* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
#include "stdafx.h"
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#include "..\Minecraft.World\Mth.h"
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#include "BlazeModel.h"
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#include "ModelPart.h"
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BlazeModel::BlazeModel() : Model()
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{
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upperBodyParts = ModelPartArray(12);
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for (unsigned int i = 0; i < upperBodyParts.length; i++)
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{
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upperBodyParts[i] = new ModelPart(this, 0, 16);
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upperBodyParts[i]->addBox(0, 0, 0, 2, 8, 2);
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}
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head = new ModelPart(this, 0, 0);
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head->addBox(-4, -4, -4, 8, 8, 8);
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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// 4J Stu - Not just performance, but alpha+depth tests don't work right unless we compile here
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for (unsigned int i = 0; i < upperBodyParts.length; i++)
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{
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upperBodyParts[i]->compile(1.0f/16.0f);
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}
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head->compile(1.0f/16.0f);
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}
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int BlazeModel::modelVersion()
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{
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return 8;
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}
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void BlazeModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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{
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setupAnim(time, r, bob, yRot, xRot, scale, entity);
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head->render(scale, usecompiled);
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for (unsigned int i = 0; i < upperBodyParts.length; i++)
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{
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upperBodyParts[i]->render(scale, usecompiled);
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}
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}
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void BlazeModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
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{
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float angle = bob * PI * -.1f;
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for (int i = 0; i < 4; i++)
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{
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upperBodyParts[i]->y = -2 + Mth::cos((i * 2 + bob) * .25f);
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upperBodyParts[i]->x = Mth::cos(angle) * 9.0f;
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upperBodyParts[i]->z = Mth::sin(angle) * 9.0f;
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angle += PI * 0.5f;
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}
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angle = .25f * PI + bob * PI * .03f;
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for (int i = 4; i < 8; i++)
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{
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upperBodyParts[i]->y = 2 + Mth::cos((i * 2 + bob) * .25f);
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upperBodyParts[i]->x = Mth::cos(angle) * 7.0f;
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upperBodyParts[i]->z = Mth::sin(angle) * 7.0f;
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angle += PI * 0.5f;
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}
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angle = .15f * PI + bob * PI * -.05f;
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for (int i = 8; i < 12; i++)
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{
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upperBodyParts[i]->y = 11 + Mth::cos((i * 1.5f + bob) * .5f);
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upperBodyParts[i]->x = Mth::cos(angle) * 5.0f;
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upperBodyParts[i]->z = Mth::sin(angle) * 5.0f;
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angle += PI * 0.5f;
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}
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head->yRot = yRot / (float) (180 / PI);
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head->xRot = xRot / (float) (180 / PI);
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}
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