#include "stdafx.h" #include "UI.h" #include "UIControl_Button.h" UIControl_Button::UIControl_Button() { } bool UIControl_Button::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName) { UIControl::setControlType(UIControl::eButton); bool success = UIControl_Base::setupControl(scene,parent,controlName); //Button specific initialisers m_funcEnableButton = registerFastName(L"EnableButton"); return success; } void UIControl_Button::init(const wstring &label, int id) { m_label = label; m_id = id; IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_string_UTF16; IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)label.c_str(); stringVal.length = label.length(); value[0].string16 = stringVal; value[1].type = IGGY_DATATYPE_number; value[1].number = id; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 2 , value ); #ifdef __PSVITA__ // 4J-PB - add this button to the vita touch box list switch(m_parentScene->GetParentLayer()->m_iLayer) { case eUILayer_Error: case eUILayer_Fullscreen: case eUILayer_Scene: case eUILayer_HUD: ui.TouchBoxAdd(this,m_parentScene); break; } #endif } void UIControl_Button::ReInit() { UIControl_Base::ReInit(); init(m_label, m_id); } void UIControl_Button::setEnable(bool enable) { IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = enable; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcEnableButton , 1 , value ); }