// Minecraft.cpp : Defines the entry point for the application. // #include "stdafx.h" #include #include #include #include #include "GameConfig\Minecraft.spa.h" #include "..\MinecraftServer.h" #include "..\LocalPlayer.h" #include "..\..\Minecraft.World\ItemInstance.h" #include "..\..\Minecraft.World\MapItem.h" #include "..\..\Minecraft.World\Recipes.h" #include "..\..\Minecraft.World\Recipy.h" #include "..\..\Minecraft.World\Language.h" #include "..\..\Minecraft.World\StringHelpers.h" #include "..\..\Minecraft.World\AABB.h" #include "..\..\Minecraft.World\Vec3.h" #include "..\..\Minecraft.World\Level.h" #include "..\..\Minecraft.World\net.minecraft.world.level.tile.h" #include "..\ClientConnection.h" #include "..\User.h" #include "..\..\Minecraft.World\Socket.h" #include "..\..\Minecraft.World\ThreadName.h" #include "..\..\Minecraft.Client\StatsCounter.h" #include "..\ConnectScreen.h" //#include "Social\SocialManager.h" //#include "Leaderboards\LeaderboardManager.h" //#include "XUI\XUI_Scene_Container.h" //#include "NetworkManager.h" #include "..\..\Minecraft.Client\Tesselator.h" #include "..\..\Minecraft.Client\Options.h" #include "Sentient\SentientManager.h" #include "..\..\Minecraft.World\IntCache.h" #include "..\Textures.h" #include "..\Settings.h" #include "Resource.h" #include "..\..\Minecraft.World\compression.h" #include "..\..\Minecraft.World\OldChunkStorage.h" #include "Network\WinsockNetLayer.h" #include "Xbox/resource.h" #ifdef _MSC_VER #pragma comment(lib, "legacy_stdio_definitions.lib") #endif HINSTANCE hMyInst; LRESULT CALLBACK DlgProc(HWND hWndDlg, UINT Msg, WPARAM wParam, LPARAM lParam); char chGlobalText[256]; uint16_t ui16GlobalText[256]; #define THEME_NAME "584111F70AAAAAAA" #define THEME_FILESIZE 2797568 //#define THREE_MB 3145728 // minimum save size (checking for this on a selected device) //#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device) //#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device) #define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device) //#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU #define NUM_PROFILE_VALUES 5 #define NUM_PROFILE_SETTINGS 4 DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]= { #ifdef _XBOX XPROFILE_OPTION_CONTROLLER_VIBRATION, XPROFILE_GAMER_YAXIS_INVERSION, XPROFILE_GAMER_CONTROL_SENSITIVITY, XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL, XPROFILE_TITLE_SPECIFIC1, #else 0,0,0,0,0 #endif }; //------------------------------------------------------------------------------------- // Time Since fAppTime is a float, we need to keep the quadword app time // as a LARGE_INTEGER so that we don't lose precision after running // for a long time. //------------------------------------------------------------------------------------- BOOL g_bWidescreen = TRUE; int g_iScreenWidth = 1920; int g_iScreenHeight = 1080; UINT g_ScreenWidth = 1920; UINT g_ScreenHeight = 1080; char g_Win64Username[17] = { 0 }; wchar_t g_Win64UsernameW[17] = { 0 }; // Fullscreen toggle state static bool g_isFullscreen = false; static WINDOWPLACEMENT g_wpPrev = { sizeof(g_wpPrev) }; struct Win64LaunchOptions { int screenMode; bool serverMode; }; static void CopyWideArgToAnsi(LPCWSTR source, char* dest, size_t destSize) { if (destSize == 0) return; dest[0] = 0; if (source == NULL) return; WideCharToMultiByte(CP_ACP, 0, source, -1, dest, (int)destSize, NULL, NULL); dest[destSize - 1] = 0; } static void ApplyScreenMode(int screenMode) { switch (screenMode) { case 1: g_iScreenWidth = 1280; g_iScreenHeight = 720; break; case 2: g_iScreenWidth = 640; g_iScreenHeight = 480; break; case 3: g_iScreenWidth = 720; g_iScreenHeight = 408; break; default: break; } } static Win64LaunchOptions