Files
MinecraftConsoles/Minecraft.World/WoodTile.cpp
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

56 lines
1.2 KiB
C++

#include "stdafx.h"
#include "WoodTile.h"
#include "TreeTile.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.stats.h"
#include "net.minecraft.world.h"
const unsigned int WoodTile::WOOD_NAMES[WOOD_NAMES_LENGTH] = { IDS_TILE_OAKWOOD_PLANKS,
IDS_TILE_SPRUCEWOOD_PLANKS,
IDS_TILE_BIRCHWOOD_PLANKS,
IDS_TILE_JUNGLE_PLANKS,
};
const wstring WoodTile::TEXTURE_NAMES[] = {L"oak", L"spruce", L"birch", L"jungle"};
// public static final String[] WOOD_NAMES = {
// "oak", "spruce", "birch", "jungle"
// };
WoodTile::WoodTile(int id) : Tile(id, Material::wood)
{
icons = NULL;
}
unsigned int WoodTile::getDescriptionId(int iData)
{
if(iData < 0 || iData >= WOOD_NAMES_LENGTH) iData = 0;
return WOOD_NAMES[iData];
}
Icon *WoodTile::getTexture(int face, int data)
{
if (data < 0 || data >= WOOD_NAMES_LENGTH)
{
data = 0;
}
return icons[data];
}
int WoodTile::getSpawnResourcesAuxValue(int data)
{
return data;
}
void WoodTile::registerIcons(IconRegister *iconRegister)
{
icons = new Icon*[WOOD_NAMES_LENGTH];
for (int i = 0; i < WOOD_NAMES_LENGTH; i++)
{
icons[i] = iconRegister->registerIcon(getIconName() + L"_" + TEXTURE_NAMES[i]);
}
}