#include "stdafx.h" #include "UI.h" #include "UIScene_LoadOrJoinMenu.h" #include "..\..\..\Minecraft.World\StringHelpers.h" #include "..\..\..\Minecraft.World\net.minecraft.world.item.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.storage.h" #include "..\..\..\Minecraft.World\ConsoleSaveFile.h" #include "..\..\..\Minecraft.World\ConsoleSaveFileOriginal.h" #include "..\..\ProgressRenderer.h" #include "..\..\MinecraftServer.h" #include "..\..\TexturePackRepository.h" #include "..\..\TexturePack.h" #include "..\Network\SessionInfo.h" #if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) #include "Common\Network\Sony\SonyHttp.h" #include "Common\Network\Sony\SonyRemoteStorage.h" #include "DLCTexturePack.h" #endif #if defined(__ORBIS__) || defined(__PSVITA__) #include #endif #ifdef __PSVITA__ #include "message_dialog.h" #endif #ifdef _WINDOWS64 #include "..\..\..\Minecraft.World\NbtIo.h" #include "..\..\..\Minecraft.World\compression.h" static wstring ReadLevelNameFromSaveFile(const wstring& filePath) { HANDLE hFile = CreateFileW(filePath.c_str(), GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, NULL); if (hFile == INVALID_HANDLE_VALUE) return L""; DWORD fileSize = GetFileSize(hFile, NULL); if (fileSize < 12 || fileSize == INVALID_FILE_SIZE) { CloseHandle(hFile); return L""; } unsigned char *rawData = new unsigned char[fileSize]; DWORD bytesRead = 0; if (!ReadFile(hFile, rawData, fileSize, &bytesRead, NULL) || bytesRead != fileSize) { CloseHandle(hFile); delete[] rawData; return L""; } CloseHandle(hFile); unsigned char *saveData = NULL; unsigned int saveSize = 0; bool freeSaveData = false; if (*(unsigned int*)rawData == 0) { // Compressed format: bytes 0-3=0, bytes 4-7=decompressed size, bytes 8+=compressed data unsigned int decompSize = *(unsigned int*)(rawData + 4); if (decompSize == 0 || decompSize > 128 * 1024 * 1024) { delete[] rawData; return L""; } saveData = new unsigned char[decompSize]; Compression::getCompression()->Decompress(saveData, &decompSize, rawData + 8, fileSize - 8); saveSize = decompSize; freeSaveData = true; } else { saveData = rawData; saveSize = fileSize; } wstring result = L""; if (saveSize >= 12) { unsigned int headerOffset = *(unsigned int*)saveData; unsigned int numEntries = *(unsigned int*)(saveData + 4); const unsigned int entrySize = sizeof(FileEntrySaveData); if (headerOffset < saveSize && numEntries > 0 && numEntries < 10000 && headerOffset + numEntries * entrySize <= saveSize) { FileEntrySaveData *table = (FileEntrySaveData *)(saveData + headerOffset); for (unsigned int i = 0; i < numEntries; i++) { if (wcscmp(table[i].filename, L"level.dat") == 0) { unsigned int off = table[i].startOffset; unsigned int len = table[i].length; if (off >= 12 && off + len <= saveSize && len > 0 && len < 4 * 1024 * 1024) { byteArray ba; ba.data = (byte*)(saveData + off); ba.length = len; CompoundTag *root = NbtIo::decompress(ba); if (root != NULL) { CompoundTag *dataTag = root->getCompound(L"Data"); if (dataTag != NULL) result = dataTag->getString(L"LevelName"); delete root; } } break; } } } } if (freeSaveData) delete[] saveData; delete[] rawData; // "world" is the engine default — it means no real name was ever set, so // return empty to let the caller fall back to the save filename (timestamp). if (result == L"world") result = L""; return result; } #endif #ifdef SONY_REMOTE_STORAGE_DOWNLOAD unsigned long UIScene_LoadOrJoinMenu::m_ulFileSize=0L; wstring UIScene_LoadOrJoinMenu::m_wstrStageText=L""; bool UIScene_LoadOrJoinMenu::m_bSaveTransferRunning = false; #endif #define JOIN_LOAD_ONLINE_TIMER_ID 0 #define JOIN_LOAD_ONLINE_TIMER_TIME 100 #ifdef _XBOX #define CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID 3 #define CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME 50 #endif #ifdef _XBOX_ONE UIScene_LoadOrJoinMenu::ESaveTransferFiles UIScene_LoadOrJoinMenu::s_eSaveTransferFile; unsigned long UIScene_LoadOrJoinMenu::s_ulFileSize=0L; byteArray UIScene_LoadOrJoinMenu::s_transferData = byteArray(); wstring UIScene_LoadOrJoinMenu::m_wstrStageText=L""; #ifdef _DEBUG_MENUS_ENABLED C4JStorage::SAVETRANSFER_FILE_DETAILS UIScene_LoadOrJoinMenu::m_debugTransferDetails; #endif #endif int UIScene_LoadOrJoinMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes) { UIScene_LoadOrJoinMenu *pClass= (UIScene_LoadOrJoinMenu *)lpParam; app.DebugPrintf("Received data for save thumbnail\n"); if(pbThumbnail && dwThumbnailBytes) { pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData = new BYTE[dwThumbnailBytes]; memcpy(pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData, pbThumbnail, dwThumbnailBytes); pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].dwThumbnailSize = dwThumbnailBytes; } else { pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData = NULL; pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].dwThumbnailSize = 0; app.DebugPrintf("Save thumbnail data is NULL, or has size 0\n"); } pClass->m_bSaveThumbnailReady = true; return 0; } int UIScene_LoadOrJoinMenu::LoadSaveCallback(LPVOID lpParam,bool bRes) { //UIScene_LoadOrJoinMenu *pClass= (UIScene_LoadOrJoinMenu *)lpParam; // Get the save data now if(bRes) { app.DebugPrintf("Loaded save OK\n"); } return 0; } UIScene_LoadOrJoinMenu::UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); app.SetLiveLinkRequired( true ); m_iRequestingThumbnailId = 0; m_iSaveInfoC=0; m_bIgnoreInput = false; m_bShowingPartyGamesOnly = false; m_bInParty = false; m_currentSessions = NULL; m_iState=e_SavesIdle; //m_bRetrievingSaveInfo=false; m_buttonListSaves.init(eControl_SavesList); m_buttonListGames.init(eControl_GamesList); m_labelSavesListTitle.init( IDS_START_GAME ); m_labelJoinListTitle.init( IDS_JOIN_GAME ); m_labelNoGames.init( IDS_NO_GAMES_FOUND ); m_labelNoGames.setVisible( false ); m_controlSavesTimer.setVisible( true ); m_controlJoinTimer.setVisible( true ); #if defined(_XBOX_ONE) || defined(__ORBIS__) m_spaceIndicatorSaves.init(L"",eControl_SpaceIndicator,0, (4LL *1024LL * 1024LL * 1024LL) ); #endif m_bUpdateSaveSize = false; m_bAllLoaded = false; m_bRetrievingSaveThumbnails = false; m_bSaveThumbnailReady = false; m_bExitScene=false; m_pSaveDetails=NULL; m_bSavesDisplayed=false; m_saveDetails = NULL; m_iSaveDetailsCount = 0; m_iTexturePacksNotInstalled = 0; m_bCopying = false; m_bCopyingCancelled = false; #ifndef _XBOX_ONE m_bSaveTransferCancelled=false; m_bSaveTransferInProgress=false; #endif m_eAction = eAction_None; m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); #ifdef _XBOX_ONE // 4J-PB - in order to buy the skin packs & texture packs, we need the signed offer ids for them, which we get in the availability info // we need to retrieve this info though, so do it here app.AddDLCRequest(e_Marketplace_Content); // content is skin packs, texture packs and mash-up packs #endif int iLB = -1; #ifdef _XBOX XPARTY_USER_LIST partyList; if((XPartyGetUserList( &partyList ) != XPARTY_E_NOT_IN_PARTY ) && (partyList.dwUserCount>1)) { m_bInParty=true; } else { m_bInParty=false; } #endif #if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) || defined(_DURANGO) || defined(_WINDOWS64) // Always clear the saves when we enter this menu StorageManager.ClearSavesInfo(); #endif // block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again if(app.StartInstallDLCProcess(m_iPad)==true || app.DLCInstallPending()) { // if we're waiting for DLC to mount, don't fill the save list. The custom message on end of dlc mounting will do that m_bIgnoreInput = true; } else { Initialise(); } #ifdef __PSVITA__ if(CGameNetworkManager::usingAdhocMode() && SQRNetworkManager_AdHoc_Vita::GetAdhocStatus()) { g_NetworkManager.startAdhocMatching(); // create the client matching context and clear out the friends list } #endif UpdateGamesList(); g_NetworkManager.SetSessionsUpdatedCallback( &UpdateGamesListCallback, this ); m_initData= new JoinMenuInitData(); // 4J Stu - Fix for #12530 -TCR 001 BAS Game Stability: Title will crash if the player disconnects while starting a new world and then opts to play the tutorial once they have been returned to the Main Menu. MinecraftServer::resetFlags(); // If we're not ignoring input, then we aren't still waiting for the DLC to mount, and can now check for corrupt dlc. Otherwise this will happen when the dlc has finished mounting. if( !m_bIgnoreInput) { app.m_dlcManager.checkForCorruptDLCAndAlert(); } // 4J-PB - Only Xbox will not have trial DLC patched into the game #ifdef _XBOX // 4J-PB - there may be texture packs we don't have, so use the info from TMS for this DLC_INFO *pDLCInfo=NULL; // first pass - look to see if there are any that are not in the list bool bTexturePackAlreadyListed; bool bNeedToGetTPD=false; Minecraft *pMinecraft = Minecraft::GetInstance(); int texturePacksCount = pMinecraft->skins->getTexturePackCount(); for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) { bTexturePackAlreadyListed=false; #if defined(__PS3__) || defined(__ORBIS__) char *pchDLCName=app.GetDLCInfoTextures(i); pDLCInfo=app.GetDLCInfo(pchDLCName); #else ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i); pDLCInfo=app.GetDLCInfoForFullOfferID(ull); #endif for(unsigned int i = 0; i < texturePacksCount; ++i) { TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i); if(pDLCInfo && pDLCInfo->iConfig==tp->getDLCParentPackId()) { bTexturePackAlreadyListed=true; } } if(bTexturePackAlreadyListed==false) { // some missing bNeedToGetTPD=true; m_iTexturePacksNotInstalled++; } } if(bNeedToGetTPD==true) { // add a TMS request for them app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n"); app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData); m_iConfigA= new int [m_iTexturePacksNotInstalled]; m_iTexturePacksNotInstalled=0; for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) { bTexturePackAlreadyListed=false; #if defined(__PS3__) || defined(__ORBIS__) char *pchDLCName=app.GetDLCInfoTextures(i); pDLCInfo=app.GetDLCInfo(pchDLCName); #else ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i); pDLCInfo=app.GetDLCInfoForFullOfferID(ull); #endif for(unsigned int i = 0; i < texturePacksCount; ++i) { TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i); if(pDLCInfo->iConfig==tp->getDLCParentPackId()) { bTexturePackAlreadyListed=true; } } if(bTexturePackAlreadyListed==false) { m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig; } } } addTimer(CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME); #endif #ifdef SONY_REMOTE_STORAGE_DOWNLOAD m_eSaveTransferState = eSaveTransfer_Idle; #endif } UIScene_LoadOrJoinMenu::~UIScene_LoadOrJoinMenu() { g_NetworkManager.SetSessionsUpdatedCallback( NULL, NULL ); app.SetLiveLinkRequired( false ); delete m_currentSessions; m_currentSessions = NULL; #if TO_BE_IMPLEMENTED // Reset the background downloading, in case we changed it by attempting to download a texture pack XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO); #endif if(m_saveDetails) { for(int i = 0; i < m_iSaveDetailsCount; ++i) { delete m_saveDetails[i].pbThumbnailData; } delete [] m_saveDetails; } } void UIScene_LoadOrJoinMenu::updateTooltips() { #if defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ if(m_eSaveTransferState!=eSaveTransfer_Idle) { // we're in a full screen progress for the save download here, so don't change the tooltips return; } #endif // update the tooltips // if the saves list has focus, then we should show the Delete Save tooltip // if the games list has focus, then we should the the View Gamercard tooltip int iRB=-1; int iY = -1; int iLB = -1; int iX=-1; if (DoesGamesListHaveFocus() && m_buttonListGames.getItemCount() > 0) { iY = IDS_TOOLTIPS_VIEW_GAMERCARD; } else if (DoesSavesListHaveFocus()) { if((m_iDefaultButtonsC > 0) && (m_iSaveListIndex >= m_iDefaultButtonsC)) { if(StorageManager.GetSaveDisabled()) { iRB=IDS_TOOLTIPS_DELETESAVE; } else { if(StorageManager.EnoughSpaceForAMinSaveGame()) { iRB=IDS_TOOLTIPS_SAVEOPTIONS; } else { iRB=IDS_TOOLTIPS_DELETESAVE; } } } } else if(DoesMashUpWorldHaveFocus()) { // If it's a mash-up pack world, give the Hide option iRB=IDS_TOOLTIPS_HIDE; } if(m_bInParty) { if( m_bShowingPartyGamesOnly ) iLB = IDS_TOOLTIPS_ALL_GAMES; else iLB = IDS_TOOLTIPS_PARTY_GAMES; } #if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) if(m_iPad == ProfileManager.GetPrimaryPad() ) iY = IDS_TOOLTIPS_GAME_INVITES; #endif if(ProfileManager.IsFullVersion()==false ) { iRB = -1; } else if(StorageManager.GetSaveDisabled()) { #ifdef _XBOX iX = IDS_TOOLTIPS_SELECTDEVICE; #endif } else { #if defined _XBOX_ONE if(ProfileManager.IsSignedInLive( m_iPad )) { // Is there a save from 360 on TMS? iX=IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD; } #elif defined SONY_REMOTE_STORAGE_DOWNLOAD // Is there a save from PS3 or PSVita available? // Sony asked that this be displayed at all times so users are aware of the functionality. We'll display some text when there's no save available //if(app.getRemoteStorage()->saveIsAvailable()) { bool bSignedInLive = ProfileManager.IsSignedInLive(m_iPad); if(bSignedInLive) { iX=IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD; } } #else iX = IDS_TOOLTIPS_CHANGEDEVICE; #endif } ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, iX, iY,-1,-1,iLB,iRB); } // void UIScene_LoadOrJoinMenu::Initialise() { m_iSaveListIndex = 0; m_iGameListIndex = 0; m_iDefaultButtonsC = 0; m_iMashUpButtonsC=0; // Check if we're in the trial version if(ProfileManager.IsFullVersion()==false) { AddDefaultButtons(); #if TO_BE_IMPLEMENTED m_pSavesList->SetCurSelVisible(0); #endif } else if(StorageManager.GetSaveDisabled()) { #if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) GetSaveInfo(); #else #if TO_BE_IMPLEMENTED if(StorageManager.GetSaveDeviceSelected(m_iPad)) #endif { // saving is disabled, but we should still be able to load from a selected save device GetSaveInfo(); } #if TO_BE_IMPLEMENTED else { AddDefaultButtons(); m_controlSavesTimer.setVisible( false ); } #endif #endif // __PS3__ || __ORBIS } else { // 4J-PB - we need to check that there is enough space left to create a copy of the save (for a rename) bool bCanRename = StorageManager.EnoughSpaceForAMinSaveGame(); GetSaveInfo(); } m_bIgnoreInput=false; app.m_dlcManager.checkForCorruptDLCAndAlert(); } void UIScene_LoadOrJoinMenu::updateComponents() { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); } void UIScene_LoadOrJoinMenu::handleDestroy() { #ifdef __PSVITA__ app.DebugPrintf("missing InputManager.DestroyKeyboard on Vita !!!!!!