* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
32 lines
632 B
C++
32 lines
632 B
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_Timer.h"
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UIScene_Timer::UIScene_Timer(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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// In normal usage, we want to hide the new background that's used during texture pack reloading
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if(initData == 0)
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{
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m_controlBackground.setVisible(false);
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}
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}
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wstring UIScene_Timer::getMoviePath()
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{
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return L"Timer";
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}
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void UIScene_Timer::reloadMovie(bool force)
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{
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// Never needs reloaded
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}
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bool UIScene_Timer::needsReloaded()
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{
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// Never needs reloaded
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return false;
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} |