Files
MinecraftConsoles/Minecraft.Client/AbstractProjectileDispenseBehavior.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

17 lines
479 B
C++

#pragma once
#include "..\Minecraft.World\DefaultDispenseItemBehavior.h"
class Projectile;
class AbstractProjectileDispenseBehavior : public DefaultDispenseItemBehavior
{
public:
shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed);
protected:
virtual void playSound(BlockSource *source);
virtual shared_ptr<Projectile> getProjectile(Level *world, Position *position) = 0;
virtual float getUncertainty();
virtual float getPower();
};