Files
GuglioIsStupid 55be6447e3 Sound Fixes (#686)
* Fix sound settings not applying

* Reimplement miles sound artifacts

* Fix stone brick stairs recipe

* Fix craft and scroll sound

* Rename scrollfocus.ogg to scroll.ogg

* Remove unneeded code

* Reorganize sounds, revert spam sound press, add witch sounds and fix slimes

* I forgot my console again
2026-03-06 18:38:14 -06:00

238 lines
11 KiB
C++

#include "stdafx.h"
#include "Consoles_SoundEngine.h"
const WCHAR *ConsoleSoundEngine::wchSoundNames[eSoundType_MAX]=
{
L"mob.chicken.say", // eSoundType_MOB_CHICKEN_AMBIENT
L"mob.chicken.hurt", // eSoundType_MOB_CHICKEN_HURT
L"mob.chicken.plop", // eSoundType_MOB_CHICKENPLOP
L"mob.cow.say", // eSoundType_MOB_COW_AMBIENT
L"mob.cow.hurt", // eSoundType_MOB_COW_HURT
L"mob.pig.say", // eSoundType_MOB_PIG_AMBIENT
L"mob.pig.death", // eSoundType_MOB_PIG_DEATH
L"mob.sheep.say", // eSoundType_MOB_SHEEP_AMBIENT
L"mob.wolf.growl", // eSoundType_MOB_WOLF_GROWL
L"mob.wolf.whine", // eSoundType_MOB_WOLF_WHINE
L"mob.wolf.panting", // eSoundType_MOB_WOLF_PANTING
L"mob.wolf.bark", // eSoundType_MOB_WOLF_BARK
L"mob.wolf.hurt", // eSoundType_MOB_WOLF_HURT
L"mob.wolf.death", // eSoundType_MOB_WOLF_DEATH
L"mob.wolf.shake", // eSoundType_MOB_WOLF_SHAKE
L"mob.blaze.breathe", // eSoundType_MOB_BLAZE_BREATHE
L"mob.blaze.hit", // eSoundType_MOB_BLAZE_HURT
L"mob.blaze.death", // eSoundType_MOB_BLAZE_DEATH
L"mob.ghast.moan", // eSoundType_MOB_GHAST_MOAN
L"mob.ghast.scream", // eSoundType_MOB_GHAST_SCREAM
L"mob.ghast.death", // eSoundType_MOB_GHAST_DEATH
L"mob.ghast.fireball", // eSoundType_MOB_GHAST_FIREBALL
L"mob.ghast.charge", // eSoundType_MOB_GHAST_CHARGE
L"mob.endermen.idle", // eSoundType_MOB_ENDERMEN_IDLE
L"mob.endermen.hit", // eSoundType_MOB_ENDERMEN_HIT
L"mob.endermen.death", // eSoundType_MOB_ENDERMEN_DEATH
L"mob.endermen.portal", // eSoundType_MOB_ENDERMEN_PORTAL
L"mob.zombiepig.zpig", // eSoundType_MOB_ZOMBIEPIG_AMBIENT
L"mob.zombiepig.zpighurt", // eSoundType_MOB_ZOMBIEPIG_HURT
L"mob.zombiepig.zpigdeath", // eSoundType_MOB_ZOMBIEPIG_DEATH
L"mob.zombiepig.zpigangry", // eSoundType_MOB_ZOMBIEPIG_ZPIGANGRY
L"mob.silverfish.say", // eSoundType_MOB_SILVERFISH_AMBIENT,
L"mob.silverfish.hit", // eSoundType_MOB_SILVERFISH_HURT
L"mob.silverfish.kill", // eSoundType_MOB_SILVERFISH_DEATH,
L"mob.silverfish.step", // eSoundType_MOB_SILVERFISH_STEP,
L"mob.skeleton", // eSoundType_MOB_SKELETON_AMBIENT,
L"mob.skeletonhurt", // eSoundType_MOB_SKELETON_HURT,
L"mob.spider.say", // eSoundType_MOB_SPIDER_AMBIENT,
L"mob.spider.death", // eSoundType_MOB_SPIDER_DEATH,
L"mob.slime", // eSoundType_MOB_SLIME,
L"mob.slime.attack", // eSoundType_MOB_SLIME_ATTACK,
L"mob.creeper.say", // eSoundType_MOB_CREEPER_HURT,
L"mob.creeper.death", // eSoundType_MOB_CREEPER_DEATH,