\n"); #endif // shut down the keyboard if it is displayed #if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO) InputManager.DestroyKeyboard(); #endif } void UIScene_LoadOrJoinMenu::handleGainFocus(bool navBack) { UIScene::handleGainFocus(navBack); updateTooltips(); // Add load online timer addTimer(JOIN_LOAD_ONLINE_TIMER_ID,JOIN_LOAD_ONLINE_TIMER_TIME); if(navBack) { app.SetLiveLinkRequired( true ); m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); // re-enable button presses m_bIgnoreInput=false; // block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again if(app.StartInstallDLCProcess(m_iPad)==false) { // not doing a mount, so re-enable input m_bIgnoreInput=false; } else { m_bIgnoreInput=true; m_buttonListSaves.clearList(); m_controlSavesTimer.setVisible(true); } if( m_bMultiplayerAllowed ) { #if TO_BE_IMPLEMENTED HXUICLASS hClassFullscreenProgress = XuiFindClass( L"CScene_FullscreenProgress" ); HXUICLASS hClassConnectingProgress = XuiFindClass( L"CScene_ConnectingProgress" ); // If we are navigating back from a full screen progress scene, then that means a connection attempt failed if( XuiIsInstanceOf( hSceneFrom, hClassFullscreenProgress ) || XuiIsInstanceOf( hSceneFrom, hClassConnectingProgress ) ) { UpdateGamesList(); } #endif } else { m_buttonListGames.clearList(); m_controlJoinTimer.setVisible(true); m_labelNoGames.setVisible(false); #if TO_BE_IMPLEMENTED m_SavesList.InitFocus(m_iPad); #endif } // are we back here because of a delete of a corrupt save? if(app.GetCorruptSaveDeleted()) { // wipe the list and repopulate it m_iState=e_SavesRepopulateAfterDelete; app.SetCorruptSaveDeleted(false); } } } void UIScene_LoadOrJoinMenu::handleLoseFocus() { // Kill load online timer killTimer(JOIN_LOAD_ONLINE_TIMER_ID); } wstring UIScene_LoadOrJoinMenu::getMoviePath() { return L"LoadOrJoinMenu"; } void UIScene_LoadOrJoinMenu::tick() { UIScene::tick(); #if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined _WINDOWS64 || defined __PSVITA__) if(m_bExitScene) // navigate forward or back { if(!m_bRetrievingSaveThumbnails) { // need to wait for any callback retrieving thumbnail to complete navigateBack(); } } // Stop loading thumbnails if we navigate forwards if(hasFocus(m_iPad)) { #ifdef SONY_REMOTE_STORAGE_DOWNLOAD // if the loadOrJoin menu has focus again, we can clear the saveTransfer flag now. Added so we can delay the ehternet disconnect till it's cleaned up if(m_eSaveTransferState == eSaveTransfer_Idle) m_bSaveTransferRunning = false; #endif #if defined(_XBOX_ONE) || defined(__ORBIS__) if(m_bUpdateSaveSize) { if((m_iDefaultButtonsC > 0) && (m_iSaveListIndex >= m_iDefaultButtonsC)) { m_spaceIndicatorSaves.selectSave(m_iSaveListIndex-m_iDefaultButtonsC); } else { m_spaceIndicatorSaves.selectSave(-1); } m_bUpdateSaveSize = false; } #endif // Display the saves if we have them if(!m_bSavesDisplayed) { m_pSaveDetails=StorageManager.ReturnSavesInfo(); if(m_pSaveDetails!=NULL) { //CD - Fix - Adding define for ORBIS/XBOXONE #if defined(_XBOX_ONE) || defined(__ORBIS__) m_spaceIndicatorSaves.reset(); #endif AddDefaultButtons(); m_bSavesDisplayed=true; UpdateGamesList(); if(m_saveDetails!=NULL) { for(unsigned int i = 0; i < m_iSaveDetailsCount; ++i) { if(m_saveDetails[i].pbThumbnailData!=NULL) { delete m_saveDetails[i].pbThumbnailData; } } delete m_saveDetails; } m_saveDetails = new SaveListDetails[m_pSaveDetails->iSaveC]; m_iSaveDetailsCount = m_pSaveDetails->iSaveC; #ifdef _WINDOWS64 // Build sorted index array (newest-first by filename timestamp YYYYMMDDHHMMSS) int *sortedIdx = new int[m_pSaveDetails->iSaveC]; for (int si = 0; si < (int)m_pSaveDetails->iSaveC; ++si) sortedIdx[si] = si; for (int si = 1; si < (int)m_pSaveDetails->iSaveC; ++si) { int key = sortedIdx[si]; int sj = si - 1; while (sj >= 0 && strcmp(m_pSaveDetails->SaveInfoA[sortedIdx[sj]].UTF8SaveFilename, m_pSaveDetails->SaveInfoA[key].UTF8SaveFilename) < 0) { sortedIdx[sj + 1] = sortedIdx[sj]; --sj; } sortedIdx[sj + 1] = key; } #endif for(unsigned int i = 0; i < m_pSaveDetails->iSaveC; ++i) { #if defined(_XBOX_ONE) m_spaceIndicatorSaves.addSave(m_pSaveDetails->SaveInfoA[i].totalSize); #elif defined(__ORBIS__) m_spaceIndicatorSaves.addSave(m_pSaveDetails->SaveInfoA[i].blocksUsed * (32 * 1024) ); #endif #ifdef _DURANGO m_buttonListSaves.addItem(m_pSaveDetails->SaveInfoA[i].UTF16SaveTitle, L""); m_saveDetails[i].saveId = i; memcpy(m_saveDetails[i].UTF16SaveName, m_pSaveDetails->SaveInfoA[i].UTF16SaveTitle, 128); memcpy(m_saveDetails[i].UTF16SaveFilename, m_pSaveDetails->SaveInfoA[i].UTF16SaveFilename, MAX_SAVEFILENAME_LENGTH); #else #ifdef _WINDOWS64 { int origIdx = sortedIdx[i]; wchar_t wFilename[MAX_SAVEFILENAME_LENGTH]; ZeroMemory(wFilename, sizeof(wFilename)); mbstowcs(wFilename, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1); wstring filePath = wstring(L"Windows64\\GameHDD\\") + wstring(wFilename) + wstring(L"\\saveData.ms"); wstring levelName = ReadLevelNameFromSaveFile(filePath); if (!levelName.empty()) { m_buttonListSaves.addItem(levelName, wstring(L"")); wcstombs(m_saveDetails[i].UTF8SaveName, levelName.c_str(), 127); m_saveDetails[i].UTF8SaveName[127] = '\0'; } else { m_buttonListSaves.addItem(m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveTitle, L""); memcpy(m_saveDetails[i].UTF8SaveName, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveTitle, 128); } m_saveDetails[i].saveId = origIdx; memcpy(m_saveDetails[i].UTF8SaveFilename, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH); } #else m_buttonListSaves.addItem(m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, L""); memcpy(m_saveDetails[i].UTF8SaveName, m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, 128); m_saveDetails[i].saveId = i; memcpy(m_saveDetails[i].UTF8SaveFilename, m_pSaveDetails->SaveInfoA[i].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH); #endif #endif } #ifdef _WINDOWS64 delete[] sortedIdx; #endif m_controlSavesTimer.setVisible( false ); // set focus on the first button } } if(!m_bExitScene && m_bSavesDisplayed && !m_bRetrievingSaveThumbnails && !m_bAllLoaded) { if( m_iRequestingThumbnailId < (m_buttonListSaves.getItemCount() - m_iDefaultButtonsC )) { m_bRetrievingSaveThumbnails = true; app.DebugPrintf("Requesting the first thumbnail\n"); // set the save to load PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); #ifdef _WINDOWS64 C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[m_saveDetails[m_iRequestingThumbnailId].saveId],&LoadSaveDataThumbnailReturned,this); #else C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this); #endif if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail) { // something went wrong m_bRetrievingSaveThumbnails=false; m_bAllLoaded = true; } } } else if (m_bSavesDisplayed && m_bSaveThumbnailReady) { m_bSaveThumbnailReady = false; // check we're not waiting to exit the scene if(!m_bExitScene) { // convert to utf16 uint16_t u16Message[MAX_SAVEFILENAME_LENGTH]; #ifdef _DURANGO // Already utf16 on durango memcpy(u16Message, m_saveDetails[m_iRequestingThumbnailId].UTF16SaveFilename, MAX_SAVEFILENAME_LENGTH); #elif defined(_WINDOWS64) int result = ::MultiByteToWideChar( CP_UTF8, // convert from UTF-8 MB_ERR_INVALID_CHARS, // error on invalid chars m_saveDetails[m_iRequestingThumbnailId].UTF8SaveFilename, // source UTF-8 string MAX_SAVEFILENAME_LENGTH, // total length of source UTF-8 string, // in CHAR's (= bytes), including end-of-string \0 (wchar_t *)u16Message, // destination buffer MAX_SAVEFILENAME_LENGTH // size of destination buffer, in WCHAR's ); #else #ifdef __PS3 size_t srcmax,dstmax; #else uint32_t srcmax,dstmax; uint32_t srclen,dstlen; #endif srcmax=MAX_SAVEFILENAME_LENGTH; dstmax=MAX_SAVEFILENAME_LENGTH; #if defined(__PS3__) L10nResult lres= UTF8stoUTF16s((uint8_t *)m_saveDetails[m_iRequestingThumbnailId].UTF8SaveFilename,&srcmax,u16Message,&dstmax); #else SceCesUcsContext context; sceCesUcsContextInit(&context); sceCesUtf8StrToUtf16Str(&context, (uint8_t *)m_saveDetails[m_iRequestingThumbnailId].UTF8SaveFilename,srcmax,&srclen,u16Message,dstmax,&dstlen); #endif #endif if( m_saveDetails[m_iRequestingThumbnailId].pbThumbnailData ) { registerSubstitutionTexture((wchar_t *)u16Message,m_saveDetails[m_iRequestingThumbnailId].pbThumbnailData,m_saveDetails[m_iRequestingThumbnailId].dwThumbnailSize); } m_buttonListSaves.setTextureName(m_iRequestingThumbnailId + m_iDefaultButtonsC, (wchar_t *)u16Message); ++m_iRequestingThumbnailId; if( m_iRequestingThumbnailId < (m_buttonListSaves.getItemCount() - m_iDefaultButtonsC )) { app.DebugPrintf("Requesting another thumbnail\n"); // set the save to load PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); #ifdef _WINDOWS64 C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[m_saveDetails[m_iRequestingThumbnailId].saveId],&LoadSaveDataThumbnailReturned,this); #else C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this); #endif if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail) { // something went wrong m_bRetrievingSaveThumbnails=false; m_bAllLoaded = true; } } else { m_bRetrievingSaveThumbnails = false; m_bAllLoaded = true; } } else { // stop retrieving thumbnails, and exit m_bRetrievingSaveThumbnails = false; } } } switch(m_iState) { case e_SavesIdle: break; case e_SavesRepopulate: m_bIgnoreInput = false; m_iState=e_SavesIdle; m_bAllLoaded=false; m_bRetrievingSaveThumbnails=false; m_iRequestingThumbnailId = 0; GetSaveInfo(); break; case e_SavesRepopulateAfterMashupHide: m_bIgnoreInput = false; m_iRequestingThumbnailId = 0; m_bAllLoaded=false; m_bRetrievingSaveThumbnails=false; m_bSavesDisplayed=false; m_iSaveInfoC=0; m_buttonListSaves.clearList(); GetSaveInfo(); m_iState=e_SavesIdle; break; case e_SavesRepopulateAfterDelete: case e_SavesRepopulateAfterTransferDownload: m_bIgnoreInput = false; m_iRequestingThumbnailId = 0; m_bAllLoaded=false; m_bRetrievingSaveThumbnails=false; m_bSavesDisplayed=false; m_iSaveInfoC=0; m_buttonListSaves.clearList(); StorageManager.ClearSavesInfo(); GetSaveInfo(); m_iState=e_SavesIdle; break; } #else if(!m_bSavesDisplayed) { AddDefaultButtons(); m_bSavesDisplayed=true; m_controlSavesTimer.setVisible( false ); } #endif #ifdef _XBOX_ONE if(g_NetworkManager.ShouldMessageForFullSession()) { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestErrorMessage( IDS_CONNECTION_FAILED, IDS_IN_PARTY_SESSION_FULL, uiIDA,1,ProfileManager.GetPrimaryPad()); } #endif // SAVE TRANSFERS #ifdef __ORBIS__ // check the status of the PSPlus common dialog switch (sceNpCommerceDialogUpdateStatus()) { case SCE_COMMON_DIALOG_STATUS_FINISHED: { SceNpCommerceDialogResult Result; sceNpCommerceDialogGetResult(&Result); sceNpCommerceDialogTerminate(); if(Result.authorized) { // they just became a PSPlus member ProfileManager.PsPlusUpdate(ProfileManager.GetPrimaryPad(), &Result); } else { } // 4J-JEV: Fix for PS4 #5148 - [ONLINE] If the user attempts to join a game when they do not have Playstation Plus, the title will lose all functionality. m_bIgnoreInput = false; } break; default: break; } #endif } void UIScene_LoadOrJoinMenu::GetSaveInfo() { unsigned int uiSaveC=0; // This will return with the number retrieved in uiSaveC if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) { #ifdef __ORBIS__ // We need to make sure this is non-null so that we have an idea of free space m_pSaveDetails=StorageManager.ReturnSavesInfo(); if(m_pSaveDetails==NULL) { C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save"); } #endif uiSaveC = 0; #ifdef _XBOX File savesDir(L"GAME:\\Saves"); #else File savesDir(L"Saves"); #endif if( savesDir.exists() ) { m_saves = savesDir.listFiles(); uiSaveC = (unsigned int)m_saves->size(); } // add the New Game and Tutorial after the saves list is retrieved, if there are any saves // Add two for New Game and Tutorial unsigned int listItems = uiSaveC; AddDefaultButtons(); for(unsigned int i=0;iat(i)->getName(); wchar_t *name = new wchar_t[wName.size()+1]; for(unsigned int j = 0; j < wName.size(); ++j) { name[j] = wName[j]; } name[wName.size()] = 0; m_buttonListSaves.addItem(name,L""); } m_bSavesDisplayed = true; m_bAllLoaded = true; m_bIgnoreInput = false; } else { // clear the saves list m_bSavesDisplayed = false; // we're blocking the exit from this scene until complete m_buttonListSaves.clearList(); m_iSaveInfoC=0; m_controlSavesTimer.setVisible(true); m_pSaveDetails=StorageManager.ReturnSavesInfo(); if(m_pSaveDetails==NULL) { C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save"); } #if TO_BE_IMPLEMENTED if(eSGIStatus==C4JStorage::ESGIStatus_NoSaves) { uiSaveC=0; m_controlSavesTimer.setVisible( false ); m_SavesList.SetEnable(TRUE); } #endif } return; } void UIScene_LoadOrJoinMenu::AddDefaultButtons() { m_iDefaultButtonsC = 0; m_iMashUpButtonsC=0; m_generators.clear(); m_buttonListSaves.addItem(app.GetString(IDS_CREATE_NEW_WORLD)); m_iDefaultButtonsC++; int i = 0; for(AUTO_VAR(it, app.getLevelGenerators()->begin()); it != app.getLevelGenerators()->end(); ++it) { LevelGenerationOptions *levelGen = *it; // retrieve the save icon from the texture pack, if there is one unsigned int uiTexturePackID=levelGen->getRequiredTexturePackId(); if(uiTexturePackID!