This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
410 lines
10 KiB
C++
410 lines
10 KiB
C++
#include "stdafx.h"
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#include "Textures.h"
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#include "AbstractTexturePack.h"
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#include "..\Minecraft.World\InputOutputStream.h"
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#include "..\Minecraft.World\StringHelpers.h"
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AbstractTexturePack::AbstractTexturePack(DWORD id, File *file, const wstring &name, TexturePack *fallback) : id(id), name(name)
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{
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// 4J init
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textureId = -1;
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m_colourTable = NULL;
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this->file = file;
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this->fallback = fallback;
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m_iconData = NULL;
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m_iconSize = 0;
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m_comparisonData = NULL;
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m_comparisonSize = 0;
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// 4J Stu - These calls need to be in the most derived version of the class
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//loadIcon();
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//loadDescription();
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}
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wstring AbstractTexturePack::trim(wstring line)
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{
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if (!line.empty() && line.length() > 34)
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{
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line = line.substr(0, 34);
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}
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return line;
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}
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void AbstractTexturePack::loadIcon()
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{
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#ifdef _XBOX
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// 4J Stu - Temporary only
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/TexturePackIcon.png");
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UINT size = 0;
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HRESULT hr = XuiResourceLoadAllNoLoc(szResourceLocator, &m_iconData, &size);
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m_iconSize = size;
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#endif
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}
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void AbstractTexturePack::loadComparison()
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{
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#ifdef _XBOX
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// 4J Stu - Temporary only
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/DefaultPack_Comparison.png");
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UINT size = 0;
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HRESULT hr = XuiResourceLoadAllNoLoc(szResourceLocator, &m_comparisonData, &size);
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m_comparisonSize = size;
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#endif
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}
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void AbstractTexturePack::loadDescription()
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{
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// 4J Unused currently
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#if 0
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InputStream *inputStream = NULL;
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BufferedReader *br = NULL;
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//try {
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inputStream = getResourceImplementation(L"/pack.txt");
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br = new BufferedReader(new InputStreamReader(inputStream));
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desc1 = trim(br->readLine());
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desc2 = trim(br->readLine());
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//} catch (IOException ignored) {
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//} finally {
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// TODO [EB]: use IOUtils.closeSilently()
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// try {
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if (br != NULL)
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{
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br->close();
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delete br;
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}
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if (inputStream != NULL)
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{
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inputStream->close();
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delete inputStream;
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}
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// } catch (IOException ignored) {
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// }
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//}
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#endif
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}
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void AbstractTexturePack::loadName()
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{
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}
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InputStream *AbstractTexturePack::getResource(const wstring &name, bool allowFallback) //throws IOException
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{
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app.DebugPrintf("texture - %ls\n",name.c_str());
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InputStream *is = getResourceImplementation(name);
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if (is == NULL && fallback != NULL && allowFallback)
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{
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is = fallback->getResource(name, true);
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}
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return is;
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}
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// 4J Currently removed due to override in TexturePack class
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//InputStream *AbstractTexturePack::getResource(const wstring &name) //throws IOException
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//{
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// return getResource(name, true);
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//}
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void AbstractTexturePack::unload(Textures *textures)
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{
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if (iconImage != NULL && textureId != -1)
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{
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textures->releaseTexture(textureId);
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}
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}
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void AbstractTexturePack::load(Textures *textures)
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{
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if (iconImage != NULL)
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{
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if (textureId == -1)
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{
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textureId = textures->getTexture(iconImage);
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}
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glBindTexture(GL_TEXTURE_2D, textureId);
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textures->clearLastBoundId();
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}
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else
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{
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// 4J Stu - Don't do this
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//textures->bindTexture(L"/gui/unknown_pack.png");
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}
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}
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bool AbstractTexturePack::hasFile(const wstring &name, bool allowFallback)
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{
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bool hasFile = this->hasFile(name);
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return !hasFile && (allowFallback && fallback != NULL) ? fallback->hasFile(name, allowFallback) : hasFile;
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}
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DWORD AbstractTexturePack::getId()
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{
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return id;
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}
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wstring AbstractTexturePack::getName()
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{
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return texname;
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}
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wstring AbstractTexturePack::getWorldName()
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{
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return m_wsWorldName;
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}
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wstring AbstractTexturePack::getDesc1()
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{
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return desc1;
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}
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wstring AbstractTexturePack::getDesc2()
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{
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return desc2;
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}
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wstring AbstractTexturePack::getAnimationString(const wstring &textureName, const wstring &path, bool allowFallback)
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{
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return getAnimationString(textureName, path);
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}
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wstring AbstractTexturePack::getAnimationString(const wstring &textureName, const wstring &path)
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{
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wstring animationDefinitionFile = textureName + L".txt";
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bool requiresFallback = !hasFile(L"\\" + textureName + L".png", false);
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wstring result = L"";
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InputStream *fileStream = getResource(L"\\" + path + animationDefinitionFile, requiresFallback);
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if(fileStream)
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{
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//Minecraft::getInstance()->getLogger().info("Found animation info for: " + animationDefinitionFile);
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#ifndef _CONTENT_PACKAGE
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app.DebugPrintf("Found animation info for: %ls\n", animationDefinitionFile.c_str() );
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#endif
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InputStreamReader isr(fileStream);
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BufferedReader br(&isr);
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wstring line = br.readLine();
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while (!line.empty())
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{
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line = trimString(line);