L"mob.zombie.say", // eSoundType_MOB_ZOMBIE_AMBIENT,
L"mob.zombie.hurt", // eSoundType_MOB_ZOMBIE_HURT,
L"mob.zombie.death", // eSoundType_MOB_ZOMBIE_DEATH,
L"mob.zombie.wood", // eSoundType_MOB_ZOMBIE_WOOD,
L"mob.zombie.woodbreak", // eSoundType_MOB_ZOMBIE_WOOD_BREAK,
L"mob.zombie.metal", // eSoundType_MOB_ZOMBIE_METAL,
L"mob.magmacube.big", // eSoundType_MOB_MAGMACUBE_BIG,
L"mob.magmacube.small", // eSoundType_MOB_MAGMACUBE_SMALL,
L"mob.cat.purr", // eSoundType_MOB_CAT_PURR
L"mob.cat.purreow", // eSoundType_MOB_CAT_PURREOW
L"mob.cat.meow", // eSoundType_MOB_CAT_MEOW
// 4J-PB - correct the name of the event for hitting ocelots
L"mob.cat.hit", // eSoundType_MOB_CAT_HITT
// L"mob.irongolem.throw", // eSoundType_MOB_IRONGOLEM_THROW
// L"mob.irongolem.hit", // eSoundType_MOB_IRONGOLEM_HIT
// L"mob.irongolem.death", // eSoundType_MOB_IRONGOLEM_DEATH
// L"mob.irongolem.walk", // eSoundType_MOB_IRONGOLEM_WALK
L"random.bow", // eSoundType_RANDOM_BOW,
L"random.bowhit", // eSoundType_RANDOM_BOW_HIT,
L"random.explode", // eSoundType_RANDOM_EXPLODE,
L"random.fizz", // eSoundType_RANDOM_FIZZ,
L"random.pop", // eSoundType_RANDOM_POP,
L"random.fuse", // eSoundType_RANDOM_FUSE,
L"random.drink", // eSoundType_RANDOM_DRINK,
L"random.eat", // eSoundType_RANDOM_EAT,
L"random.burp", // eSoundType_RANDOM_BURP,
L"random.splash", // eSoundType_RANDOM_SPLASH,
L"random.click", // eSoundType_RANDOM_CLICK,
L"random.glass", // eSoundType_RANDOM_GLASS,
L"random.orb", // eSoundType_RANDOM_ORB,
L"random.break", // eSoundType_RANDOM_BREAK,
L"random.chestopen", // eSoundType_RANDOM_CHEST_OPEN,
L"random.chestclosed", // eSoundType_RANDOM_CHEST_CLOSE,
L"random.door_open", // eSoundType_RANDOM_DOOR_OPEN,
L"random.door_close", // eSoundType_RANDOM_DOOR_CLOSE,
L"ambient.weather.rain", // eSoundType_AMBIENT_WEATHER_RAIN,
L"ambient.weather.thunder", // eSoundType_AMBIENT_WEATHER_THUNDER,
L"ambient.cave", // eSoundType_CAVE_CAVE, DON'T USE FOR XBOX 360!!!
#ifdef _XBOX
L"ambient.cave.cave2", // eSoundType_CAVE_CAVE2 - removed the two sounds that were at 192k in the first ambient cave event
#endif
L"portal.portal", // eSoundType_PORTAL_PORTAL,
// 4J-PB - added a couple that were still using wstring
L"portal.trigger", // eSoundType_PORTAL_TRIGGER
L"portal.travel", // eSoundType_PORTAL_TRAVEL
L"fire.ignite", // eSoundType_FIRE_IGNITE,
L"fire.fire", // eSoundType_FIRE_FIRE,
L"damage.hurtflesh", // eSoundType_DAMAGE_HURT,
L"damage.fallsmall", // eSoundType_DAMAGE_FALL_SMALL,
L"damage.fallbig", // eSoundType_DAMAGE_FALL_BIG,
L"note.harp", // eSoundType_NOTE_HARP,
L"note.bd", // eSoundType_NOTE_BD,
L"note.snare", // eSoundType_NOTE_SNARE,
L"note.hat", // eSoundType_NOTE_HAT,
L"note.bassattack", // eSoundType_NOTE_BASSATTACK,
