This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
401 lines
8.1 KiB
C++
401 lines
8.1 KiB
C++
#include "stdafx.h"
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#include "..\Minecraft.World\StringHelpers.h"
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#include "Textures.h"
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#include "..\Minecraft.World\ArrayWithLength.h"
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#include "BufferedImage.h"
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#ifdef _XBOX
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typedef struct
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{
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unsigned int filesz;
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unsigned short creator1;
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unsigned short creator2;
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unsigned int bmp_offset;
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unsigned int header_sz;
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unsigned int width;
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unsigned int height;
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unsigned short nplanes;
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unsigned short bitspp;
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unsigned int compress_type;
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unsigned int bmp_bytesz;
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int hres;
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int vres;
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unsigned int ncolors;
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unsigned int nimpcolors;
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} BITMAPINFOHEADER;
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#endif
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BufferedImage::BufferedImage(int width,int height,int type)
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{
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data[0] = new int[width*height];
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for( int i = 1 ; i < 10; i++ )
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{
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data[i] = NULL;
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}
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this->width = width;
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this->height = height;
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}
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void BufferedImage::ByteFlip4(unsigned int &data)
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{
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data = ( data >> 24 ) |
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( ( data >> 8 ) & 0x0000ff00 ) |
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( ( data << 8 ) & 0x00ff0000 ) |
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( data << 24 );
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}
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// Loads a bitmap into a buffered image - only currently supports the 2 types of 32-bit image that we've made so far
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// and determines which of these is which by the compression method. Compression method 3 is a 32-bit image with only
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// 24-bits used (ie no alpha channel) whereas method 0 is a full 32-bit image with a valid alpha channel.
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BufferedImage::BufferedImage(const wstring& File, bool filenameHasExtension /*=false*/, bool bTitleUpdateTexture /*=false*/, const wstring &drive /*=L""*/)
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{
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HRESULT hr;
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wstring wDrive;
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wstring filePath;
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filePath = File;
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wDrive = drive;
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if(wDrive.empty())
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{
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#ifdef _XBOX
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is needed
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#ifdef _TU_BUILD
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wDrive=L"UPDATE:\\";
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#else
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wDrive=L"GAME:\\res\\TitleUpdate\\";
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#endif
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}
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else
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{
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wDrive=L"GAME:\\";
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}
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#else
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#ifdef __PS3__
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char *pchUsrDir;
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if(app.GetBootedFromDiscPatch())
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{
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const char *pchTextureName=wstringtofilename(File);
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pchUsrDir = app.GetBDUsrDirPath(pchTextureName);
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}
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else
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{
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pchUsrDir=getUsrDirPath();
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}
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wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is needed
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wDrive= wstr + L"\\Common\\res\\TitleUpdate\\";
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}
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else
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{
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wDrive= wstr + L"/Common/";
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}
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#elif __PSVITA__
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/*char *pchUsrDir=getUsrDirPath();
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wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is needed
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wDrive= wstr + L"\\Common\\res\\TitleUpdate\\";
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}
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else
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{
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wDrive= wstr + L"/Common/";
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}*/
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is needed
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wDrive= L"Common\\res\\TitleUpdate\\";
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}
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else
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{
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wDrive= L"Common/";
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}
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#else
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is needed
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wDrive= L"Common\\res\\TitleUpdate\\";
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}
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else
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{
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wDrive= L"Common/";
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}
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#endif
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#endif
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}
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for( int l = 0 ; l < 10; l++ )
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{
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data[l] = NULL;
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}
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for( int l = 0; l < 10; l++ )
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{
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wstring name;
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wstring mipMapPath = L"";
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if( l != 0 )
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{
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mipMapPath = L"MipMapLevel" + std::to_wstring(l+1);
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}
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if( filenameHasExtension )
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{
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name = wDrive + L"res" + filePath.substr(0,filePath.length());
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}
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else
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{
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name = wDrive + L"res" + filePath.substr(0,filePath.length()-4) + mipMapPath + L".png";
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}
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const char *pchTextureName=wstringtofilename(name);
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#ifndef _CONTENT_PACKAGE
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app.DebugPrintf("\n--- Loading TEXTURE - %s\n\n",pchTextureName);
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#endif
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D3DXIMAGE_INFO ImageInfo;
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ZeroMemory(&ImageInfo,sizeof(D3DXIMAGE_INFO));
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hr=RenderManager.LoadTextureData(pchTextureName,&ImageInfo,&data[l]);
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if(hr!=ERROR_SUCCESS)
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{
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// 4J - If we haven't loaded the non-mipmap version then exit the game
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if( l == 0 )
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{
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app.FatalLoadError();
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}
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return;
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}
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if( l == 0 )
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{
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width=ImageInfo.Width;
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height=ImageInfo.Height;
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}
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}
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}
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BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenameHasExtension /*= false*/ )
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{
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HRESULT hr;
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wstring filePath = File;
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BYTE *pbData = NULL;
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DWORD dwBytes = 0;
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for( int l = 0 ; l < 10; l++ )
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{
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data[l] = NULL;
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}
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for( int l = 0; l < 10; l++ )
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{
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wstring name;
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wstring mipMapPath = L"";