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if (line.length() > 0)
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{
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result.append(L",");
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result.append(line);
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}
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line = br.readLine();
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}
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delete fileStream;
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}
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return result;
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}
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BufferedImage *AbstractTexturePack::getImageResource(const wstring& File, bool filenameHasExtension /*= false*/, bool bTitleUpdateTexture /*=false*/, const wstring &drive /*=L""*/)
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{
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const char *pchTexture=wstringtofilename(File);
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app.DebugPrintf("AbstractTexturePack::getImageResource - %s, drive is %s\n",pchTexture, wstringtofilename(drive));
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return new BufferedImage(TexturePack::getResource(L"/" + File),filenameHasExtension,bTitleUpdateTexture,drive);
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}
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void AbstractTexturePack::loadDefaultUI()
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{
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#ifdef _XBOX
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// load from the .xzp file
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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// Load new skin
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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swprintf(szResourceLocator, LOCATOR_SIZE,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/skin_Minecraft.xur");
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XuiFreeVisuals(L"");
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app.LoadSkin(szResourceLocator,NULL);//L"TexturePack");
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//CXuiSceneBase::GetInstance()->SetVisualPrefix(L"TexturePack");
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CXuiSceneBase::GetInstance()->SkinChanged(CXuiSceneBase::GetInstance()->m_hObj);
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#else
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ui.ReloadSkin();
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#endif
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}
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void AbstractTexturePack::loadColourTable()
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{
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loadDefaultColourTable();
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loadDefaultHTMLColourTable();
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}
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void AbstractTexturePack::loadDefaultColourTable()
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{
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// Load the file
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#ifdef __PS3__
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// need to check if it's a BD build, so pass in the name
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File coloursFile(AbstractTexturePack::getPath(true,app.GetBootedFromDiscPatch()?"colours.col":NULL).append(L"res/colours.col"));
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#else
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File coloursFile(AbstractTexturePack::getPath(true).append(L"res/colours.col"));
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#endif
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if(coloursFile.exists())
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{
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DWORD dwLength = coloursFile.length();
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byteArray data(dwLength);
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FileInputStream fis(coloursFile);
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fis.read(data,0,dwLength);
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fis.close();
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if(m_colourTable != NULL) delete m_colourTable;
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m_colourTable = new ColourTable(data.data, dwLength);
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delete [] data.data;
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}
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else
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{
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app.DebugPrintf("Failed to load the default colours table\n");
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app.FatalLoadError();
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}
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}
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void AbstractTexturePack::loadDefaultHTMLColourTable()
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{
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#ifdef _XBOX
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// load from the .xzp file
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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// Try and load the HTMLColours.col based off the common XML first, before the deprecated xuiscene_colourtable
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wsprintfW(szResourceLocator,L"section://%X,%s#%s",c_ModuleHandle,L"media", L"media/HTMLColours.col");
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BYTE *data;
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UINT dataLength;
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if(XuiResourceLoadAll(szResourceLocator, &data, &dataLength) == S_OK)
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{
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m_colourTable->loadColoursFromData(data,dataLength);
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XuiFree(data);
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}
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else
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{
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wsprintfW(szResourceLocator,L"section://%X,%s#%s",c_ModuleHandle,L"media", L"media/");
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HXUIOBJ hScene;
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HRESULT hr = XuiSceneCreate(szResourceLocator,L"xuiscene_colourtable.xur", NULL, &hScene);
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if(HRESULT_SUCCEEDED(hr))
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{
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loadHTMLColourTableFromXuiScene(hScene);
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}
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}
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#else
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if(app.hasArchiveFile(L"HTMLColours.col"))
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{
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byteArray textColours = app.getArchiveFile(L"HTMLColours.col");
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m_colourTable->loadColoursFromData(textColours.data,textColours.length);
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delete [] textColours.data;
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}
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#endif
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}
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#ifdef _XBOX
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void AbstractTexturePack::loadHTMLColourTableFromXuiScene(HXUIOBJ hObj)
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{
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HXUIOBJ child;
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HRESULT hr = XuiElementGetFirstChild(hObj, &child);
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while(HRESULT_SUCCEEDED(hr) && child != NULL)
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{
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LPCWSTR childName;
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XuiElementGetId(child,&childName);
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m_colourTable->setColour(childName,XuiTextElementGetText(child));
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//eMinecraftTextColours colourIndex = eTextColor_NONE;
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//for(int i = 0; i < (int)eTextColor_MAX; i++)
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//{
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// if(wcscmp(HTMLColourTableElements[i],childName)==0)
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// {
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// colourIndex = (eMinecraftTextColours)i;
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// break;
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// }
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//}
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//LPCWSTR stringValue = XuiTextElementGetText(child);
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//m_htmlColourTable[colourIndex] = XuiTextElementGetText(child);
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hr = XuiElementGetNext(child, &child);
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}
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}
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#endif
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void AbstractTexturePack::loadUI()
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{
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loadColourTable();
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#ifdef _XBOX
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CXuiSceneBase::GetInstance()->SkinChanged(CXuiSceneBase::GetInstance()->m_hObj);
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#endif
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}
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void AbstractTexturePack::unloadUI()
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{
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// Do nothing
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}
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wstring AbstractTexturePack::getXuiRootPath()
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{
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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// Load new skin
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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swprintf(szResourceLocator, LOCATOR_SIZE,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");
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return szResourceLocator;
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}
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PBYTE AbstractTexturePack::getPackIcon(DWORD &dwImageBytes)
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{
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if(m_iconSize == 0 || m_iconData == NULL) loadIcon();
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dwImageBytes = m_iconSize;
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return m_iconData;
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}
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PBYTE AbstractTexturePack::getPackComparison(DWORD &dwImageBytes)
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{
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if(m_comparisonSize == 0 || m_comparisonData == NULL) loadComparison();
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dwImageBytes = m_comparisonSize;
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return m_comparisonData;
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}
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unsigned int AbstractTexturePack::getDLCParentPackId()
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{
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return 0;
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}
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unsigned char AbstractTexturePack::getDLCSubPackId()
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{
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return 0;
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} |