L"tile.piston.in", // eSoundType_TILE_PISTON_IN,
L"tile.piston.out", // eSoundType_TILE_PISTON_OUT,
L"liquid.water", // eSoundType_LIQUID_WATER,
L"liquid.lavapop", // eSoundType_LIQUID_LAVA_POP,
L"liquid.lava", // eSoundType_LIQUID_LAVA,
L"step.stone", // eSoundType_STEP_STONE,
L"step.wood", // eSoundType_STEP_WOOD,
L"step.gravel", // eSoundType_STEP_GRAVEL,
L"step.grass", // eSoundType_STEP_GRASS,
L"step.metal", // eSoundType_STEP_METAL,
L"step.cloth", // eSoundType_STEP_CLOTH,
L"step.sand", // eSoundType_STEP_SAND,
// below this are the additional sounds from the second soundbank
L"mob.enderdragon.end", // eSoundType_MOB_ENDERDRAGON_END
L"mob.enderdragon.growl", // eSoundType_MOB_ENDERDRAGON_GROWL
L"mob.enderdragon.hit", // eSoundType_MOB_ENDERDRAGON_HIT
L"mob.enderdragon.wings", // eSoundType_MOB_ENDERDRAGON_MOVE
L"mob.irongolem.throw", // eSoundType_MOB_IRONGOLEM_THROW
L"mob.irongolem.hit", // eSoundType_MOB_IRONGOLEM_HIT
L"mob.irongolem.death", // eSoundType_MOB_IRONGOLEM_DEATH
L"mob.irongolem.walk", // eSoundType_MOB_IRONGOLEM_WALK
// TU14
L"damage.thorns", // eSoundType_DAMAGE_THORNS
L"random.anvil_break", // eSoundType_RANDOM_ANVIL_BREAK
L"random.anvil_land", // eSoundType_RANDOM_ANVIL_LAND
L"random.anvil_use", // eSoundType_RANDOM_ANVIL_USE
L"mob.villager.haggle", // eSoundType_MOB_VILLAGER_HAGGLE
L"mob.villager.idle", // eSoundType_MOB_VILLAGER_IDLE
L"mob.villager.hit", // eSoundType_MOB_VILLAGER_HIT
L"mob.villager.death", // eSoundType_MOB_VILLAGER_DEATH
L"mob.villager.yes", // eSoundType_MOB_VILLAGER_YES
L"mob.villager.no", // eSoundType_MOB_VILLAGER_NO
L"mob.zombie.infect", // eSoundType_MOB_ZOMBIE_INFECT
L"mob.zombie.unfect", // eSoundType_MOB_ZOMBIE_UNFECT
L"mob.zombie.remedy", // eSoundType_MOB_ZOMBIE_REMEDY
L"step.snow", // eSoundType_STEP_SNOW
L"step.ladder", // eSoundType_STEP_LADDER
L"dig.cloth", // eSoundType_DIG_CLOTH
L"dig.grass", // eSoundType_DIG_GRASS
L"dig.gravel", // eSoundType_DIG_GRAVEL
L"dig.sand", // eSoundType_DIG_SAND
L"dig.snow", // eSoundType_DIG_SNOW
L"dig.stone", // eSoundType_DIG_STONE
L"dig.wood", // eSoundType_DIG_WOOD
// 1.6.4
L"fireworks.launch", //eSoundType_FIREWORKS_LAUNCH,
L"fireworks.blast", //eSoundType_FIREWORKS_BLAST,
L"fireworks.blast_far", //eSoundType_FIREWORKS_BLAST_FAR,
L"fireworks.large_blast", //eSoundType_FIREWORKS_LARGE_BLAST,
L"fireworks.large_blast_far", //eSoundType_FIREWORKS_LARGE_BLAST_FAR,
L"fireworks.twinkle", //eSoundType_FIREWORKS_TWINKLE,
L"fireworks.twinkle_far", //eSoundType_FIREWORKS_TWINKLE_FAR,
L"mob.bat.idle", //eSoundType_MOB_BAT_IDLE,
L"mob.bat.hurt", //eSoundType_MOB_BAT_HURT,
L"mob.bat.death", //eSoundType_MOB_BAT_DEATH,
L"mob.bat.takeoff", //eSoundType_MOB_BAT_TAKEOFF,
L"mob.wither.spawn", //eSoundType_MOB_WITHER_SPAWN,
