#include "stdafx.h" #include "net.minecraft.world.h" #include "RailTile.h" RailTile::RailTile(int id) : BaseRailTile(id, false) { } Icon *RailTile::getTexture(int face, int data) { if (data >= 6) { return iconTurn; } else { return icon; } } void RailTile::registerIcons(IconRegister *iconRegister) { BaseRailTile::registerIcons(iconRegister); iconTurn = iconRegister->registerIcon(getIconName() + L"_turned"); } void RailTile::updateState(Level *level, int x, int y, int z, int data, int dir, int type) { if (type > 0 && Tile::tiles[type]->isSignalSource()) { if (Rail(level, x, y, z).countPotentialConnections() == 3) { updateDir(level, x, y, z, false); } } }