Files
2026-03-01 12:16:08 +08:00

21 lines
453 B
C++

#pragma once
#include "StitchedTexture.h"
class ClockTexture : public StitchedTexture
{
private:
double rot, rota;
int m_iPad;
ClockTexture* m_dataTexture;
public:
ClockTexture();
ClockTexture(int iPad, ClockTexture *dataTexture);
void cycleFrames();
virtual int getSourceWidth() const;
virtual int getSourceHeight() const;
virtual int getFrames();
virtual void freeFrameTextures(); // 4J added
virtual bool hasOwnData(); // 4J Added
};