=0) { unsigned int uiMashUpWorldsBitmask=app.GetMashupPackWorlds(m_iPad); if((uiMashUpWorldsBitmask & (1<<(uiTexturePackID-1024)))==0) { // this world is hidden, so skip continue; } } // 4J-JEV: For debug. Ignore worlds with no name. LPCWSTR wstr = levelGen->getWorldName(); m_buttonListSaves.addItem( wstr ); m_generators.push_back(levelGen); if(uiTexturePackID!=0) { // increment the count of the mash-up pack worlds in the save list m_iMashUpButtonsC++; TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(levelGen->getRequiredTexturePackId()); DWORD dwImageBytes; PBYTE pbImageData = tp->getPackIcon(dwImageBytes); if(dwImageBytes > 0 && pbImageData) { wchar_t imageName[64]; swprintf(imageName,64,L"tpack%08x",tp->getId()); registerSubstitutionTexture(imageName, pbImageData, dwImageBytes); m_buttonListSaves.setTextureName( m_buttonListSaves.getItemCount() - 1, imageName ); } } ++i; } m_iDefaultButtonsC += i; } void UIScene_LoadOrJoinMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { if(m_bIgnoreInput) return; // if we're retrieving save info, ignore key presses if(!m_bSavesDisplayed) return; ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); switch(key) { case ACTION_MENU_CANCEL: if(pressed) { #if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) m_bExitScene=true; #else navigateBack(); #endif handled = true; } break; case ACTION_MENU_X: #if TO_BE_IMPLEMENTED // Change device // Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage // device, and repeatedly backs out of the SD screen, disconnects from LIVE, and then selects a SD, the title crashes. m_bIgnoreInput=true; StorageManager.SetSaveDevice(&CScene_MultiGameJoinLoad::DeviceSelectReturned,this,true); ui.PlayUISFX(eSFX_Press); #endif // Save Transfer #ifdef _XBOX_ONE if(ProfileManager.IsSignedInLive( m_iPad )) { UIScene_LoadOrJoinMenu::s_ulFileSize=0; LaunchSaveTransfer(); } #endif #ifdef SONY_REMOTE_STORAGE_DOWNLOAD { bool bSignedInLive = ProfileManager.IsSignedInLive(iPad); if(bSignedInLive) { LaunchSaveTransfer(); } } #endif break; case ACTION_MENU_Y: #if defined(__PS3__) || defined(__PSVITA__) || defined(__ORBIS__) m_eAction = eAction_ViewInvites; if(pressed && iPad == ProfileManager.GetPrimaryPad()) { #ifdef __ORBIS__ // Check if PSN is unavailable because of age restriction int npAvailability = ProfileManager.getNPAvailability(iPad); if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION) { UINT uiIDA[1]; uiIDA[0] = IDS_OK; ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPad); break; } #endif // are we offline? if(!ProfileManager.IsSignedInLive(iPad)) { // get them to sign in to online UINT uiIDA[2]; uiIDA[0]=IDS_PRO_NOTONLINE_ACCEPT; uiIDA[1]=IDS_PRO_NOTONLINE_DECLINE; ui.RequestAlertMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad(), &UIScene_LoadOrJoinMenu::MustSignInReturnedPSN, this); } else { #ifdef __ORBIS__ SQRNetworkManager_Orbis::RecvInviteGUI(); #elif defined __PSVITA__ SQRNetworkManager_Vita::RecvInviteGUI(); #else int ret = sceNpBasicRecvMessageCustom(SCE_NP_BASIC_MESSAGE_MAIN_TYPE_INVITE, SCE_NP_BASIC_RECV_MESSAGE_OPTIONS_INCLUDE_BOOTABLE, SYS_MEMORY_CONTAINER_ID_INVALID); app.DebugPrintf("sceNpBasicRecvMessageCustom return %d ( %08x )\n", ret, ret); #endif } } #elif defined(_DURANGO) if(getControlFocus() == eControl_GamesList && m_buttonListGames.getItemCount() > 0) { DWORD nIndex = m_buttonListGames.getCurrentSelection(); FriendSessionInfo *pSelectedSession = m_currentSessions->at( nIndex ); PlayerUID uid = pSelectedSession->searchResult.m_playerXuids[0]; if( uid != INVALID_XUID ) ProfileManager.ShowProfileCard(ProfileManager.GetLockedProfile(),uid); ui.PlayUISFX(eSFX_Press); } #endif // __PS3__ || __ORBIS__ break; case ACTION_MENU_RIGHT_SCROLL: if(DoesSavesListHaveFocus()) { // 4J-PB - check we are on a valid save if((m_iDefaultButtonsC != 0) && (m_iSaveListIndex >= m_iDefaultButtonsC)) { m_bIgnoreInput = true; // Could be delete save or Save Options if(StorageManager.GetSaveDisabled()) { // delete the save game // Have to ask the player if they are sure they want to delete this game UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_CONFIRM_OK; ui.RequestAlertMessage(IDS_TOOLTIPS_DELETESAVE, IDS_TEXT_DELETE_SAVE, uiIDA, 2, iPad,&UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned,this); } else { if(StorageManager.EnoughSpaceForAMinSaveGame()) { UINT uiIDA[4]; uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_TITLE_RENAMESAVE; uiIDA[2]=IDS_TOOLTIPS_DELETESAVE; int numOptions = 3; #ifdef SONY_REMOTE_STORAGE_UPLOAD if(ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad())) { numOptions = 4; uiIDA[3]=IDS_TOOLTIPS_SAVETRANSFER_UPLOAD; } #endif #if defined _XBOX_ONE || defined __ORBIS__ numOptions = 4; uiIDA[3]=IDS_COPYSAVE; #endif ui.RequestAlertMessage(IDS_TOOLTIPS_SAVEOPTIONS, IDS_TEXT_SAVEOPTIONS, uiIDA, numOptions, iPad,&UIScene_LoadOrJoinMenu::SaveOptionsDialogReturned,this); } else { // delete the save game // Have to ask the player if they are sure they want to delete this game UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_CONFIRM_OK; ui.RequestAlertMessage(IDS_TOOLTIPS_DELETESAVE, IDS_TEXT_DELETE_SAVE, uiIDA, 2,iPad,&UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned,this); } } ui.PlayUISFX(eSFX_Press); } } else if(DoesMashUpWorldHaveFocus()) { // hiding a mash-up world if((m_iSaveListIndex != JOIN_LOAD_CREATE_BUTTON_INDEX)) { LevelGenerationOptions *levelGen = m_generators.at(m_iSaveListIndex - 1); if(!levelGen->isTutorial()) { if(levelGen->requiresTexturePack()) { unsigned int uiPackID=levelGen->getRequiredTexturePackId(); m_bIgnoreInput = true; app.HideMashupPackWorld(m_iPad,uiPackID); // update the saves list m_iState = e_SavesRepopulateAfterMashupHide; } } } ui.PlayUISFX(eSFX_Press); } break; case ACTION_MENU_LEFT_SCROLL: #ifdef _XBOX if( m_bInParty ) { m_bShowingPartyGamesOnly = !m_bShowingPartyGamesOnly; UpdateGamesList(); CXuiSceneBase::PlayUISFX(eSFX_Press); } #endif break; case ACTION_MENU_LEFT: case ACTION_MENU_RIGHT: { // if we are on the saves menu, check there are games in the games list to move to if(DoesSavesListHaveFocus()) { if( m_buttonListGames.getItemCount() > 0) { sendInputToMovie(key, repeat, pressed, released); } } else { sendInputToMovie(key, repeat, pressed, released); } } break; case ACTION_MENU_OK: #ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS: #endif case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_PAGEUP: case ACTION_MENU_PAGEDOWN: sendInputToMovie(key, repeat, pressed, released); handled = true; break; case ACTION_MENU_OTHER_STICK_UP: sendInputToMovie(ACTION_MENU_UP, repeat, pressed, released); handled = true; break; case ACTION_MENU_OTHER_STICK_DOWN: sendInputToMovie(ACTION_MENU_DOWN, repeat, pressed, released); handled = true; break; } } int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,bool bRes) { // 4J HEG - No reason to set value if keyboard was cancelled UIScene_LoadOrJoinMenu *pClass=(UIScene_LoadOrJoinMenu *)lpParam; pClass->m_bIgnoreInput=false; if (bRes) { uint16_t ui16Text[128]; ZeroMemory(ui16Text, 128 * sizeof(uint16_t) ); InputManager.GetText(ui16Text); // check the name is valid if(ui16Text[0]!=0) { #if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined(__PSVITA__)) // open the save and overwrite the metadata StorageManager.RenameSaveData(pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC, ui16Text,&UIScene_LoadOrJoinMenu::RenameSaveDataReturned,pClass); #endif } else { pClass->m_bIgnoreInput=false; pClass->updateTooltips(); } } else { pClass->m_bIgnoreInput=false; pClass->updateTooltips(); } return 0; } void UIScene_LoadOrJoinMenu::handleInitFocus(F64 controlId, F64 childId) { app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleInitFocus - %d , %d\n", (int)controlId, (int)childId); } void UIScene_LoadOrJoinMenu::handleFocusChange(F64 controlId, F64 childId) { app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleFocusChange - %d , %d\n", (int)controlId, (int)childId); switch((int)controlId) { case eControl_GamesList: m_iGameListIndex = childId; m_buttonListGames.updateChildFocus( (int) childId ); break; case eControl_SavesList: m_iSaveListIndex = childId; m_bUpdateSaveSize = true; break; }; updateTooltips(); } #ifdef SONY_REMOTE_STORAGE_DOWNLOAD void UIScene_LoadOrJoinMenu::remoteStorageGetSaveCallback(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code) { app.DebugPrintf("remoteStorageGetCallback err : 0x%08x\n", error_code); assert(error_code == 0); ((UIScene_LoadOrJoinMenu*)lpParam)->LoadSaveFromCloud(); } #endif void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId) { switch((int)controlId) { case eControl_SavesList: { m_bIgnoreInput=true; int lGenID = (int)childId - 1; //CD - Added for audio ui.PlayUISFX(eSFX_Press); if((int)childId == JOIN_LOAD_CREATE_BUTTON_INDEX) { app.SetTutorialMode( false ); m_controlJoinTimer.setVisible( false ); app.SetCorruptSaveDeleted(false); CreateWorldMenuInitData *params = new CreateWorldMenuInitData(); params->iPad = m_iPad; ui.NavigateToScene(m_iPad,eUIScene_CreateWorldMenu,(void *)params); } else if (lGenID < m_generators.size()) { LevelGenerationOptions *levelGen = m_generators.at(lGenID); app.SetTutorialMode( levelGen->isTutorial() ); // Reset the autosave time app.SetAutosaveTimerTime(); if(levelGen->isTutorial()) { LoadLevelGen(levelGen); } else { LoadMenuInitData *params = new LoadMenuInitData(); params->iPad = m_iPad; // need to get the iIndex from the list item, since the position in the list doesn't correspond to the GetSaveGameInfo list because of sorting params->iSaveGameInfoIndex=-1; //params->pbSaveRenamed=&m_bSaveRenamed; params->levelGen = levelGen; params->saveDetails = NULL; // navigate to the settings scene ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_LoadMenu, params); } } else { #ifdef __ORBIS__ // check if this is a damaged save PSAVE_INFO pSaveInfo = &m_pSaveDetails->SaveInfoA[((int)childId)-m_iDefaultButtonsC]; if(pSaveInfo->thumbnailData == NULL && pSaveInfo->modifiedTime == 0) // no thumbnail data and time of zero and zero blocks useset for corrupt files { // give the option to delete the save UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_CONFIRM_OK; ui.RequestAlertMessage(IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE, IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned,this); } else #endif { app.SetTutorialMode( false ); if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) { LoadSaveFromDisk(m_saves->at((int)childId-m_iDefaultButtonsC)); } else { LoadMenuInitData *params = new LoadMenuInitData(); params->iPad = m_iPad; // need to get the iIndex from the list item, since the position in the list doesn't correspond to the GetSaveGameInfo list because of sorting params->iSaveGameInfoIndex=m_saveDetails[((int)childId)-m_iDefaultButtonsC].saveId; //params->pbSaveRenamed=&m_bSaveRenamed; params->levelGen = NULL; params->saveDetails = &m_saveDetails[ ((int)childId)-m_iDefaultButtonsC ]; #ifdef _XBOX_ONE // On XB1, saves might need syncing, in which case inform the user so they can decide whether they want to wait for this to happen if( m_pSaveDetails->SaveInfoA[params->iSaveGameInfoIndex].needsSync ) { unsigned int uiIDA[2]; uiIDA[0]=IDS_CONFIRM_SYNC; uiIDA[1]=IDS_CONFIRM_CANCEL; m_loadMenuInitData = params; ui.RequestAlertMessage(IDS_LOAD_SAVED_WORLD, IDS_CONFIRM_SYNC_REQUIRED, uiIDA, 2, ProfileManager.GetPrimaryPad(),&NeedSyncMessageReturned,this); } else #endif { // navigate to the settings scene ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_LoadMenu, params); } } } } } break; case eControl_GamesList: { m_bIgnoreInput=true; m_eAction = eAction_JoinGame; //CD - Added for audio ui.PlayUISFX(eSFX_Press); { int nIndex = (int)childId; m_iGameListIndex = nIndex; CheckAndJoinGame(nIndex); } break; } } } void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex) { if( m_buttonListGames.getItemCount() > 0 && gameIndex < m_currentSessions->size() ) { #if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) // 4J-PB - is the player allowed to join games? bool noUGC=false; bool bContentRestricted=false; // we're online, since we are joining a game ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&noUGC,&bContentRestricted,NULL); #ifdef __ORBIS__ // 4J Stu - On PS4 we don't restrict playing multiplayer based on chat restriction, so remove this check noUGC = false; bool bPlayStationPlus=true; int iPadWithNoPlaystationPlus=0; bool isSignedInLive = true; int iPadNotSignedInLive = -1; for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) { if (isSignedInLive && !ProfileManager.IsSignedInLive(i)) { // Record the first non signed in live pad iPadNotSignedInLive = i; } isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i); if(ProfileManager.HasPlayStationPlus(i)==false) { bPlayStationPlus=false; break; } } } #endif #ifdef __PSVITA__ if( CGameNetworkManager::usingAdhocMode() ) { bContentRestricted = false; noUGC = false; } #endif if(noUGC) { // not allowed to join #ifndef __PSVITA__ UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; // Not allowed to play online ui.RequestAlertMessage(IDS_ONLINE_GAME, IDS_CHAT_RESTRICTION_UGC, uiIDA, 1, m_iPad,NULL,this); #else // Not allowed to play online ProfileManager.ShowSystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, 0 ); #endif m_bIgnoreInput=false; return; } else if(bContentRestricted) { ui.RequestContentRestrictedMessageBox(); m_bIgnoreInput=false; return; } #ifdef __ORBIS__ // If this is an online game but not all players are signed in to Live, stop! else if (!isSignedInLive) { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; // Check if PSN is unavailable because of age restriction int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive); if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION) { m_bIgnoreInput = false; // 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive); } else { ui.RequestErrorMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,iPadNotSignedInLive, &UIScene_LoadOrJoinMenu::MustSignInReturnedPSN, this); } return; } else if(bPlayStationPlus==false) { if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus)) { // MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server). UINT uiIDA[1]; uiIDA[0]=IDS_OK; ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL); return; } // PS Plus upsell // 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time! // upsell psplus int32_t iResult=sceNpCommerceDialogInitialize(); SceNpCommerceDialogParam param; sceNpCommerceDialogParamInitialize(¶m); param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS; param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY; param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus); iResult=sceNpCommerceDialogOpen(¶m); // UINT uiIDA[2]; // uiIDA[0]=IDS_CONFIRM_OK; // uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP; // ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadOrJoinMenu::PSPlusReturned,this, app.GetStringTable(),NULL,0,false); m_bIgnoreInput=false; return; } #endif #endif //CScene_MultiGameInfo::JoinMenuInitData *initData = new CScene_MultiGameInfo::JoinMenuInitData(); m_initData->iPad = 0;; m_initData->selectedSession = m_currentSessions->at( gameIndex ); // check that we have the texture pack available // If it's not the default texture pack if(m_initData->selectedSession->data.texturePackParentId!=0) { int texturePacksCount = Minecraft::GetInstance()->skins->getTexturePackCount(); bool bHasTexturePackInstalled=false; for(int i=0;iskins->getTexturePackByIndex(i); if(tp->getDLCParentPackId()==m_initData->selectedSession->data.texturePackParentId) { bHasTexturePackInstalled=true; break; } } if(bHasTexturePackInstalled==false) { // upsell the texture pack // tell sentient about the upsell of the full version of the skin pack #ifdef _XBOX ULONGLONG ullOfferID_Full; app.GetDLCFullOfferIDForPackID(m_initData->selectedSession->data.texturePackParentId,&ullOfferID_Full); TelemetryManager->RecordUpsellPresented(m_iPad, eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF); #endif UINT uiIDA[2]; uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION; //uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION; uiIDA[1]=IDS_CONFIRM_CANCEL; // Give the player a warning about the texture pack missing ui.RequestAlertMessage(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, m_iPad,&UIScene_LoadOrJoinMenu::TexturePackDialogReturned,this); return; } #ifdef __PSVITA__ if(CGameNetworkManager::usingAdhocMode() && !SQRNetworkManager_AdHoc_Vita::GetAdhocStatus()) { // not connected to adhoc anymore, must have connected back to PSN to buy texture pack so sign in again SQRNetworkManager_AdHoc_Vita::AttemptAdhocSignIn(&UIScene_LoadOrJoinMenu::SignInAdhocReturned, this); return; } #endif } m_controlJoinTimer.setVisible( false ); #ifdef _XBOX // Reset the background downloading, in case we changed it by attempting to download a texture pack XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO); #endif m_bIgnoreInput=true; ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_JoinMenu,m_initData); } } void UIScene_LoadOrJoinMenu::LoadLevelGen(LevelGenerationOptions *levelGen) { // Load data from disc //File saveFile( L"Tutorial\\Tutorial" ); //LoadSaveFromDisk(&saveFile); // clear out the app's terrain features list app.ClearTerrainFeaturePosition(); StorageManager.ResetSaveData(); // Make our next save default to the name of the level StorageManager.SetSaveTitle(levelGen->getDefaultSaveName().c_str()); bool isClientSide = false; bool isPrivate = false; // TODO int maxPlayers = MINECRAFT_NET_MAX_PLAYERS; int maxPlayers = 8; if( app.GetTutorialMode() ) { isClientSide = false; maxPlayers = 4; } g_NetworkManager.HostGame(0,isClientSide,isPrivate,maxPlayers,0); NetworkGameInitData *param = new NetworkGameInitData(); param->seed = 0; param->saveData = NULL; param->settings = app.GetGameHostOption( eGameHostOption_Tutorial ); param->levelGen = levelGen; if(levelGen->requiresTexturePack()) { param->texturePackId = levelGen->getRequiredTexturePackId(); Minecraft *pMinecraft = Minecraft::GetInstance(); pMinecraft->skins->selectTexturePackById(param->texturePackId); //pMinecraft->skins->updateUI(); } #ifndef _XBOX g_NetworkManager.FakeLocalPlayerJoined(); #endif LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; loadingParams->lpParam = (LPVOID)param; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; completionData->bShowLogo=TRUE; completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes; completionData->iPad = DEFAULT_XUI_MENU_USER; loadingParams->completionData = completionData; ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams); } void UIScene_LoadOrJoinMenu::UpdateGamesListCallback(LPVOID pParam) { if(pParam != NULL) { UIScene_LoadOrJoinMenu *pScene = (UIScene_LoadOrJoinMenu *)pParam; pScene->UpdateGamesList(); } } void UIScene_LoadOrJoinMenu::UpdateGamesList() { // If we're ignoring input scene isn't active so do nothing if (m_bIgnoreInput) return; // If a texture pack is loading, or will be loading, then ignore this ( we are going to be destroyed anyway) if( Minecraft::GetInstance()->skins->getSelected()->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) ) return; // if we're retrieving save info, don't show the list yet as we will be ignoring press events if(!m_bSavesDisplayed) { return; } FriendSessionInfo *pSelectedSession = NULL; if(DoesGamesListHaveFocus() && m_buttonListGames.getItemCount() > 0) { unsigned int nIndex = m_buttonListGames.getCurrentSelection(); pSelectedSession = m_currentSessions->at( nIndex ); } SessionID selectedSessionId; ZeroMemory(&selectedSessionId,sizeof(SessionID)); if( pSelectedSession != NULL )selectedSessionId = pSelectedSession->sessionId; pSelectedSession = NULL; m_controlJoinTimer.setVisible( false ); // if the saves list has focus, then we should show the Delete Save tooltip // if the games list has focus, then we should show the View Gamercard tooltip int iRB=-1; int iY = -1; int iX=-1; delete m_currentSessions; m_currentSessions = g_NetworkManager.GetSessionList( m_iPad, 1, m_bShowingPartyGamesOnly ); // Update the xui list displayed unsigned int xuiListSize = m_buttonListGames.getItemCount(); unsigned int filteredListSize = (unsigned int)m_currentSessions->size(); BOOL gamesListHasFocus = DoesGamesListHaveFocus(); if(filteredListSize > 0) { #if TO_BE_IMPLEMENTED if( !m_pGamesList->IsEnabled() ) { m_pGamesList->SetEnable(TRUE); m_pGamesList->SetCurSel( 0 ); } #endif m_labelNoGames.setVisible( false ); m_controlJoinTimer.setVisible( false ); } else { #if TO_BE_IMPLEMENTED m_pGamesList->SetEnable(FALSE); #endif m_controlJoinTimer.setVisible( false ); m_labelNoGames.setVisible( true ); #if TO_BE_IMPLEMENTED if( gamesListHasFocus ) m_pGamesList->InitFocus(m_iPad); #endif } // clear out the games list and re-fill m_buttonListGames.clearList(); if( filteredListSize > 0 ) { // Reset the focus to the selected session if it still exists unsigned int sessionIndex = 0; m_buttonListGames.setCurrentSelection(0); for( AUTO_VAR(it, m_currentSessions->begin()); it < m_currentSessions->end(); ++it) { FriendSessionInfo *sessionInfo = *it; wchar_t textureName[64] = L"\0"; // Is this a default game or a texture pack game? if(sessionInfo->data.texturePackParentId!=0) { // Do we have the texture pack Minecraft *pMinecraft = Minecraft::GetInstance(); TexturePack *tp = pMinecraft->skins->getTexturePackById(sessionInfo->data.texturePackParentId); HRESULT hr; DWORD dwImageBytes=0; PBYTE pbImageData=NULL; if(tp==NULL) { DWORD dwBytes=0; PBYTE pbData=NULL; app.GetTPD(sessionInfo->data.texturePackParentId,&pbData,&dwBytes); // is it in the tpd data ? app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes ); if(dwImageBytes > 0 && pbImageData) { swprintf(textureName,64,L"%ls",sessionInfo->displayLabel); registerSubstitutionTexture(textureName,pbImageData,dwImageBytes); } } else { pbImageData = tp->getPackIcon(dwImageBytes); if(dwImageBytes > 0 && pbImageData) { swprintf(textureName,64,L"%ls",sessionInfo->displayLabel); registerSubstitutionTexture(textureName,pbImageData,dwImageBytes); } } } else { // default texture pack Minecraft *pMinecraft = Minecraft::GetInstance(); TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(0); DWORD dwImageBytes; PBYTE pbImageData = tp->getPackIcon(dwImageBytes); if(dwImageBytes > 0 && pbImageData) { swprintf(textureName,64,L"%ls",sessionInfo->displayLabel); registerSubstitutionTexture(textureName,pbImageData,dwImageBytes); } } m_buttonListGames.addItem( sessionInfo->displayLabel, textureName ); if(memcmp( &selectedSessionId, &sessionInfo->sessionId, sizeof(SessionID) ) == 0) { m_buttonListGames.setCurrentSelection(sessionIndex); break; } ++sessionIndex; } } updateTooltips(); } void UIScene_LoadOrJoinMenu::HandleDLCMountingComplete() { Initialise(); } bool UIScene_LoadOrJoinMenu::DoesSavesListHaveFocus() { if( m_buttonListSaves.hasFocus() ) { // check it's not the first or second element (new world or tutorial) if(m_iSaveListIndex > (m_iDefaultButtonsC-1)) { return true; } } return false; } bool UIScene_LoadOrJoinMenu::DoesMashUpWorldHaveFocus() { if(m_buttonListSaves.hasFocus()) { // check it's not the first or second element (new world or tutorial) if(m_iSaveListIndex > (m_iDefaultButtonsC - 1)) { return false; } if(m_iSaveListIndex > (m_iDefaultButtonsC - 1 - m_iMashUpButtonsC)) { return true; } else return false; } else return false; } bool UIScene_LoadOrJoinMenu::DoesGamesListHaveFocus() { return m_buttonListGames.hasFocus(); } void UIScene_LoadOrJoinMenu::handleTimerComplete(int id) { switch(id) { case JOIN_LOAD_ONLINE_TIMER_ID: { #ifdef _XBOX XPARTY_USER_LIST partyList; if((XPartyGetUserList( &partyList ) != XPARTY_E_NOT_IN_PARTY ) && (partyList.dwUserCount>1)) { m_bInParty=true; } else { m_bInParty=false; } #endif bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); if(bMultiplayerAllowed != m_bMultiplayerAllowed) { if( bMultiplayerAllowed ) { // m_CheckboxOnline.SetEnable(TRUE); // m_CheckboxPrivate.SetEnable(TRUE); } else { m_bInParty = false; m_buttonListGames.clearList(); m_controlJoinTimer.setVisible( true ); m_labelNoGames.setVisible( false ); } m_bMultiplayerAllowed = bMultiplayerAllowed; } } break; // 4J-PB - Only Xbox will not have trial DLC patched into the game #ifdef _XBOX case CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID: { #if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) for(int i=0;ichImageURL); if(hasRegisteredSubstitutionTexture(textureName)==false) { PBYTE pbImageData; int iImageDataBytes=0; SonyHttp::getDataFromURL(pDLCInfo->chImageURL,(void **)&pbImageData,&iImageDataBytes); if(iImageDataBytes!