#include "stdafx.h" #include "BlazeModel.h" #include "..\Minecraft.World\net.minecraft.world.entity.monster.h" #include "BlazeRenderer.h" ResourceLocation BlazeRenderer::BLAZE_LOCATION = ResourceLocation(TN_MOB_BLAZE); BlazeRenderer::BlazeRenderer() : MobRenderer(new BlazeModel(), 0.5f) { modelVersion = ((BlazeModel *) model)->modelVersion(); } void BlazeRenderer::render(shared_ptr _mob, double x, double y, double z, float rot, float a) { // 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr we have here - // do some casting around instead shared_ptr mob = dynamic_pointer_cast(_mob); int modelVersion = ((BlazeModel *) model)->modelVersion(); if (modelVersion != this->modelVersion) { this->modelVersion = modelVersion; model = new BlazeModel(); } MobRenderer::render(mob, x, y, z, rot, a); } ResourceLocation *BlazeRenderer::getTextureLocation(shared_ptr mob) { return &BLAZE_LOCATION; }