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if( l != 0 )
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{
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mipMapPath = L"MipMapLevel" + std::to_wstring(l+1);
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}
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if( filenameHasExtension )
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{
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name = L"res" + filePath.substr(0,filePath.length());
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}
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else
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{
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name = L"res" + filePath.substr(0,filePath.length()-4) + mipMapPath + L".png";
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}
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if(!dlcPack->doesPackContainFile(DLCManager::e_DLCType_All, name))
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{
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// 4J - If we haven't loaded the non-mipmap version then exit the game
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if( l == 0 )
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{
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app.FatalLoadError();
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}
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return;
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}
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DLCFile *dlcFile = dlcPack->getFile(DLCManager::e_DLCType_All, name);
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pbData = dlcFile->getData(dwBytes);
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if(pbData == NULL || dwBytes == 0)
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{
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// 4J - If we haven't loaded the non-mipmap version then exit the game
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if( l == 0 )
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{
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app.FatalLoadError();
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}
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return;
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}
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D3DXIMAGE_INFO ImageInfo;
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ZeroMemory(&ImageInfo,sizeof(D3DXIMAGE_INFO));
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hr=RenderManager.LoadTextureData(pbData,dwBytes,&ImageInfo,&data[l]);
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if(hr!=ERROR_SUCCESS)
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{
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// 4J - If we haven't loaded the non-mipmap version then exit the game
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if( l == 0 )
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{
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app.FatalLoadError();
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}
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return;
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}
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if( l == 0 )
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{
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width=ImageInfo.Width;
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height=ImageInfo.Height;
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}
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}
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}
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BufferedImage::BufferedImage(BYTE *pbData, DWORD dwBytes)
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{
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int iCurrentByte=0;
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for( int l = 0 ; l < 10; l++ )
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{
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data[l] = NULL;
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}
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D3DXIMAGE_INFO ImageInfo;
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ZeroMemory(&ImageInfo,sizeof(D3DXIMAGE_INFO));
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HRESULT hr=RenderManager.LoadTextureData(pbData,dwBytes,&ImageInfo,&data[0]);
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if(hr==ERROR_SUCCESS)
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{
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width=ImageInfo.Width;
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height=ImageInfo.Height;
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}
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else
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{
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app.FatalLoadError();
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}
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}
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BufferedImage::~BufferedImage()
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{
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for(int i = 0; i < 10; i++ )
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{
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delete[] data[i];
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}
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}
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int BufferedImage::getWidth()
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{
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return width;
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}
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int BufferedImage::getHeight()
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{
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return height;
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}
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void BufferedImage::getRGB(int startX, int startY, int w, int h, intArray out,int offset,int scansize, int level)
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{
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int ww = width >> level;
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for( int y = 0; y < h; y++ )
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{
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for( int x = 0; x < w; x++ )
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{
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out[ y * scansize + offset + x] = data[level][ startX + x + ww * ( startY + y ) ];
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}
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}
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}
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int *BufferedImage::getData()
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{
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return data[0];
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}
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int *BufferedImage::getData(int level)
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{
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return data[level];
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}
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Graphics *BufferedImage::getGraphics()
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{
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return NULL;
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}
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//Returns the transparency. Returns either OPAQUE, BITMASK, or TRANSLUCENT.
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//Specified by:
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//getTransparency in interface Transparency
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//Returns:
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//the transparency of this BufferedImage.
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int BufferedImage::getTransparency()
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{
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// TODO - 4J Implement?
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return 0;
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}
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//Returns a subimage defined by a specified rectangular region. The returned BufferedImage shares the same data array as the original image.
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//Parameters:
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//x, y - the coordinates of the upper-left corner of the specified rectangular region
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//w - the width of the specified rectangular region
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//h - the height of the specified rectangular region
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//Returns:
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//a BufferedImage that is the subimage of this BufferedImage.
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BufferedImage *BufferedImage::getSubimage(int x ,int y, int w, int h)
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{
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// TODO - 4J Implement
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BufferedImage *img = new BufferedImage(w,h,0);
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intArray arrayWrapper(img->data[0], w*h);
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this->getRGB(x, y, w, h, arrayWrapper,0,w);
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int level = 1;
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while(getData(level) != NULL)
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{
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int ww = w >> level;
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int hh = h >> level;
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int xx = x >> level;
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int yy = y >> level;
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img->data[level] = new int[ww*hh];
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intArray arrayWrapper(img->data[level], ww*hh);
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this->getRGB(xx, yy, ww, hh, arrayWrapper,0,ww,level);
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++level;
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}
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return img;
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}
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void BufferedImage::preMultiplyAlpha()
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{
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int *curData = data[0];
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int cur = 0;
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int alpha = 0;
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int r = 0;
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int g = 0;
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int b = 0;
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int total = width * height;
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for(unsigned int i = 0; i < total; ++i)
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{
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cur = curData[i];
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alpha = (cur >> 24) & 0xff;
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r = ((cur >> 16) & 0xff) * (float)alpha/255;
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g = ((cur >> 8) & 0xff) * (float)alpha/255;
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b = (cur & 0xff) * (float)alpha/255;
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curData[i] = (r << 16) | (g << 8) | (b ) | (alpha << 24);
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}
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}
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