=0) { // set the image registerSubstitutionTexture(textureName,pbImageData,iImageDataBytes,true); m_iConfigA[i]=-1; } } } } } bool bAllDone=true; for(int i=0;igetName().c_str()); __int64 fileSize = saveFile->length(); FileInputStream fis(*saveFile); byteArray ba(fileSize); fis.read(ba); fis.close(); bool isClientSide = false; bool isPrivate = false; int maxPlayers = MINECRAFT_NET_MAX_PLAYERS; if( app.GetTutorialMode() ) { isClientSide = false; maxPlayers = 4; } app.SetGameHostOption(eGameHostOption_GameType,GameType::CREATIVE->getId() ); g_NetworkManager.HostGame(0,isClientSide,isPrivate,maxPlayers,0); LoadSaveDataThreadParam *saveData = new LoadSaveDataThreadParam(ba.data, ba.length, saveFile->getName()); NetworkGameInitData *param = new NetworkGameInitData(); param->seed = 0; param->saveData = saveData; param->settings = app.GetGameHostOption( eGameHostOption_All ); param->savePlatform = savePlatform; #ifndef _XBOX g_NetworkManager.FakeLocalPlayerJoined(); #endif LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; loadingParams->lpParam = (LPVOID)param; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; completionData->bShowLogo=TRUE; completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes; completionData->iPad = DEFAULT_XUI_MENU_USER; loadingParams->completionData = completionData; ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams); } #ifdef SONY_REMOTE_STORAGE_DOWNLOAD void UIScene_LoadOrJoinMenu::LoadSaveFromCloud() { wchar_t wFileName[128]; mbstowcs(wFileName, app.getRemoteStorage()->getLocalFilename(), strlen(app.getRemoteStorage()->getLocalFilename())+1); // plus null File cloudFile(wFileName); StorageManager.ResetSaveData(); // Make our next save default to the name of the level wchar_t wSaveName[128]; mbstowcs(wSaveName, app.getRemoteStorage()->getSaveNameUTF8(), strlen(app.getRemoteStorage()->getSaveNameUTF8())+1); // plus null StorageManager.SetSaveTitle(wSaveName); __int64 fileSize = cloudFile.length(); FileInputStream fis(cloudFile); byteArray ba(fileSize); fis.read(ba); fis.close(); bool isClientSide = false; bool isPrivate = false; int maxPlayers = MINECRAFT_NET_MAX_PLAYERS; if( app.GetTutorialMode() ) { isClientSide = false; maxPlayers = 4; } app.SetGameHostOption(eGameHostOption_All, app.getRemoteStorage()->getSaveHostOptions() ); g_NetworkManager.HostGame(0,isClientSide,isPrivate,maxPlayers,0); LoadSaveDataThreadParam *saveData = new LoadSaveDataThreadParam(ba.data, ba.length, cloudFile.getName()); NetworkGameInitData *param = new NetworkGameInitData(); param->seed = app.getRemoteStorage()->getSaveSeed(); param->saveData = saveData; param->settings = app.GetGameHostOption( eGameHostOption_All ); param->savePlatform = app.getRemoteStorage()->getSavePlatform(); param->texturePackId = app.getRemoteStorage()->getSaveTexturePack(); #ifndef _XBOX g_NetworkManager.FakeLocalPlayerJoined(); #endif LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; loadingParams->lpParam = (LPVOID)param; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; completionData->bShowLogo=TRUE; completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes; completionData->iPad = DEFAULT_XUI_MENU_USER; loadingParams->completionData = completionData; ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams); } #endif //SONY_REMOTE_STORAGE_DOWNLOAD int UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; // results switched for this dialog // Check that we have a valid save selected (can get a bad index if the save list has been refreshed) bool validSelection= pClass->m_iDefaultButtonsC != 0 && pClass->m_iSaveListIndex >= pClass->m_iDefaultButtonsC; if(result==C4JStorage::EMessage_ResultDecline && validSelection) { if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) { pClass->m_bIgnoreInput=false; } else { StorageManager.DeleteSaveData(&pClass->m_pSaveDetails->SaveInfoA[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC], UIScene_LoadOrJoinMenu::DeleteSaveDataReturned, (LPVOID)pClass->GetCallbackUniqueId()); pClass->m_controlSavesTimer.setVisible( true ); } } else { pClass->m_bIgnoreInput=false; } return 0; } int UIScene_LoadOrJoinMenu::DeleteSaveDataReturned(LPVOID lpParam,bool bRes) { ui.EnterCallbackIdCriticalSection(); UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)ui.GetSceneFromCallbackId((size_t)lpParam); if(pClass) { if(bRes) { // wipe the list and repopulate it pClass->m_iState=e_SavesRepopulateAfterDelete; } else pClass->m_bIgnoreInput=false; pClass->updateTooltips(); } ui.LeaveCallbackIdCriticalSection(); return 0; } int UIScene_LoadOrJoinMenu::RenameSaveDataReturned(LPVOID lpParam,bool bRes) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)lpParam; if(bRes) { pClass->m_iState=e_SavesRepopulate; } else pClass->m_bIgnoreInput=false; pClass->updateTooltips(); return 0; } #ifdef __ORBIS__ void UIScene_LoadOrJoinMenu::LoadRemoteFileFromDisk(char* remoteFilename) { wchar_t wSaveName[128]; mbstowcs(wSaveName, remoteFilename, strlen(remoteFilename)+1); // plus null // processConsoleSave(wSaveName, L"ProcessedSave.bin"); // File remoteFile(L"ProcessedSave.bin"); File remoteFile(wSaveName); LoadSaveFromDisk(&remoteFile, SAVE_FILE_PLATFORM_PS3); } #endif int UIScene_LoadOrJoinMenu::SaveOptionsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; // results switched for this dialog // EMessage_ResultAccept means cancel switch(result) { case C4JStorage::EMessage_ResultDecline: // rename { pClass->m_bIgnoreInput=true; #ifdef _DURANGO // bring up a keyboard InputManager.RequestKeyboard(app.GetString(IDS_RENAME_WORLD_TITLE), (pClass->m_saveDetails[pClass->m_iSaveListIndex-pClass->m_iDefaultButtonsC]).UTF16SaveName,(DWORD)0,25,&UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback,pClass,C_4JInput::EKeyboardMode_Default); #else // bring up a keyboard wchar_t wSaveName[128]; //CD - Fix - We must memset the SaveName ZeroMemory(wSaveName, 128 * sizeof(wchar_t) ); mbstowcs(wSaveName, pClass->m_saveDetails[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC].UTF8SaveName, strlen(pClass->m_saveDetails->UTF8SaveName)+1); // plus null LPWSTR ptr = wSaveName; InputManager.RequestKeyboard(app.GetString(IDS_RENAME_WORLD_TITLE),wSaveName,(DWORD)0,25,&UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback,pClass,C_4JInput::EKeyboardMode_Default); #endif } break; case C4JStorage::EMessage_ResultThirdOption: // delete - { // delete the save game // Have to ask the player if they are sure they want to delete this game UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_CONFIRM_OK; ui.RequestAlertMessage(IDS_TOOLTIPS_DELETESAVE, IDS_TEXT_DELETE_SAVE, uiIDA, 2, iPad,&UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned,pClass); } break; #ifdef SONY_REMOTE_STORAGE_UPLOAD case C4JStorage::EMessage_ResultFourthOption: // upload to cloud { UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_OK; uiIDA[1]=IDS_CONFIRM_CANCEL; ui.RequestAlertMessage(IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_TEXT, uiIDA, 2, iPad,&UIScene_LoadOrJoinMenu::SaveTransferDialogReturned,pClass); } break; #endif // SONY_REMOTE_STORAGE_UPLOAD #if defined _XBOX_ONE || defined __ORBIS__ case C4JStorage::EMessage_ResultFourthOption: // copy save { UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_OK; uiIDA[1]=IDS_CONFIRM_CANCEL; ui.RequestAlertMessage(IDS_COPYSAVE, IDS_TEXT_COPY_SAVE, uiIDA, 2, iPad,&UIScene_LoadOrJoinMenu::CopySaveDialogReturned,pClass); } break; #endif case C4JStorage::EMessage_Cancelled: default: { // reset the tooltips pClass->updateTooltips(); pClass->m_bIgnoreInput=false; } break; } return 0; } #if defined (__PSVITA__) int UIScene_LoadOrJoinMenu::SignInAdhocReturned(void *pParam,bool bContinue, int iPad) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; pClass->m_bIgnoreInput = false; return 0; } int UIScene_LoadOrJoinMenu::MustSignInTexturePack(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; if(result==C4JStorage::EMessage_ResultAccept) { SQRNetworkManager_Vita::AttemptPSNSignIn(&UIScene_LoadOrJoinMenu::MustSignInReturnedTexturePack, pClass); } else { pClass->m_bIgnoreInput = false; } return 0; } int UIScene_LoadOrJoinMenu::MustSignInReturnedTexturePack(void *pParam,bool bContinue, int iPad) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; int commerceState = app.GetCommerceState(); while( commerceState != CConsoleMinecraftApp::eCommerce_State_Offline && commerceState != CConsoleMinecraftApp::eCommerce_State_Online && commerceState != CConsoleMinecraftApp::eCommerce_State_Error) { Sleep(10); commerceState = app.GetCommerceState(); } if(bContinue==true) { SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo(pClass->m_initData->selectedSession->data.texturePackParentId); if(pSONYDLCInfo!=NULL) { char chName[42]; char chKeyName[20]; char chSkuID[SCE_NP_COMMERCE2_SKU_ID_LEN]; memset(chSkuID,0,SCE_NP_COMMERCE2_SKU_ID_LEN); // we have to retrieve the skuid from the store info, it can't be hardcoded since Sony may change it. // So we assume the first sku for the product is the one we want // MGH - keyname in the DLC file is 16 chars long, but there's no space for a NULL terminating char memset(chKeyName, 0, sizeof(chKeyName)); strncpy(chKeyName, pSONYDLCInfo->chDLCKeyname, 16); #ifdef __ORBIS__ strcpy(chName, chKeyName); #else sprintf(chName,"%s-%s",app.GetCommerceCategory(),chKeyName); #endif app.GetDLCSkuIDFromProductList(chName,chSkuID); // 4J-PB - need to check for an empty store if(app.CheckForEmptyStore(iPad)==false) { if(app.DLCAlreadyPurchased(chSkuID)) { app.DownloadAlreadyPurchased(chSkuID); } else { app.Checkout(chSkuID); } } } } pClass->m_bIgnoreInput = false; return 0; } #endif int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu *pClass = (UIScene_LoadOrJoinMenu *)pParam; // Exit with or without saving if(result==C4JStorage::EMessage_ResultAccept) { // we need to enable background downloading for the DLC XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); #if defined __PSVITA__ || defined __PS3__ || defined __ORBIS__ #ifdef __PSVITA__ if(!ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && CGameNetworkManager::usingAdhocMode()) { // get them to sign in to online UINT uiIDA[2]; uiIDA[0]=IDS_PRO_NOTONLINE_ACCEPT; uiIDA[1]=IDS_PRO_NOTONLINE_DECLINE; ui.RequestAlertMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 2, ProfileManager.GetPrimaryPad(),&UIScene_LoadOrJoinMenu::MustSignInTexturePack,pClass); return; } #endif SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo(pClass->m_initData->selectedSession->data.texturePackParentId); if(pSONYDLCInfo!=NULL) { char chName[42]; char chKeyName[20]; char chSkuID[SCE_NP_COMMERCE2_SKU_ID_LEN]; memset(chSkuID,0,SCE_NP_COMMERCE2_SKU_ID_LEN); // we have to retrieve the skuid from the store info, it can't be hardcoded since Sony may change it. // So we assume the first sku for the product is the one we want // MGH - keyname in the DLC file is 16 chars long, but there's no space for a NULL terminating char memset(chKeyName, 0, sizeof(chKeyName)); strncpy(chKeyName, pSONYDLCInfo->chDLCKeyname, 16); #ifdef __ORBIS__ strcpy(chName, chKeyName); #else sprintf(chName,"%s-%s",app.GetCommerceCategory(),chKeyName); #endif app.GetDLCSkuIDFromProductList(chName,chSkuID); // 4J-PB - need to check for an empty store if(app.CheckForEmptyStore(iPad)==false) { if(app.DLCAlreadyPurchased(chSkuID)) { app.DownloadAlreadyPurchased(chSkuID); } else { app.Checkout(chSkuID); } } } #endif #if defined _XBOX_ONE if(ProfileManager.IsSignedIn(iPad)) { if (ProfileManager.IsSignedInLive(iPad)) { wstring ProductId; app.GetDLCFullOfferIDForPackID(pClass->m_initData->selectedSession->data.texturePackParentId,ProductId); StorageManager.InstallOffer(1,(WCHAR *)ProductId.c_str(),NULL,NULL); } else { // 4J-JEV: Fix for XB1: #165863 - XR-074: Compliance: With no active network connection user is unable to convert from Trial to Full texture pack and is not messaged why. UINT uiIDA[1] = { IDS_CONFIRM_OK }; ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad); } } #endif } pClass->m_bIgnoreInput=false; return 0; } #if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__ int UIScene_LoadOrJoinMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; if(result==C4JStorage::EMessage_ResultAccept) { #if defined(__PS3__) SQRNetworkManager_PS3::AttemptPSNSignIn(&UIScene_LoadOrJoinMenu::PSN_SignInReturned, pClass); #elif defined __PSVITA__ SQRNetworkManager_Vita::AttemptPSNSignIn(&UIScene_LoadOrJoinMenu::PSN_SignInReturned, pClass); #else SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_LoadOrJoinMenu::PSN_SignInReturned, pClass, false, iPad); #endif } else { pClass->m_bIgnoreInput = false; } return 0; } int UIScene_LoadOrJoinMenu::PSN_SignInReturned(void *pParam,bool bContinue, int iPad) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; if(bContinue==true) { switch(pClass->m_eAction) { case eAction_ViewInvites: // Check if we're signed in to LIVE if(ProfileManager.IsSignedInLive(iPad)) { #if defined(__PS3__) int ret = sceNpBasicRecvMessageCustom(SCE_NP_BASIC_MESSAGE_MAIN_TYPE_INVITE, SCE_NP_BASIC_RECV_MESSAGE_OPTIONS_INCLUDE_BOOTABLE, SYS_MEMORY_CONTAINER_ID_INVALID); app.DebugPrintf("sceNpBasicRecvMessageCustom return %d ( %08x )\n", ret, ret); #elif defined __PSVITA__ SQRNetworkManager_Vita::RecvInviteGUI(); #else SQRNetworkManager_Orbis::RecvInviteGUI(); #endif } break; case eAction_JoinGame: pClass->CheckAndJoinGame(pClass->m_iGameListIndex); break; } } else { pClass->m_bIgnoreInput = false; } return 0; } #endif #ifdef SONY_REMOTE_STORAGE_DOWNLOAD void UIScene_LoadOrJoinMenu::LaunchSaveTransfer() { LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc; loadingParams->lpParam = (LPVOID)this; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; completionData->bShowLogo=TRUE; completionData->type = e_ProgressCompletion_NavigateBackToScene; completionData->iPad = DEFAULT_XUI_MENU_USER; loadingParams->completionData = completionData; loadingParams->cancelFunc=&UIScene_LoadOrJoinMenu::CancelSaveTransferCallback; loadingParams->m_cancelFuncParam=this; loadingParams->cancelText=IDS_TOOLTIPS_CANCEL; ui.NavigateToScene(m_iPad,eUIScene_FullscreenProgress, loadingParams); } int UIScene_LoadOrJoinMenu::CreateDummySaveDataCallback(LPVOID lpParam,bool bRes) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; if(bRes) { pClass->m_eSaveTransferState = eSaveTransfer_GetSavesInfo; } else { pClass->m_eSaveTransferState = eSaveTransfer_Error; app.DebugPrintf("CreateDummySaveDataCallback failed\n"); } return 0; } int UIScene_LoadOrJoinMenu::CrossSaveGetSavesInfoCallback(LPVOID lpParam, SAVE_DETAILS *pSaveDetails, bool