#include "stdafx.h" #include "net.minecraft.h" #include "net.minecraft.world.level.redstone.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.h" #include "DiodeTile.h" DiodeTile::DiodeTile(int id, bool on) : DirectionalTile(id, Material::decoration,isSolidRender()) { this->on = on; updateDefaultShape(); } // 4J Added override void DiodeTile::updateDefaultShape() { setShape(0, 0, 0, 1, 2.0f / 16.0f, 1); } bool DiodeTile::isCubeShaped() { return false; } bool DiodeTile::mayPlace(Level *level, int x, int y, int z) { if (!level->isTopSolidBlocking(x, y - 1, z)) { return false; } return Tile::mayPlace(level, x, y, z); } bool DiodeTile::canSurvive(Level *level, int x, int y, int z) { if (!level->isTopSolidBlocking(x, y - 1, z)) { return false; } return Tile::canSurvive(level, x, y, z); } void DiodeTile::tick(Level *level, int x, int y, int z, Random *random) { int data = level->getData(x, y, z); if (!isLocked(level, x, y, z, data)) { bool sourceOn = shouldTurnOn(level, x, y, z, data); if (on && !sourceOn) { level->setTileAndData(x, y, z, getOffTile()->id, data, Tile::UPDATE_CLIENTS); } else if (!on) { // when off-diodes are ticked, they always turn on for one tick and // then off again if necessary level->setTileAndData(x, y, z, getOnTile()->id, data, Tile::UPDATE_CLIENTS); if (!sourceOn) { level->addToTickNextTick(x, y, z, getOnTile()->id, getTurnOffDelay(data), -1); } } } } Icon *DiodeTile::getTexture(int face, int data) { // down is used by the torch tesselator if (face == Facing::DOWN) { if (on) { return Tile::redstoneTorch_on->getTexture(face); } return Tile::redstoneTorch_off->getTexture(face); } if (face == Facing::UP) { return icon; } // edge of stone half-step return Tile::stoneSlab->getTexture(Facing::UP); } bool DiodeTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face) { if (face == Facing::DOWN || face == Facing::UP) { // up and down is a special case handled by the shape renderer return false; } return true; } int DiodeTile::getRenderShape() { return SHAPE_DIODE; } bool DiodeTile::isOn(int data) { return on; } int DiodeTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir) { return getSignal(level, x, y, z, dir); } int DiodeTile::getSignal(LevelSource *level, int x, int y, int z, int facing) { int data = level->getData(x, y, z); if (!isOn(data)) { return Redstone::SIGNAL_NONE; } int dir = getDirection(data); if (dir == Direction::SOUTH && facing == Facing::SOUTH) return getOutputSignal(level, x, y, z, data); if (dir == Direction::WEST && facing == Facing::WEST) return getOutputSignal(level, x, y, z, data); if (dir == Direction::NORTH && facing == Facing::NORTH) return getOutputSignal(level, x, y, z, data); if (dir == Direction::EAST && facing == Facing::EAST) return getOutputSignal(level, x, y, z, data); return Redstone::SIGNAL_NONE; } void DiodeTile::neighborChanged(Level *level, int x, int y, int z, int type) { if (!canSurvive(level, x, y, z)) { this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); level->removeTile(x, y, z); level->updateNeighborsAt(x + 1, y, z, id); level->updateNeighborsAt(x - 1, y, z, id); level->updateNeighborsAt(x, y, z + 1, id); level->updateNeighborsAt(x, y, z - 1, id); level->updateNeighborsAt(x, y - 1, z, id); level->updateNeighborsAt(x, y + 1, z, id); return; } checkTickOnNeighbor(level, x, y, z, type); } void DiodeTile::checkTickOnNeighbor(Level *level, int x, int y, int z, int type) { int data = level->getData(x, y, z); if (!isLocked(level, x, y, z, data)) { bool sourceOn = shouldTurnOn(level, x, y, z, data); if ((on && !sourceOn || !on && sourceOn) && !level->isTileToBeTickedAt(x, y, z, id)) { int prio = -1; // if the tile in front is a repeater, we prioritize this update if (shouldPrioritize(level, x, y, z, data)) { prio = -3; } else if (on) { prio = -2; } level->addToTickNextTick(x, y, z, id, getTurnOnDelay(data), prio); } } } bool DiodeTile::isLocked(LevelSource *level, int x, int y, int z, int data) { return false; } bool