This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
#pragma once
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using namespace std;
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class Graphics;
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class DLCPack;
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class BufferedImage
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{
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private:
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int *data[10]; // Arrays for mipmaps - NULL if not used
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int width;
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int height;
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void ByteFlip4(unsigned int &data); // 4J added
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public:
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static const int TYPE_INT_ARGB = 0;
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static const int TYPE_INT_RGB = 1;
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BufferedImage(int width,int height,int type);
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BufferedImage(const wstring& File, bool filenameHasExtension = false, bool bTitleUpdateTexture=false, const wstring &drive =L""); // 4J added
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BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenameHasExtension = false ); // 4J Added
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BufferedImage(BYTE *pbData, DWORD dwBytes); // 4J added
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~BufferedImage();
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int getWidth();
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int getHeight();
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void getRGB(int startX, int startY, int w, int h, intArray out,int offset,int scansize, int level = 0); // 4J Added level param
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int *getData(); // 4J added
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int *getData(int level); // 4J added
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Graphics *getGraphics();
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int getTransparency();
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BufferedImage *getSubimage(int x, int y, int w, int h);
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void preMultiplyAlpha();
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}; |