bRes) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; if(bRes) { pClass->m_eSaveTransferState = eSaveTransfer_GetFileData; } else { pClass->m_eSaveTransferState = eSaveTransfer_Error; app.DebugPrintf("CrossSaveGetSavesInfoCallback failed\n"); } return 0; } int UIScene_LoadOrJoinMenu::LoadCrossSaveDataCallback( void *pParam,bool bIsCorrupt, bool bIsOwner ) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) pParam; if(bIsCorrupt == false && bIsOwner) { pClass->m_eSaveTransferState = eSaveTransfer_CreatingNewSave; } else { pClass->m_eSaveTransferState = eSaveTransfer_Error; app.DebugPrintf("LoadCrossSaveDataCallback failed \n"); } return 0; } int UIScene_LoadOrJoinMenu::CrossSaveFinishedCallback(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) pParam; pClass->m_eSaveTransferState = eSaveTransfer_Idle; return 0; } int UIScene_LoadOrJoinMenu::CrossSaveDeleteOnErrorReturned(LPVOID lpParam,bool bRes) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; pClass->m_eSaveTransferState = eSaveTransfer_ErrorMesssage; return 0; } int UIScene_LoadOrJoinMenu::RemoteSaveNotFoundCallback(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) pParam; pClass->m_eSaveTransferState = eSaveTransfer_Idle; return 0; } // MGH - added this global to force the delete of the previous data, for the remote storage saves // need to speak to Chris why this is necessary bool g_bForceVitaSaveWipe = false; int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter ) { m_bSaveTransferRunning = true; #ifdef __PS3__ StorageManager.SetSaveTransferInProgress(true); #endif Compression::UseDefaultThreadStorage(); UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParameter; pClass->m_saveTransferDownloadCancelled = false; m_bSaveTransferRunning = true; bool bAbortCalled = false; Minecraft *pMinecraft=Minecraft::GetInstance(); bool bSaveFileCreated = false; wchar_t wSaveName[128]; // get the save file size pMinecraft->progressRenderer->progressStagePercentage(0); pMinecraft->progressRenderer->progressStart(IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD); pMinecraft->progressRenderer->progressStage( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD ); ConsoleSaveFile* pSave = NULL; pClass->m_eSaveTransferState = eSaveTransfer_GetRemoteSaveInfo; while(pClass->m_eSaveTransferState!=eSaveTransfer_Idle) { switch(pClass->m_eSaveTransferState) { case eSaveTransfer_Idle: break; case eSaveTransfer_GetRemoteSaveInfo: app.DebugPrintf("UIScene_LoadOrJoinMenu getSaveInfo\n"); app.getRemoteStorage()->getSaveInfo(); pClass->m_eSaveTransferState = eSaveTransfer_GettingRemoteSaveInfo; break; case eSaveTransfer_GettingRemoteSaveInfo: if(pClass->m_saveTransferDownloadCancelled) { pClass->m_eSaveTransferState = eSaveTransfer_Error; break; } if(app.getRemoteStorage()->waitingForSaveInfo() == false) { if(app.getRemoteStorage()->saveIsAvailable()) { if(app.getRemoteStorage()->saveVersionSupported()) { pClass->m_eSaveTransferState = eSaveTransfer_CreateDummyFile; } else { // must be a newer version of the save in the cloud that we don't support yet UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestAlertMessage(IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_WRONG_VERSION, uiIDA, 1, ProfileManager.GetPrimaryPad(),RemoteSaveNotFoundCallback,pClass); } } else { // no save available, inform the user about the functionality UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestAlertMessage(IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_NOT_AVAILABLE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(),RemoteSaveNotFoundCallback,pClass); } } break; case eSaveTransfer_CreateDummyFile: { StorageManager.ResetSaveData(); byte *compData = (byte *)StorageManager.AllocateSaveData( app.getRemoteStorage()->getSaveFilesize() ); // Make our next save default to the name of the level const char* pNameUTF8 = app.getRemoteStorage()->getSaveNameUTF8(); mbstowcs(wSaveName, pNameUTF8, strlen(pNameUTF8)+1); // plus null StorageManager.SetSaveTitle(wSaveName); PBYTE pbThumbnailData=NULL; DWORD dwThumbnailDataSize=0; PBYTE pbDataSaveImage=NULL; DWORD dwDataSizeSaveImage=0; StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that BYTE bTextMetadata[88]; ZeroMemory(bTextMetadata,88); unsigned int hostOptions = app.getRemoteStorage()->getSaveHostOptions(); #ifdef __ORBIS__ app.SetGameHostOption(hostOptions, eGameHostOption_WorldSize, e_worldSize_Classic); // force the classic world size on, otherwise it's unknown and we can't expand #endif int iTextMetadataBytes = app.CreateImageTextData(bTextMetadata, app.getRemoteStorage()->getSaveSeed(), true, hostOptions, app.getRemoteStorage()->getSaveTexturePack() ); // set the icon and save image StorageManager.SetSaveImages(pbThumbnailData,dwThumbnailDataSize,pbDataSaveImage,dwDataSizeSaveImage,bTextMetadata,iTextMetadataBytes); app.getRemoteStorage()->waitForStorageManagerIdle(); C4JStorage::ESaveGameState saveState = StorageManager.SaveSaveData( &UIScene_LoadOrJoinMenu::CreateDummySaveDataCallback, lpParameter ); if(saveState == C4JStorage::ESaveGame_Save) { pClass->m_eSaveTransferState = eSaveTransfer_CreatingDummyFile; } else { app.DebugPrintf("Failed to create dummy save file\n"); pClass->m_eSaveTransferState = eSaveTransfer_Error; } } break; case eSaveTransfer_CreatingDummyFile: break; case eSaveTransfer_GetSavesInfo: { // we can't cancel here, we need the saves info so we can delete the file if(pClass->m_saveTransferDownloadCancelled) { WCHAR wcTemp[256]; swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download" m_wstrStageText=wcTemp; pMinecraft->progressRenderer->progressStage( m_wstrStageText ); } app.getRemoteStorage()->waitForStorageManagerIdle(); app.DebugPrintf("CALL GetSavesInfo B\n"); C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(pClass->m_iPad,&UIScene_LoadOrJoinMenu::CrossSaveGetSavesInfoCallback,pClass,"save"); pClass->m_eSaveTransferState = eSaveTransfer_GettingSavesInfo; } break; case eSaveTransfer_GettingSavesInfo: if(pClass->m_saveTransferDownloadCancelled) { WCHAR wcTemp[256]; swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download" m_wstrStageText=wcTemp; pMinecraft->progressRenderer->progressStage( m_wstrStageText ); } break; case eSaveTransfer_GetFileData: { bSaveFileCreated = true; StorageManager.GetSaveUniqueFileDir(pClass->m_downloadedUniqueFilename); if(pClass->m_saveTransferDownloadCancelled) { pClass->m_eSaveTransferState = eSaveTransfer_Error; break; } PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); int idx = pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC; app.getRemoteStorage()->waitForStorageManagerIdle(); bool bGettingOK = app.getRemoteStorage()->getSaveData(pClass->m_downloadedUniqueFilename, SaveTransferReturned, pClass); if(bGettingOK) { pClass->m_eSaveTransferState = eSaveTransfer_GettingFileData; } else { pClass->m_eSaveTransferState = eSaveTransfer_Error; app.DebugPrintf("app.getRemoteStorage()->getSaveData failed\n"); } } case eSaveTransfer_GettingFileData: { WCHAR wcTemp[256]; int dataProgress = app.getRemoteStorage()->getDataProgress(); pMinecraft->progressRenderer->progressStagePercentage(dataProgress); //swprintf(wcTemp, 256, L"Downloading data : %d", dataProgress);//app.GetString(IDS_SAVETRANSFER_STAGE_GET_DATA),0,pClass->m_ulFileSize); swprintf(wcTemp,256, app.GetString(IDS_SAVETRANSFER_STAGE_GET_DATA),dataProgress); m_wstrStageText=wcTemp; pMinecraft->progressRenderer->progressStage( m_wstrStageText ); if(pClass->m_saveTransferDownloadCancelled && bAbortCalled == false) { app.getRemoteStorage()->abort(); bAbortCalled = true; } } break; case eSaveTransfer_FileDataRetrieved: pClass->m_eSaveTransferState = eSaveTransfer_LoadSaveFromDisc; break; case eSaveTransfer_LoadSaveFromDisc: { if(pClass->m_saveTransferDownloadCancelled) { pClass->m_eSaveTransferState = eSaveTransfer_Error; break; } PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); int saveInfoIndex = -1; for(int i=0;iiSaveC;i++) { if(strcmp(pSaveDetails->SaveInfoA[i].UTF8SaveFilename, pClass->m_downloadedUniqueFilename) == 0) { //found it saveInfoIndex = i; } } if(saveInfoIndex == -1) { pClass->m_eSaveTransferState = eSaveTransfer_Error; app.DebugPrintf("CrossSaveGetSavesInfoCallback failed - couldn't find save\n"); } else { #ifdef __PS3__ // ignore the CRC on PS3 C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveData(&pSaveDetails->SaveInfoA[saveInfoIndex],&LoadCrossSaveDataCallback,pClass, true); #else C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveData(&pSaveDetails->SaveInfoA[saveInfoIndex],&LoadCrossSaveDataCallback,pClass); #endif if(eLoadStatus == C4JStorage::ESaveGame_Load) { pClass->m_eSaveTransferState = eSaveTransfer_LoadingSaveFromDisc; } else { pClass->m_eSaveTransferState = eSaveTransfer_Error; } } } break; case eSaveTransfer_LoadingSaveFromDisc: break; case eSaveTransfer_CreatingNewSave: { unsigned int fileSize = StorageManager.GetSaveSize(); byteArray ba(fileSize); StorageManager.GetSaveData(ba.data, &fileSize); assert(ba.length == fileSize); StorageManager.ResetSaveData(); { PBYTE pbThumbnailData=NULL; DWORD dwThumbnailDataSize=0; PBYTE pbDataSaveImage=NULL; DWORD dwDataSizeSaveImage=0; StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t StorageManager.GetDefaultSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize); // Get the default save image (as set by SetDefaultImages) for use on saving games that BYTE bTextMetadata[88]; ZeroMemory(bTextMetadata,88); unsigned int remoteHostOptions = app.getRemoteStorage()->getSaveHostOptions(); app.SetGameHostOption(eGameHostOption_All, remoteHostOptions ); int iTextMetadataBytes = app.CreateImageTextData(bTextMetadata, app.getRemoteStorage()->getSaveSeed(), true, remoteHostOptions, app.getRemoteStorage()->getSaveTexturePack() ); // set the icon and save image StorageManager.SetSaveImages(pbThumbnailData,dwThumbnailDataSize,pbDataSaveImage,dwDataSizeSaveImage,bTextMetadata,iTextMetadataBytes); } #ifdef SPLIT_SAVES ConsoleSaveFileOriginal oldFormatSave( wSaveName, ba.data, ba.length, false, app.getRemoteStorage()->getSavePlatform() ); pSave = new ConsoleSaveFileSplit( &oldFormatSave, false, pMinecraft->progressRenderer ); pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING); pSave->Flush(false,false); pClass->m_eSaveTransferState = eSaveTransfer_Saving; #else pSave = new ConsoleSaveFileOriginal( wSaveName, ba.data, ba.length, false, app.getRemoteStorage()->getSavePlatform() ); pClass->m_eSaveTransferState = eSaveTransfer_Converting; pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_CONVERTING); #endif delete ba.data; } break; case eSaveTransfer_Converting: { pSave->ConvertToLocalPlatform(); // check if we need to convert this file from PS3->PS4 pClass->m_eSaveTransferState = eSaveTransfer_Saving; pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING); StorageManager.SetSaveTitle(wSaveName); StorageManager.SetSaveUniqueFilename(pClass->m_downloadedUniqueFilename); app.getRemoteStorage()->waitForStorageManagerIdle(); // we need to wait for the save system to be idle here, as Flush doesn't check for it. pSave->Flush(false, false); } break; case eSaveTransfer_Saving: { // On Durango/Orbis, we need to wait for all the asynchronous saving processes to complete before destroying the levels, as that will ultimately delete // the directory level storage & therefore the ConsoleSaveSplit instance, which needs to be around until all the sub files have completed saving. #if defined(_DURANGO) || defined(__ORBIS__) while(StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle ) { Sleep(10); StorageManager.Tick(); } #endif delete pSave; pMinecraft->progressRenderer->progressStage(IDS_PROGRESS_SAVING_TO_DISC); pClass->m_eSaveTransferState = eSaveTransfer_Succeeded; } break; case eSaveTransfer_Succeeded: { // if we've arrived here, the save has been created successfully pClass->m_iState=e_SavesRepopulate; pClass->updateTooltips(); UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; app.getRemoteStorage()->waitForStorageManagerIdle(); // wait for everything to complete before we hand control back to the player ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, IDS_SAVE_TRANSFER_DOWNLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass); pClass->m_eSaveTransferState = eSaveTransfer_Finished; } break; case eSaveTransfer_Cancelled: // this is no longer used { assert(0); //pClass->m_eSaveTransferState = eSaveTransfer_Idle; } break; case eSaveTransfer_Error: { if(bSaveFileCreated) { if(pClass->m_saveTransferDownloadCancelled) { WCHAR wcTemp[256]; swprintf(wcTemp,256, app.GetString(IDS_CANCEL)); // MGH - should change this string to "cancelling download" m_wstrStageText=wcTemp; pMinecraft->progressRenderer->progressStage( m_wstrStageText ); pMinecraft->progressRenderer->progressStage( m_wstrStageText ); } // if the save file has already been created we have to delete it again if there's been an error PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); int saveInfoIndex = -1; for(int i=0;iiSaveC;i++) { if(strcmp(pSaveDetails->SaveInfoA[i].UTF8SaveFilename, pClass->m_downloadedUniqueFilename) == 0) { //found it saveInfoIndex = i; } } if(saveInfoIndex == -1) { app.DebugPrintf("eSaveTransfer_Error failed - couldn't find save\n"); assert(0); pClass->m_eSaveTransferState = eSaveTransfer_ErrorMesssage; } else { // delete the save file app.getRemoteStorage()->waitForStorageManagerIdle(); C4JStorage::ESaveGameState eDeleteStatus = StorageManager.DeleteSaveData(&pSaveDetails->SaveInfoA[saveInfoIndex],UIScene_LoadOrJoinMenu::CrossSaveDeleteOnErrorReturned,pClass); if(eDeleteStatus == C4JStorage::ESaveGame_Delete) { pClass->m_eSaveTransferState = eSaveTransfer_ErrorDeletingSave; } else { app.DebugPrintf("StorageManager.DeleteSaveData failed!!