DiodeTile::shouldTurnOn(Level *level, int x, int y, int z, int data) { return getInputSignal(level, x, y, z, data) > Redstone::SIGNAL_NONE; } int DiodeTile::getInputSignal(Level *level, int x, int y, int z, int data) { int dir = getDirection(data); int xx = x + Direction::STEP_X[dir]; int zz = z + Direction::STEP_Z[dir]; int input = level->getSignal(xx, y, zz, Direction::DIRECTION_FACING[dir]); if (input >= Redstone::SIGNAL_MAX) return input; return max(input, level->getTile(xx, y, zz) == Tile::redStoneDust_Id ? level->getData(xx, y, zz) : Redstone::SIGNAL_NONE); } int DiodeTile::getAlternateSignal(LevelSource *level, int x, int y, int z, int data) { int dir = getDirection(data); switch (dir) { case Direction::SOUTH: case Direction::NORTH: return max(getAlternateSignalAt(level, x - 1, y, z, Facing::WEST), getAlternateSignalAt(level, x + 1, y, z, Facing::EAST)); case Direction::EAST: case Direction::WEST: return max(getAlternateSignalAt(level, x, y, z + 1, Facing::SOUTH), getAlternateSignalAt(level, x, y, z - 1, Facing::NORTH)); } return Redstone::SIGNAL_NONE; } int DiodeTile::getAlternateSignalAt(LevelSource *level, int x, int y, int z, int facing) { int tile = level->getTile(x, y, z); if (isAlternateInput(tile)) { if (tile == Tile::redStoneDust_Id) { return level->getData(x, y, z); } else { return level->getDirectSignal(x, y, z, facing); } } return Redstone::SIGNAL_NONE; } bool DiodeTile::isSignalSource() { return true; } void DiodeTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr by, shared_ptr itemInstance) { int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3) + 2) % 4; level->setData(x, y, z, dir, Tile::UPDATE_ALL); bool sourceOn = shouldTurnOn(level, x, y, z, dir); if (sourceOn) { level->addToTickNextTick(x, y, z, id, 1); } } void DiodeTile::onPlace(Level *level, int x, int y, int z) { updateNeighborsInFront(level, x, y, z); } void DiodeTile::updateNeighborsInFront(Level *level, int x, int y, int z) { int dir = getDirection(level->getData(x, y, z)); if (dir == Direction::WEST) { level->neighborChanged(x + 1, y, z, id); level->updateNeighborsAtExceptFromFacing(x + 1, y, z, id, Facing::WEST); } if (dir == Direction::EAST) { level->neighborChanged(x - 1, y, z, id); level->updateNeighborsAtExceptFromFacing(x - 1, y, z, id, Facing::EAST); } if (dir == Direction::NORTH) { level->neighborChanged(x, y, z + 1, id); level->updateNeighborsAtExceptFromFacing(x, y, z + 1, id, Facing::NORTH); } if (dir == Direction::SOUTH) { level->neighborChanged(x, y, z - 1, id); level->updateNeighborsAtExceptFromFacing(x, y, z - 1, id, Facing::SOUTH); } } void DiodeTile::destroy(Level *level, int x, int y, int z, int data) { if (on) { level->updateNeighborsAt(x + 1, y, z, id); level->updateNeighborsAt(x - 1, y, z, id); level->updateNeighborsAt(x, y, z + 1, id); level->updateNeighborsAt(x, y, z - 1, id); level->updateNeighborsAt(x, y - 1, z, id); level->updateNeighborsAt(x, y + 1, z, id); } Tile::destroy(level, x, y, z, data); } bool DiodeTile::isSolidRender(bool isServerLevel) { return false; } bool DiodeTile::isAlternateInput(int tile) { Tile *tt = Tile::tiles[tile]; return tt != NULL && tt->isSignalSource(); } int DiodeTile::getOutputSignal(LevelSource *level, int x, int y, int z, int data) { return Redstone::SIGNAL_MAX; } bool DiodeTile::isDiode(int id) { return Tile::diode_off->isSameDiode(id) || Tile::comparator_off->isSameDiode(id); } bool DiodeTile::isSameDiode(int id) { return id == getOnTile()->id || id == getOffTile()->id; } bool DiodeTile::shouldPrioritize(Level *level, int x, int y, int z, int data) { int dir = getDirection(data); if (isDiode(level->getTile(x - Direction::STEP_X[dir], y, z - Direction::STEP_Z[dir]))) { int odata = level->getData(x - Direction::STEP_X[dir], y, z - Direction::STEP_Z[dir]); int odir = getDirection(odata); return odir != dir; } return false; } int DiodeTile::getTurnOffDelay(int data) { return getTurnOnDelay(data); } bool DiodeTile::isMatching(int id) { return isSameDiode(id); }