Files
MinecraftConsoles/Minecraft.Client/AbstractTexturePack.h
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

94 lines
2.4 KiB
C++

#pragma once
using namespace std;
#include "TexturePack.h"
class BufferedImage;
class AbstractTexturePack : public TexturePack
{
private:
const DWORD id;
const wstring name;
protected:
File *file;
wstring texname;
wstring m_wsWorldName;
wstring desc1;
wstring desc2;
PBYTE m_iconData;
DWORD m_iconSize;
PBYTE m_comparisonData;
DWORD m_comparisonSize;
TexturePack *fallback;
ColourTable *m_colourTable;
protected:
BufferedImage *iconImage;
private:
int textureId;
protected:
AbstractTexturePack(DWORD id, File *file, const wstring &name, TexturePack *fallback);
private:
static wstring trim(wstring line);
protected:
virtual void loadIcon();
virtual void loadComparison();
virtual void loadDescription();
virtual void loadName();
public:
virtual InputStream *getResource(const wstring &name, bool allowFallback); //throws IOException
// 4J Removed do to current override in TexturePack class
//virtual InputStream *getResource(const wstring &name); //throws IOException
virtual DLCPack * getDLCPack() =0;
protected:
virtual InputStream *getResourceImplementation(const wstring &name) = 0; // throws IOException;
public:
virtual void unload(Textures *textures);
virtual void load(Textures *textures);
virtual bool hasFile(const wstring &name, bool allowFallback);
virtual bool hasFile(const wstring &name) = 0;
virtual DWORD getId();
virtual wstring getName();
virtual wstring getDesc1();
virtual wstring getDesc2();
virtual wstring getWorldName();
virtual wstring getAnimationString(const wstring &textureName, const wstring &path, bool allowFallback);
protected:
virtual wstring getAnimationString(const wstring &textureName, const wstring &path);
void loadDefaultUI();
void loadDefaultColourTable();
void loadDefaultHTMLColourTable();
#ifdef _XBOX
void loadHTMLColourTableFromXuiScene(HXUIOBJ hObj);
#endif
public:
virtual BufferedImage *getImageResource(const wstring& File, bool filenameHasExtension = false, bool bTitleUpdateTexture=false, const wstring &drive =L"");
virtual void loadColourTable();
virtual void loadUI();
virtual void unloadUI();
virtual wstring getXuiRootPath();
virtual PBYTE getPackIcon(DWORD &dwImageBytes);
virtual PBYTE getPackComparison(DWORD &dwImageBytes);
virtual unsigned int getDLCParentPackId();
virtual unsigned char getDLCSubPackId();
virtual ColourTable *getColourTable() { return m_colourTable; }
virtual ArchiveFile *getArchiveFile() { return NULL; }
};