Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIControl_ButtonList.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

58 lines
1.2 KiB
C++

#pragma once
#include "UIControl_Base.h"
class UIControl_ButtonList : public UIControl_Base
{
protected:
IggyName m_addNewItemFunc, m_removeAllItemsFunc, m_funcHighlightItem, m_funcRemoveItem, m_funcSetButtonLabel, m_funcSetTouchFocus, m_funcCanTouchTrigger;
int m_itemCount;
int m_iCurrentSelection;
public:
UIControl_ButtonList();
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
void init(int id);
virtual void ReInit();
void clearList();
void addItem(const wstring &label);
void addItem(const string &label);
void addItem(const wstring &label, int data);
void addItem(const string &label, int data);
void removeItem(int index);
int getItemCount() { return m_itemCount; }
void setCurrentSelection(int iSelection);
int getCurrentSelection();
void updateChildFocus(int iChild);
void setButtonLabel(int iButtonId, const wstring &label);
#ifdef __PSVITA__
void SetTouchFocus(S32 iX, S32 iY, bool bRepeat);
bool CanTouchTrigger(S32 iX, S32 iY);
#endif
};
class UIControl_DynamicButtonList : public UIControl_ButtonList
{
protected:
vector<UIString> m_labels;
public:
virtual void tick();
virtual void addItem(UIString label, int data = -1);
virtual void removeItem(int index);
};