#pragma once #ifdef _DEBUG_MENUS_ENABLED #include "UIScene.h" #include "..\..\Common\GameRules\ConsoleSchematicFile.h" class UIScene_DebugCreateSchematic : public UIScene { private: enum eControls { eControl_Name, eControl_StartX, eControl_StartY, eControl_StartZ, eControl_EndX, eControl_EndY, eControl_EndZ, eControl_SaveMobs, eControl_UseCompression, eControl_Create, }; eControls m_keyboardCallbackControl; ConsoleSchematicFile::XboxSchematicInitParam *m_data; public: UIScene_DebugCreateSchematic(int iPad, void *initData, UILayer *parentLayer); virtual EUIScene getSceneType() { return eUIScene_DebugCreateSchematic;} protected: UIControl_TextInput m_textInputStartX, m_textInputStartY, m_textInputStartZ, m_textInputEndX, m_textInputEndY, m_textInputEndZ, m_textInputName; UIControl_CheckBox m_checkboxSaveMobs, m_checkboxUseCompression; UIControl_Button m_buttonCreate; UIControl_Label m_labelStartX, m_labelStartY, m_labelStartZ, m_labelEndX, m_labelEndY, m_labelEndZ, m_labelTitle; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT( m_textInputStartX, "StartX") UI_MAP_ELEMENT( m_textInputStartY, "StartY") UI_MAP_ELEMENT( m_textInputStartZ, "StartZ") UI_MAP_ELEMENT( m_textInputEndX, "EndX") UI_MAP_ELEMENT( m_textInputEndY, "EndY") UI_MAP_ELEMENT( m_textInputEndZ, "EndZ") UI_MAP_ELEMENT( m_textInputName, "Name") UI_MAP_ELEMENT( m_checkboxSaveMobs, "SaveMobs") UI_MAP_ELEMENT( m_checkboxUseCompression, "UseCompression") UI_MAP_ELEMENT( m_buttonCreate, "Create") UI_MAP_ELEMENT( m_labelStartX, "LabelStartX") UI_MAP_ELEMENT( m_labelStartY, "LabelStartY") UI_MAP_ELEMENT( m_labelStartZ, "LabelStartZ") UI_MAP_ELEMENT( m_labelEndX, "LabelEndX") UI_MAP_ELEMENT( m_labelEndY, "LabelEndY") UI_MAP_ELEMENT( m_labelEndZ, "LabelEndZ") UI_MAP_ELEMENT( m_labelTitle, "LabelTitle") UI_END_MAP_ELEMENTS_AND_NAMES() virtual wstring getMoviePath(); #ifdef _WINDOWS64 virtual void getDirectEditInputs(vector &inputs); virtual void onDirectEditFinished(UIControl_TextInput *input, UIControl_TextInput::EDirectEditResult result); virtual bool handleMouseClick(F32 x, F32 y); #endif public: virtual void tick(); // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); protected: void handlePress(F64 controlId, F64 childId); virtual void handleCheckboxToggled(F64 controlId, bool selected); private: UIControl_TextInput* getTextInputForControl(eControls ctrl); static int KeyboardCompleteCallback(LPVOID lpParam,const bool bRes); }; #endif