* Change F3 rendering and add git version information * Change position, block, chunk and facing * Limit position decimal places * Move LCE unique to the bottom and add more java features * Fix chunk information disappearing after y256 * Add chunk count information * Move build number script to prebuild.ps1 * We dont need to specify vector and wstring are from std * Restore build number to fix multiplayer * Use short symbolic-ref * Restore original BuildVer.h --------- Co-authored-by: Loki <lokio.casebstv@gmail.com> Co-authored-by: Loki Rautio <lokirautio@gmail.com>
47 lines
1.3 KiB
YAML
47 lines
1.3 KiB
YAML
name: Nightly Release
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on:
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workflow_dispatch:
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push:
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branches:
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- 'main'
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paths-ignore:
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- '.gitignore'
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- '*.md'
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- '.github/*.md'
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jobs:
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build:
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name: Build Windows64
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runs-on: windows-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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- name: Setup msbuild
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uses: microsoft/setup-msbuild@v2
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- name: Build
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run: MSBuild.exe MinecraftConsoles.sln /p:Configuration=Release /p:Platform="Windows64"
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- name: Zip Build
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run: 7z a -r LCEWindows64.zip ./x64/Release/*
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- name: Update release
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uses: andelf/nightly-release@main
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: nightly
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name: Nightly Release
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body: |
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Requires at least Windows 7 and DirectX 11 compatible GPU to run. Compiled with MSVC v14.44.35207 in Release mode with Whole Program Optimization, as well as `/O2 /Ot /Oi /Ob3 /GF /fp:precise`.
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# 🚨 First time here? 🚨
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If you've never downloaded the game before, you need to download `LCEWindows64.zip` and extract it to the folder where you'd like to keep the game. The other files are included in this `.zip` file!
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files: |
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LCEWindows64.zip
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./x64/Release/Minecraft.Client.exe
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./x64/Release/Minecraft.Client.pdb
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