\n"); pClass->m_eSaveTransferState = eSaveTransfer_ErrorMesssage; } } } else { pClass->m_eSaveTransferState = eSaveTransfer_ErrorMesssage; } } break; case eSaveTransfer_ErrorDeletingSave: break; case eSaveTransfer_ErrorMesssage: { app.getRemoteStorage()->waitForStorageManagerIdle(); // wait for everything to complete before we hand control back to the player if(pClass->m_saveTransferDownloadCancelled) { pClass->m_eSaveTransferState = eSaveTransfer_Idle; } else { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; UINT errorMessage = IDS_SAVE_TRANSFER_DOWNLOADFAILED; if(!ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad())) { errorMessage = IDS_ERROR_NETWORK; // show "A network error has occurred." #ifdef __ORBIS__ if(!ProfileManager.isSignedInPSN(ProfileManager.GetPrimaryPad())) { errorMessage = IDS_PRO_NOTONLINE_TEXT; // show "not signed into PSN" } #endif #ifdef __VITA__ if(!ProfileManager.IsSignedInPSN(ProfileManager.GetPrimaryPad())) { errorMessage = IDS_PRO_NOTONLINE_TEXT; // show "not signed into PSN" } #endif } ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD, errorMessage, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveFinishedCallback,pClass); pClass->m_eSaveTransferState = eSaveTransfer_Finished; } if(bSaveFileCreated) // save file has been created, then deleted. pClass->m_iState=e_SavesRepopulateAfterDelete; else pClass->m_iState=e_SavesRepopulate; pClass->updateTooltips(); } break; case eSaveTransfer_Finished: { } // waiting to dismiss the dialog break; } Sleep(50); } m_bSaveTransferRunning = false; #ifdef __PS3__ StorageManager.SetSaveTransferInProgress(false); #endif return 0; } void UIScene_LoadOrJoinMenu::SaveTransferReturned(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; if(s == SonyRemoteStorage::e_getDataSucceeded) { pClass->m_eSaveTransferState = eSaveTransfer_FileDataRetrieved; } else { pClass->m_eSaveTransferState = eSaveTransfer_Error; app.DebugPrintf("SaveTransferReturned failed with error code : 0x%08x\n", error_code); } } ConsoleSaveFile* UIScene_LoadOrJoinMenu::SonyCrossSaveConvert() { return NULL; } void UIScene_LoadOrJoinMenu::CancelSaveTransferCallback(LPVOID lpParam) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; pClass->m_saveTransferDownloadCancelled = true; ui.SetTooltips( DEFAULT_XUI_MENU_USER, -1, -1, -1, -1,-1,-1,-1,-1); // MGH - added - remove the "cancel" tooltip, so the player knows it's underway (really needs a "cancelling" message) } #endif #ifdef SONY_REMOTE_STORAGE_UPLOAD void UIScene_LoadOrJoinMenu::LaunchSaveUpload() { LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &UIScene_LoadOrJoinMenu::UploadSonyCrossSaveThreadProc; loadingParams->lpParam = (LPVOID)this; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; completionData->bShowLogo=TRUE; completionData->type = e_ProgressCompletion_NavigateBackToScene; completionData->iPad = DEFAULT_XUI_MENU_USER; loadingParams->completionData = completionData; // 4J-PB - Waiting for Sony to fix canceling a save upload loadingParams->cancelFunc=&UIScene_LoadOrJoinMenu::CancelSaveUploadCallback; loadingParams->m_cancelFuncParam = this; loadingParams->cancelText=IDS_TOOLTIPS_CANCEL; ui.NavigateToScene(m_iPad,eUIScene_FullscreenProgress, loadingParams); } int UIScene_LoadOrJoinMenu::CrossSaveUploadFinishedCallback(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) pParam; pClass->m_eSaveUploadState = eSaveUpload_Idle; return 0; } int UIScene_LoadOrJoinMenu::UploadSonyCrossSaveThreadProc( LPVOID lpParameter ) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParameter; pClass->m_saveTransferUploadCancelled = false; bool bAbortCalled = false; Minecraft *pMinecraft=Minecraft::GetInstance(); // get the save file size pMinecraft->progressRenderer->progressStagePercentage(0); pMinecraft->progressRenderer->progressStart(IDS_TOOLTIPS_SAVETRANSFER_UPLOAD); pMinecraft->progressRenderer->progressStage( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD ); PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); int idx = pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC; bool bSettingOK = app.getRemoteStorage()->setSaveData(&pSaveDetails->SaveInfoA[idx], SaveUploadReturned, pClass); if(bSettingOK) { pClass->m_eSaveUploadState = eSaveUpload_UploadingFileData; pMinecraft->progressRenderer->progressStagePercentage(0); } else { pClass->m_eSaveUploadState = eSaveUpload_Error; } while(pClass->m_eSaveUploadState!=eSaveUpload_Idle) { switch(pClass->m_eSaveUploadState) { case eSaveUpload_Idle: break; case eSaveUpload_UploadingFileData: { WCHAR wcTemp[256]; int dataProgress = app.getRemoteStorage()->getDataProgress(); pMinecraft->progressRenderer->progressStagePercentage(dataProgress); //swprintf(wcTemp, 256, L"Uploading data : %d", dataProgress);//app.GetString(IDS_SAVETRANSFER_STAGE_GET_DATA),0,pClass->m_ulFileSize); swprintf(wcTemp,256, app.GetString(IDS_SAVETRANSFER_STAGE_PUT_DATA),dataProgress); m_wstrStageText=wcTemp; pMinecraft->progressRenderer->progressStage( m_wstrStageText ); // 4J-PB - Waiting for Sony to fix canceling a save upload if(pClass->m_saveTransferUploadCancelled && bAbortCalled == false) { // we only really want to be able to cancel during the download of data, if it's taking a long time app.getRemoteStorage()->abort(); bAbortCalled = true; } } break; case eSaveUpload_FileDataUploaded: { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADCOMPLETE, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass); pClass->m_eSaveUploadState = esaveUpload_Finished; } break; case eSaveUpload_Cancelled: // this is no longer used assert(0);// pClass->m_eSaveUploadState = eSaveUpload_Idle; break; case eSaveUpload_Error: { if(pClass->m_saveTransferUploadCancelled) { pClass->m_eSaveUploadState = eSaveUpload_Idle; } else { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestErrorMessage( IDS_TOOLTIPS_SAVETRANSFER_UPLOAD, IDS_SAVE_TRANSFER_UPLOADFAILED, uiIDA,1,ProfileManager.GetPrimaryPad(),CrossSaveUploadFinishedCallback,pClass); pClass->m_eSaveUploadState = esaveUpload_Finished; } } break; case esaveUpload_Finished: // waiting for dialog to be dismissed break; } Sleep(50); } return 0; } void UIScene_LoadOrJoinMenu::SaveUploadReturned(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; if(pClass->m_saveTransferUploadCancelled) { UINT uiIDA[1] = { IDS_CONFIRM_OK }; ui.RequestErrorMessage( IDS_CANCEL_UPLOAD_TITLE, IDS_CANCEL_UPLOAD_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(), CrossSaveUploadFinishedCallback, pClass ); pClass->m_eSaveUploadState=esaveUpload_Finished; } else { if(s == SonyRemoteStorage::e_setDataSucceeded) pClass->m_eSaveUploadState = eSaveUpload_FileDataUploaded; else if ( !pClass->m_saveTransferUploadCancelled ) pClass->m_eSaveUploadState = eSaveUpload_Error; } } void UIScene_LoadOrJoinMenu::CancelSaveUploadCallback(LPVOID lpParam) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu *) lpParam; pClass->m_saveTransferUploadCancelled = true; app.DebugPrintf("m_saveTransferUploadCancelled = true\n"); ui.SetTooltips( DEFAULT_XUI_MENU_USER, -1, -1, -1, -1,-1,-1,-1,-1); // MGH - added - remove the "cancel" tooltip, so the player knows it's underway (really needs a "cancelling" message) pClass->m_bIgnoreInput = true; } int UIScene_LoadOrJoinMenu::SaveTransferDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; // results switched for this dialog if(result==C4JStorage::EMessage_ResultAccept) { // upload the save pClass->LaunchSaveUpload(); pClass->m_bIgnoreInput=false; } else { pClass->m_bIgnoreInput=false; } return 0; } #endif // SONY_REMOTE_STORAGE_UPLOAD #if defined _XBOX_ONE void UIScene_LoadOrJoinMenu::LaunchSaveTransfer() { SaveTransferStateContainer *stateContainer = new SaveTransferStateContainer(); stateContainer->m_iProgress = 0; stateContainer->m_bSaveTransferInProgress = false; stateContainer->m_bSaveTransferCancelled = false; stateContainer->m_iPad = m_iPad; stateContainer->m_eSaveTransferState = C4JStorage::eSaveTransfer_Idle; stateContainer->m_pClass = this; LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc; loadingParams->lpParam = (LPVOID)stateContainer; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; completionData->bShowLogo=TRUE; completionData->type = e_ProgressCompletion_NavigateBackToScene; completionData->iPad = DEFAULT_XUI_MENU_USER; completionData->bRequiresUserAction=TRUE; loadingParams->completionData = completionData; loadingParams->cancelFunc=&UIScene_LoadOrJoinMenu::CancelSaveTransferCallback; loadingParams->m_cancelFuncParam=stateContainer; loadingParams->cancelText=IDS_TOOLTIPS_CANCEL; ui.NavigateToScene(m_iPad,eUIScene_FullscreenProgress, loadingParams); } int UIScene_LoadOrJoinMenu::DownloadXbox360SaveThreadProc( LPVOID lpParameter ) { Compression::UseDefaultThreadStorage(); SaveTransferStateContainer *pStateContainer = (SaveTransferStateContainer *) lpParameter; Minecraft *pMinecraft=Minecraft::GetInstance(); ConsoleSaveFile* pSave = NULL; while(StorageManager.SaveTransferClearState()!=C4JStorage::eSaveTransfer_Idle) { Sleep(5); } pStateContainer->m_bSaveTransferInProgress=true; UIScene_LoadOrJoinMenu::s_eSaveTransferFile = eSaveTransferFile_Marker; RequestFileSize( pStateContainer, L"completemarker" ); while((pStateContainer->m_eSaveTransferState!=C4JStorage::eSaveTransfer_Idle) && pStateContainer->m_bSaveTransferInProgress && !pStateContainer->m_bSaveTransferCancelled) { switch(pStateContainer->m_eSaveTransferState) { case C4JStorage::eSaveTransfer_Idle: break; case C4JStorage::eSaveTransfer_FileSizeRetrieved: switch(UIScene_LoadOrJoinMenu::s_eSaveTransferFile) { case eSaveTransferFile_Marker: if(UIScene_LoadOrJoinMenu::s_ulFileSize == 0) { pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_NONE_FOUND); pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Idle; } else { RequestFileData( pStateContainer, L"completemarker" ); } break; case eSaveTransferFile_Metadata: RequestFileData( pStateContainer, L"metadata" ); break; case eSaveTransferFile_SaveData: RequestFileData( pStateContainer, L"savedata" ); break; }; break; case C4JStorage::eSaveTransfer_GettingFileData: break; case C4JStorage::eSaveTransfer_FileDataRetrieved: switch(UIScene_LoadOrJoinMenu::s_eSaveTransferFile) { case eSaveTransferFile_Marker: // MGH - the marker file now contains the save file version number // if the version is higher than we handle, cancel the download. if(UIScene_LoadOrJoinMenu::s_transferData[0] > SAVE_FILE_VERSION_NUMBER) { pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_NONE_FOUND); pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Idle; } else { UIScene_LoadOrJoinMenu::s_eSaveTransferFile = eSaveTransferFile_Metadata; RequestFileSize( pStateContainer, L"metadata" ); } break; case eSaveTransferFile_Metadata: { ByteArrayInputStream bais(UIScene_LoadOrJoinMenu::s_transferData); DataInputStream dis(&bais); wstring saveTitle = dis.readUTF(); StorageManager.SetSaveTitle(saveTitle.c_str()); wstring saveUniqueName = dis.readUTF(); // 4J Stu - Don't set this any more. We added it so that we could share the ban list data for this save // However if the player downloads the same save multiple times, it will overwrite the previous version // with that filname, and they could have made changes to it. //StorageManager.SetSaveUniqueFilename((wchar_t *)saveUniqueName.c_str()); int thumbnailSize = dis.readInt(); if(thumbnailSize > 0) { byteArray ba(thumbnailSize); dis.readFully(ba); // retrieve the seed value from the image metadata, we need to change to host options, then set it back again bool bHostOptionsRead = false; unsigned int uiHostOptions = 0; DWORD dwTexturePack; __int64 seedVal; char szSeed[50]; ZeroMemory(szSeed,50); app.GetImageTextData(ba.data,ba.length,(unsigned char *)&szSeed,uiHostOptions,bHostOptionsRead,dwTexturePack); sscanf_s(szSeed, "%I64d", &seedVal); app.SetGameHostOption(uiHostOptions, eGameHostOption_WorldSize, e_worldSize_Classic); // force the classic world size on, otherwise it's unknown and we can't expand BYTE bTextMetadata[88]; ZeroMemory(bTextMetadata,88); int iTextMetadataBytes = app.CreateImageTextData(bTextMetadata, seedVal, true, uiHostOptions, dwTexturePack); // set the icon and save image StorageManager.SetSaveImages(ba.data, ba.length, NULL, 0, bTextMetadata, iTextMetadataBytes); delete ba.data; } UIScene_LoadOrJoinMenu::s_transferData = byteArray(); UIScene_LoadOrJoinMenu::s_eSaveTransferFile = eSaveTransferFile_SaveData; RequestFileSize( pStateContainer, L"savedata" ); } break; case eSaveTransferFile_SaveData: { #ifdef SPLIT_SAVES if(!pStateContainer->m_bSaveTransferCancelled) { ConsoleSaveFileOriginal oldFormatSave( L"Temp name", UIScene_LoadOrJoinMenu::s_transferData.data, UIScene_LoadOrJoinMenu::s_transferData.length, false, SAVE_FILE_PLATFORM_X360 ); pSave = new ConsoleSaveFileSplit( &oldFormatSave, false, pMinecraft->progressRenderer ); pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING); if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false); } pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Saving; #else