L"mob.wither.idle", //eSoundType_MOB_WITHER_IDLE,
L"mob.wither.hurt", //eSoundType_MOB_WITHER_HURT,
L"mob.wither.death", //eSoundType_MOB_WITHER_DEATH,
L"mob.wither.shoot", //eSoundType_MOB_WITHER_SHOOT,
L"mob.cow.step", //eSoundType_MOB_COW_STEP,
L"mob.chicken.step", //eSoundType_MOB_CHICKEN_STEP,
L"mob.pig.step", //eSoundType_MOB_PIG_STEP,
L"mob.enderman.stare", //eSoundType_MOB_ENDERMAN_STARE,
L"mob.enderman.scream", //eSoundType_MOB_ENDERMAN_SCREAM,
L"mob.sheep.shear", //eSoundType_MOB_SHEEP_SHEAR,
L"mob.sheep.step", //eSoundType_MOB_SHEEP_STEP,
L"mob.skeleton.death", //eSoundType_MOB_SKELETON_DEATH,
L"mob.skeleton.step", //eSoundType_MOB_SKELETON_STEP,
L"mob.spider.step", //eSoundType_MOB_SPIDER_STEP,
L"mob.wolf.step", //eSoundType_MOB_WOLF_STEP,
L"mob.zombie.step", //eSoundType_MOB_ZOMBIE_STEP,
L"liquid.swim", //eSoundType_LIQUID_SWIM,
L"mob.horse.land", //eSoundType_MOB_HORSE_LAND,
L"mob.horse.armor", //eSoundType_MOB_HORSE_ARMOR,
L"mob.horse.leather", //eSoundType_MOB_HORSE_LEATHER,
L"mob.horse.zombie.death", //eSoundType_MOB_HORSE_ZOMBIE_DEATH,
L"mob.horse.skeleton.death", //eSoundType_MOB_HORSE_SKELETON_DEATH,
L"mob.horse.donkey.death", //eSoundType_MOB_HORSE_DONKEY_DEATH,
L"mob.horse.death", //eSoundType_MOB_HORSE_DEATH,
L"mob.horse.zombie.hit", //eSoundType_MOB_HORSE_ZOMBIE_HIT,
L"mob.horse.skeleton.hit", //eSoundType_MOB_HORSE_SKELETON_HIT,
L"mob.horse.donkey.hit", //eSoundType_MOB_HORSE_DONKEY_HIT,
L"mob.horse.hit", //eSoundType_MOB_HORSE_HIT,
L"mob.horse.zombie.idle", //eSoundType_MOB_HORSE_ZOMBIE_IDLE,
L"mob.horse.skeleton.idle", //eSoundType_MOB_HORSE_SKELETON_IDLE,
L"mob.horse.donkey.idle", //eSoundType_MOB_HORSE_DONKEY_IDLE,
L"mob.horse.idle", //eSoundType_MOB_HORSE_IDLE,
L"mob.horse.donkey.angry", //eSoundType_MOB_HORSE_DONKEY_ANGRY,
L"mob.horse.angry", //eSoundType_MOB_HORSE_ANGRY,
L"mob.horse.gallop", //eSoundType_MOB_HORSE_GALLOP,
L"mob.horse.breathe", //eSoundType_MOB_HORSE_BREATHE,
L"mob.horse.wood", //eSoundType_MOB_HORSE_WOOD,
L"mob.horse.soft", //eSoundType_MOB_HORSE_SOFT,
L"mob.horse.jump", //eSoundType_MOB_HORSE_JUMP,
L"mob.witch.ambient", //eSoundType_MOB_WITCH_IDLE,
L"mob.witch.hurt", //eSoundType_MOB_WITCH_HURT,
L"mob.witch.death", //eSoundType_MOB_WITCH_DEATH,
L"mob.slime.big", //eSoundType_MOB_SLIME_BIG,
L"mob.slime.small", //eSoundType_MOB_SLIME_SMALL,
L"eating", //eSoundType_EATING <--- missing
L"random.levelup", //eSoundType_RANDOM_LEVELUP
// 4J-PB - Some sounds were updated, but we can't do that for the 360 or we have to do a new sound bank
// instead, we'll add the sounds as new ones and change the code to reference them
L"fire.new_ignite",
};
const WCHAR *ConsoleSoundEngine::wchUISoundNames[eSFX_MAX]=
{
L"back",
L"craft",
L"craftfail",
L"focus",
L"press",
L"scroll",
};