Files
MinecraftConsoles/Minecraft.Client/Common/Network/NetworkPlayerInterface.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

35 lines
1.3 KiB
C++

#pragma once
class Socket;
// This is the platform independent interface for dealing with players within a network game. This should be used directly by game code (and GameNetworkManager) rather than the platform-specific implementations.
class INetworkPlayer
{
public:
virtual ~INetworkPlayer() {}
virtual unsigned char GetSmallId() = 0;
virtual void SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority, bool ack) = 0;
virtual bool IsSameSystem(INetworkPlayer *player) = 0;
virtual int GetOutstandingAckCount() = 0;
virtual int GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority ) = 0;
virtual int GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority ) = 0;
virtual int GetCurrentRtt() = 0;
virtual bool IsHost() = 0;
virtual bool IsGuest() = 0;
virtual bool IsLocal() = 0;
virtual int GetSessionIndex() = 0;
virtual bool IsTalking() = 0;
virtual bool IsMutedByLocalUser(int userIndex) = 0;
virtual bool HasVoice() = 0;
virtual bool HasCamera() = 0;
virtual int GetUserIndex() = 0;
virtual void SetSocket(Socket *pSocket) = 0;
virtual Socket *GetSocket() = 0;
virtual const wchar_t *GetOnlineName() = 0;
virtual wstring GetDisplayName() = 0;
virtual PlayerUID GetUID() = 0;
virtual void SentChunkPacket() = 0;
virtual int GetTimeSinceLastChunkPacket_ms() = 0;
};