pSave = new ConsoleSaveFileOriginal( wSaveName, m_transferData.data, m_transferData.length, false, SAVE_FILE_PLATFORM_X360 ); pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Converting; #endif delete UIScene_LoadOrJoinMenu::s_transferData.data; UIScene_LoadOrJoinMenu::s_transferData = byteArray(); } break; }; pStateContainer->m_iProgress=0; break; case C4JStorage::eSaveTransfer_Converting: #if 0 pSave->ConvertToLocalPlatform(); pMinecraft->progressRenderer->progressStage(IDS_SAVETRANSFER_STAGE_SAVING); if(!pStateContainer->m_bSaveTransferCancelled) pSave->Flush(false,false); pStateContainer->m_iProgress+=1; if(pStateContainer->m_iProgress==101) { pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Saving; pStateContainer->m_iProgress=0; break; } pMinecraft->progressRenderer->progressStagePercentage(pStateContainer->m_iProgress); #endif break; case C4JStorage::eSaveTransfer_Saving: // On Durango/Orbis, we need to wait for all the asynchronous saving processes to complete before destroying the levels, as that will ultimately delete // the directory level storage & therefore the ConsoleSaveSplit instance, which needs to be around until all the sub files have completed saving. #if defined(_DURANGO) || defined(__ORBIS__) pMinecraft->progressRenderer->progressStage(IDS_PROGRESS_SAVING_TO_DISC); while(StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle ) { Sleep(10); // 4J Stu - DO NOT tick this here. The main thread should be the only place ticking the StorageManager. You WILL get crashes. //StorageManager.Tick(); } #endif delete pSave; #ifdef _XBOX_ONE pMinecraft->progressRenderer->progressStage(IDS_SAVE_TRANSFER_DOWNLOAD_AND_CONVERT_COMPLETE); #endif pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Idle; // wipe the list and repopulate it if(!pStateContainer->m_bSaveTransferCancelled) pStateContainer->m_pClass->m_iState=e_SavesRepopulateAfterTransferDownload; //pClass->m_iProgress+=1; //if(pClass->m_iProgress==101) //{ // pClass->m_iProgress=0; // pClass->m_eSaveTransferState=C4JStorage::eSaveTransfer_Idle; // pMinecraft->progressRenderer->progressStage( IDS_SAVE_TRANSFER_DOWNLOAD_AND_CONVERT_COMPLETE ); // break; //} //pMinecraft->progressRenderer->progressStagePercentage(pClass->m_iProgress); break; } Sleep(50); } if(pStateContainer->m_bSaveTransferCancelled) { WCHAR wcTemp[256]; pStateContainer->m_bSaveTransferCancelled=false; swprintf(wcTemp,app.GetString(IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLED)); m_wstrStageText=wcTemp; pMinecraft->progressRenderer->progressStage( m_wstrStageText ); } pStateContainer->m_eSaveTransferState=C4JStorage::eSaveTransfer_Idle; pStateContainer->m_bSaveTransferInProgress=false; delete pStateContainer; return 0; } void UIScene_LoadOrJoinMenu::RequestFileSize( SaveTransferStateContainer *pClass, wchar_t *filename ) { Minecraft *pMinecraft=Minecraft::GetInstance(); // get the save file size pMinecraft->progressRenderer->progressStart(IDS_SAVETRANSFER_TITLE_GET); pMinecraft->progressRenderer->progressStage( IDS_SAVETRANSFER_STAGE_GET_DETAILS ); #ifdef _DEBUG_MENUS_ENABLED if(app.GetLoadSavesFromFolderEnabled()) { ZeroMemory(&m_debugTransferDetails, sizeof(C4JStorage::SAVETRANSFER_FILE_DETAILS) ); File targetFile( wstring(L"FakeTMSPP\\").append(filename) ); if(targetFile.exists()) m_debugTransferDetails.ulFileLen = targetFile.length(); SaveTransferReturned(pClass,&m_debugTransferDetails); } else #endif { do { pMinecraft->progressRenderer->progressStart(IDS_SAVETRANSFER_TITLE_GET); pMinecraft->progressRenderer->progressStage( IDS_SAVETRANSFER_STAGE_GET_DETAILS ); Sleep(1); pClass->m_eSaveTransferState=StorageManager.SaveTransferGetDetails(pClass->m_iPad,C4JStorage::eGlobalStorage_TitleUser,filename,&UIScene_LoadOrJoinMenu::SaveTransferReturned,pClass); } while(pClass->m_eSaveTransferState == C4JStorage::eSaveTransfer_Busy && !pClass->m_bSaveTransferCancelled ); } } void UIScene_LoadOrJoinMenu::RequestFileData( SaveTransferStateContainer *pClass, wchar_t *filename ) { Minecraft *pMinecraft=Minecraft::GetInstance(); WCHAR wcTemp[256]; pMinecraft->progressRenderer->progressStagePercentage(0); swprintf(wcTemp,app.GetString(IDS_SAVETRANSFER_STAGE_GET_DATA),0,UIScene_LoadOrJoinMenu::s_ulFileSize); m_wstrStageText=wcTemp; pMinecraft->progressRenderer->progressStage( m_wstrStageText ); #ifdef _DEBUG_MENUS_ENABLED if(app.GetLoadSavesFromFolderEnabled()) { File targetFile( wstring(L"FakeTMSPP\\").append(filename) ); if(targetFile.exists()) { HANDLE hSaveFile = CreateFile( targetFile.getPath().c_str(), GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_FLAG_RANDOM_ACCESS, NULL); m_debugTransferDetails.pbData = new BYTE[m_debugTransferDetails.ulFileLen]; DWORD numberOfBytesRead = 0; ReadFile( hSaveFile,m_debugTransferDetails.pbData,m_debugTransferDetails.ulFileLen,&numberOfBytesRead,NULL); assert(numberOfBytesRead == m_debugTransferDetails.ulFileLen); CloseHandle(hSaveFile); SaveTransferReturned(pClass,&m_debugTransferDetails); } } else #endif { do { pMinecraft->progressRenderer->progressStart(IDS_SAVETRANSFER_TITLE_GET); pMinecraft->progressRenderer->progressStage( -1 ); Sleep(1); pClass->m_eSaveTransferState=StorageManager.SaveTransferGetData(pClass->m_iPad,C4JStorage::eGlobalStorage_TitleUser,filename,&UIScene_LoadOrJoinMenu::SaveTransferReturned,&UIScene_LoadOrJoinMenu::SaveTransferUpdateProgress,pClass,pClass); } while(pClass->m_eSaveTransferState == C4JStorage::eSaveTransfer_Busy && !pClass->m_bSaveTransferCancelled ); } } int UIScene_LoadOrJoinMenu::SaveTransferReturned(LPVOID lpParam,C4JStorage::SAVETRANSFER_FILE_DETAILS *pSaveTransferDetails) { SaveTransferStateContainer* pClass = (SaveTransferStateContainer *) lpParam; app.DebugPrintf("Save Transfer - size is %d\n",pSaveTransferDetails->ulFileLen); // if the file data is null, then assume this is the file size retrieval if(pSaveTransferDetails->pbData==NULL) { pClass->m_eSaveTransferState=C4JStorage::eSaveTransfer_FileSizeRetrieved; UIScene_LoadOrJoinMenu::s_ulFileSize=pSaveTransferDetails->ulFileLen; } else { delete UIScene_LoadOrJoinMenu::s_transferData.data; UIScene_LoadOrJoinMenu::s_transferData = byteArray(pSaveTransferDetails->pbData, UIScene_LoadOrJoinMenu::s_ulFileSize); pClass->m_eSaveTransferState=C4JStorage::eSaveTransfer_FileDataRetrieved; } return 0; } int UIScene_LoadOrJoinMenu::SaveTransferUpdateProgress(LPVOID lpParam,unsigned long ulBytesReceived) { WCHAR wcTemp[256]; SaveTransferStateContainer* pClass = (SaveTransferStateContainer *) lpParam; Minecraft *pMinecraft=Minecraft::GetInstance(); if(pClass->m_bSaveTransferCancelled) // was cancelled { pMinecraft->progressRenderer->progressStage(IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLING); swprintf(wcTemp,app.GetString(IDS_SAVE_TRANSFER_DOWNLOAD_CANCELLING)); m_wstrStageText=wcTemp; pMinecraft->progressRenderer->progressStage( m_wstrStageText ); } else { unsigned int uiProgress=(unsigned int)(((float)ulBytesReceived/float(UIScene_LoadOrJoinMenu::s_ulFileSize))*100.0f); pMinecraft->progressRenderer->progressStagePercentage(uiProgress); swprintf(wcTemp,app.GetString(IDS_SAVETRANSFER_STAGE_GET_DATA),((float)(ulBytesReceived))/1024000.0f,((float)UIScene_LoadOrJoinMenu::s_ulFileSize)/1024000.0f); m_wstrStageText=wcTemp; pMinecraft->progressRenderer->progressStage( m_wstrStageText ); } return 0; } void UIScene_LoadOrJoinMenu::CancelSaveTransferCallback(LPVOID lpParam) { SaveTransferStateContainer* pClass = (SaveTransferStateContainer *) lpParam; if(!pClass->m_bSaveTransferCancelled) { StorageManager.CancelSaveTransfer(UIScene_LoadOrJoinMenu::CancelSaveTransferCompleteCallback,pClass); pClass->m_bSaveTransferCancelled=true; } //pClass->m_bSaveTransferInProgress=false; } int UIScene_LoadOrJoinMenu::CancelSaveTransferCompleteCallback(LPVOID lpParam) { SaveTransferStateContainer* pClass = (SaveTransferStateContainer *) lpParam; // change the state to idle to get the download thread to terminate pClass->m_eSaveTransferState=C4JStorage::eSaveTransfer_Idle; return 0; } int UIScene_LoadOrJoinMenu::NeedSyncMessageReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu *pClass = (UIScene_LoadOrJoinMenu *)pParam; LoadMenuInitData *params = (LoadMenuInitData *)pParam; if( result == C4JStorage::EMessage_ResultAccept ) { // navigate to the settings scene ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadMenu, pClass->m_loadMenuInitData); } else { delete pClass->m_loadMenuInitData; pClass->m_bIgnoreInput = false; } return 0; } #endif #ifdef _XBOX_ONE void UIScene_LoadOrJoinMenu::HandleDLCLicenseChange() { // may have installed Halloween on this menu app.StartInstallDLCProcess(m_iPad); } #endif #if defined _XBOX_ONE || defined __ORBIS__ int UIScene_LoadOrJoinMenu::CopySaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam; if(result==C4JStorage::EMessage_ResultAccept) { LoadingInputParams *loadingParams = new LoadingInputParams(); void *uniqueId = (LPVOID)pClass->GetCallbackUniqueId(); loadingParams->func = &UIScene_LoadOrJoinMenu::CopySaveThreadProc; loadingParams->lpParam = uniqueId; loadingParams->waitForThreadToDelete = true; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; completionData->bShowLogo=TRUE; completionData->type = e_ProgressCompletion_NavigateBackToScene; completionData->iPad = DEFAULT_XUI_MENU_USER; loadingParams->completionData = completionData; loadingParams->cancelFunc=&UIScene_LoadOrJoinMenu::CancelCopySaveCallback; loadingParams->m_cancelFuncParam=uniqueId; loadingParams->cancelText=IDS_TOOLTIPS_CANCEL; ui.NavigateToScene(iPad,eUIScene_FullscreenProgress, loadingParams); } else { pClass->m_bIgnoreInput=false; } return 0; } int UIScene_LoadOrJoinMenu::CopySaveThreadProc( LPVOID lpParameter ) { Minecraft *pMinecraft=Minecraft::GetInstance(); pMinecraft->progressRenderer->progressStart(IDS_PROGRESS_COPYING_SAVE); pMinecraft->progressRenderer->progressStage( -1 ); ui.EnterCallbackIdCriticalSection(); UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)ui.GetSceneFromCallbackId((size_t)lpParameter); if( pClass ) { pClass->m_bCopying = true; pClass->m_bCopyingCancelled = false; ui.LeaveCallbackIdCriticalSection(); // Copy save data takes two callbacks - one for completion, and one for progress. The progress callback also lets us cancel the operation, if we return false. StorageManager.CopySaveData(&pClass->m_pSaveDetails->SaveInfoA[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC],UIScene_LoadOrJoinMenu::CopySaveDataReturned,UIScene_LoadOrJoinMenu::CopySaveDataProgress,lpParameter); bool bContinue = true; do { Sleep(100); ui.EnterCallbackIdCriticalSection(); pClass = (UIScene_LoadOrJoinMenu*)ui.GetSceneFromCallbackId((size_t)lpParameter); if( pClass ) { bContinue = pClass->m_bCopying; } else { bContinue = false; } ui.LeaveCallbackIdCriticalSection(); } while( bContinue ); } else { ui.LeaveCallbackIdCriticalSection(); } return 0; } int UIScene_LoadOrJoinMenu::CopySaveDataReturned(LPVOID lpParam, bool success, C4JStorage::ESaveGameState stat) { ui.EnterCallbackIdCriticalSection(); UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)ui.GetSceneFromCallbackId((size_t)lpParam); if(pClass) { if(success) { pClass->m_bCopying = false; // wipe the list and repopulate it pClass->m_iState=e_SavesRepopulateAfterDelete; ui.LeaveCallbackIdCriticalSection(); } else { #ifdef __ORBIS__ UINT uiIDA[1]; // you cancelled the save on exit after choosing exit and save? You go back to the Exit choices then. uiIDA[0]=IDS_OK; if( stat == C4JStorage::ESaveGame_CopyCompleteFailLocalStorage ) { ui.LeaveCallbackIdCriticalSection(); ui.RequestErrorMessage(IDS_COPYSAVE_FAILED_TITLE, IDS_COPYSAVE_FAILED_LOCAL, uiIDA, 1, ProfileManager.GetPrimaryPad(), CopySaveErrorDialogFinishedCallback, lpParam); } else if( stat == C4JStorage::ESaveGame_CopyCompleteFailQuota ) { ui.LeaveCallbackIdCriticalSection(); ui.RequestErrorMessage(IDS_COPYSAVE_FAILED_TITLE, IDS_COPYSAVE_FAILED_QUOTA, uiIDA, 1, ProfileManager.GetPrimaryPad(), CopySaveErrorDialogFinishedCallback, lpParam); } else { pClass->m_bCopying = false; ui.LeaveCallbackIdCriticalSection(); } #else pClass->m_bCopying = false; ui.LeaveCallbackIdCriticalSection(); #endif } } else { ui.LeaveCallbackIdCriticalSection(); } return 0; } bool UIScene_LoadOrJoinMenu::CopySaveDataProgress(LPVOID lpParam, int percent) { bool bContinue = false; ui.EnterCallbackIdCriticalSection(); UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)ui.GetSceneFromCallbackId((size_t)lpParam); if( pClass ) { bContinue = !pClass->m_bCopyingCancelled; } ui.LeaveCallbackIdCriticalSection(); Minecraft *pMinecraft=Minecraft::GetInstance(); pMinecraft->progressRenderer->progressStagePercentage(percent); return bContinue; } void UIScene_LoadOrJoinMenu::CancelCopySaveCallback(LPVOID lpParam) { ui.EnterCallbackIdCriticalSection(); UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)ui.GetSceneFromCallbackId((size_t)lpParam); if( pClass ) { pClass->m_bCopyingCancelled = true; } ui.LeaveCallbackIdCriticalSection(); } int UIScene_LoadOrJoinMenu::CopySaveErrorDialogFinishedCallback(void *pParam,int iPad,C4JStorage::EMessageResult result) { ui.EnterCallbackIdCriticalSection(); UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)ui.GetSceneFromCallbackId((size_t)pParam); if( pClass ) { pClass->m_bCopying = false; } ui.LeaveCallbackIdCriticalSection(); return 0; } #endif // _XBOX_ONE