue();
float totalAbsorption = pMinecraft->localplayers[iPad]->getAbsorptionAmount();
// Update armour
int armor = pMinecraft->localplayers[iPad]->getArmorValue();
SetHealth(currentHealth, oldHealth, blink, bHasPoison || bHasWither, bHasWither);
SetHealthAbsorb(totalAbsorption);
if(armor > 0)
{
ShowArmour(true);
SetArmour(armor);
}
else
{
ShowArmour(false);
}
shared_ptr<Entity> riding = pMinecraft->localplayers[iPad]->riding;
if(riding == NULL || riding && !riding->instanceof(eTYPE_LIVINGENTITY))
{
SetRidingHorse(false, false, 0);
ShowFood(true);
ShowHorseHealth(false);
m_horseHealth = 0;
// Update food
//bool foodBlink = false;
FoodData *foodData = pMinecraft->localplayers[iPad]->getFoodData();
int food = foodData->getFoodLevel();
int oldFood = foodData->getLastFoodLevel();
bool hasHungerEffect = pMinecraft->localplayers[iPad]->hasEffect(MobEffect::hunger);
int saturationLevel = pMinecraft->localplayers[iPad]->getFoodData()->getSaturationLevel();
SetFood(food, oldFood, hasHungerEffect);
SetFoodSaturationLevel(saturationLevel);
// Update air
if (pMinecraft->localplayers[iPad]->isUnderLiquid(Material::water))
{
ShowAir(true);
int count = (int) ceil((pMinecraft->localplayers[iPad]->getAirSupply() - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY);
int extra = (int) ceil((pMinecraft->localplayers[iPad]->getAirSupply()) * 10.0f / Player::TOTAL_AIR_SUPPLY) - count;
SetAir(count, extra);
}
else
{
ShowAir(false);
}
}
else if(riding->instanceof(eTYPE_LIVINGENTITY) )
{
shared_ptr<LivingEntity> living = dynamic_pointer_cast<LivingEntity>(riding);
int riderCurrentHealth = (int) ceil(living->getHealth());
float maxRiderHealth = living->getMaxHealth();
SetRidingHorse(true, pMinecraft->localplayers[iPad]->isRidingJumpable(), maxRiderHealth);
SetHorseHealth(riderCurrentHealth);
ShowHorseHealth(true);
}
}