ParseLaunchOptions() { Win64LaunchOptions options = {}; options.screenMode = 0; options.serverMode = false; g_Win64MultiplayerJoin = false; g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT; g_Win64DedicatedServer = false; g_Win64DedicatedServerPort = WIN64_NET_DEFAULT_PORT; g_Win64DedicatedServerBindIP[0] = 0; int argc = 0; LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc); if (argv == NULL) return options; if (argc > 1 && lstrlenW(argv[1]) == 1) { if (argv[1][0] >= L'1' && argv[1][0] <= L'3') options.screenMode = argv[1][0] - L'0'; } for (int i = 1; i < argc; ++i) { if (_wcsicmp(argv[i], L"-server") == 0) { options.serverMode = true; break; } } g_Win64DedicatedServer = options.serverMode; for (int i = 1; i < argc; ++i) { if (_wcsicmp(argv[i], L"-name") == 0 && (i + 1) < argc) { CopyWideArgToAnsi(argv[++i], g_Win64Username, sizeof(g_Win64Username)); } else if (_wcsicmp(argv[i], L"-ip") == 0 && (i + 1) < argc) { char ipBuf[256]; CopyWideArgToAnsi(argv[++i], ipBuf, sizeof(ipBuf)); if (options.serverMode) { strncpy_s(g_Win64DedicatedServerBindIP, sizeof(g_Win64DedicatedServerBindIP), ipBuf, _TRUNCATE); } else { strncpy_s(g_Win64MultiplayerIP, sizeof(g_Win64MultiplayerIP), ipBuf, _TRUNCATE); g_Win64MultiplayerJoin = true; } } else if (_wcsicmp(argv[i], L"-port") == 0 && (i + 1) < argc) { wchar_t* endPtr = NULL; long port = wcstol(argv[++i], &endPtr, 10); if (endPtr != argv[i] && *endPtr == 0 && port > 0 && port <= 65535) { if (options.serverMode) g_Win64DedicatedServerPort = (int)port; else g_Win64MultiplayerPort = (int)port; } } } LocalFree(argv); return options; } static BOOL WINAPI HeadlessServerCtrlHandler(DWORD ctrlType) { switch (ctrlType) { case CTRL_C_EVENT: case CTRL_BREAK_EVENT: case CTRL_CLOSE_EVENT: case CTRL_SHUTDOWN_EVENT: app.m_bShutdown = true; MinecraftServer::HaltServer(); return TRUE; default: return FALSE; } } static void SetupHeadlessServerConsole() { if (AllocConsole()) { FILE* stream = NULL; freopen_s(&stream, "CONIN$", "r", stdin); freopen_s(&stream, "CONOUT$", "w", stdout); freopen_s(&stream, "CONOUT$", "w", stderr); SetConsoleTitleA("Minecraft Server"); } SetConsoleCtrlHandler(HeadlessServerCtrlHandler, TRUE); } void DefineActions(void) { // The app needs to define the actions required, and the possible mappings for these // Split into Menu actions, and in-game actions InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP); InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN); } #if 0 HRESULT InitD3D( IDirect3DDevice9 **ppDevice, D3DPRESENT_PARAMETERS *pd3dPP ) { IDirect3D9 *pD3D; pD3D = Direct3DCreate9( D3D_SDK_VERSION ); // Set up the structure used to create the D3DDevice // Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing, // which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this // mode so don't need this functionality. ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) ); XVIDEO_MODE VideoMode; XGetVideoMode( &VideoMode ); g_bWidescreen = VideoMode.fIsWideScreen; pd3dPP->BackBufferWidth = 1280; pd3dPP->BackBufferHeight = 720; pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8; pd3dPP->BackBufferCount = 1; pd3dPP->EnableAutoDepthStencil = TRUE; pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8; pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD; pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; //pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX; //ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled // in the launcher/dashboard. if(g_bWidescreen) pd3dPP->Flags=0; else pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX; // Create the device. return pD3D->CreateDevice( 0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES, pd3dPP, ppDevice ); } #endif //#define MEMORY_TRACKING #ifdef MEMORY_TRACKING void ResetMem(); void DumpMem(); void MemPixStuff(); #else void MemSect(int sect) { } #endif HINSTANCE g_hInst = NULL; HWND g_hWnd = NULL; D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL; D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0; ID3D11Device* g_pd3dDevice = NULL; ID3D11DeviceContext* g_pImmediateContext = NULL; IDXGISwapChain* g_pSwapChain = NULL; ID3D11RenderTargetView* g_pRenderTargetView = NULL; ID3D11DepthStencilView* g_pDepthStencilView = NULL; ID3D11Texture2D* g_pDepthStencilBuffer = NULL; // // FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; // Keyboard/Mouse input handling case WM_KEYDOWN: if (!(lParam & 0x40000000)) // ignore auto-repeat KMInput.OnKeyDown(wParam); break; case WM_KEYUP: KMInput.OnKeyUp(wParam); break; case WM_SYSKEYDOWN: if (wParam == VK_MENU) // Alt key { if (!(lParam & 0x40000000)) KMInput.OnKeyDown(wParam); return 0; // prevent default Alt behavior } return DefWindowProc(hWnd, message, wParam, lParam); case WM_SYSKEYUP: if (wParam == VK_MENU) { KMInput.OnKeyUp(wParam); return 0; } return DefWindowProc(hWnd, message, wParam, lParam); case WM_INPUT: KMInput.OnRawMouseInput(lParam); break; case WM_LBUTTONDOWN: KMInput.OnMouseButton(0, true); break; case WM_LBUTTONUP: KMInput.OnMouseButton(0, false); break; case WM_RBUTTONDOWN: KMInput.OnMouseButton(1, true); break; case WM_RBUTTONUP: KMInput.OnMouseButton(1, false); break; case WM_MBUTTONDOWN: KMInput.OnMouseButton(2, true); break; case WM_MBUTTONUP: KMInput.OnMouseButton(2, false); break; case WM_MOUSEWHEEL: KMInput.OnMouseWheel(GET_WHEEL_DELTA_WPARAM(wParam)); break; case WM_MOUSEMOVE: KMInput.OnMouseMove(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)); break; case WM_ACTIVATE: if (LOWORD(wParam) == WA_INACTIVE) KMInput.SetCapture(false); break; case WM_SETFOCUS: { // Re-capture when window receives focus (e.g., after clicking on it) Minecraft *pMinecraft = Minecraft::GetInstance(); bool shouldCapture = pMinecraft && app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL; if (shouldCapture) KMInput.SetCapture(true); } break; case WM_KILLFOCUS: KMInput.SetCapture(false); KMInput.ClearAllState(); break; case WM_SETCURSOR: // Hide the OS cursor when an Iggy/Flash menu is displayed (it has its own Flash cursor) if (LOWORD(lParam) == HTCLIENT && !KMInput.IsCaptured() && ui.GetMenuDisplayed(0)) { SetCursor(NULL); return TRUE; } return DefWindowProc(hWnd, message, wParam, lParam); default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, "Minecraft"); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = "Minecraft"; wcex.lpszClassName = "MinecraftClass"; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_MINECRAFTWINDOWS)); return RegisterClassEx(&wcex); } // // FUNCTION: InitInstance(HINSTANCE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { g_hInst = hInstance; // Store instance handle in our global variable RECT wr = {0, 0, g_iScreenWidth, g_iScreenHeight}; // set the size, but not the position AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); // adjust the size g_hWnd = CreateWindow( "MinecraftClass", "Minecraft", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, wr.right - wr.left, // width of the window wr.bottom - wr.top, // height of the window NULL, NULL, hInstance, NULL); if (!g_hWnd) { return FALSE; } ShowWindow(g_hWnd, nCmdShow); UpdateWindow(g_hWnd); return TRUE; } // 4J Stu - These functions are referenced from the Windows Input library void ClearGlobalText() { // clear the global text memset(chGlobalText,0,256); memset(ui16GlobalText,0,512); } uint16_t *GetGlobalText() { //copy the ch text to ui16 char * pchBuffer=(char *)ui16GlobalText; for(int i=0;i<256;i++) { pchBuffer[i*2]=chGlobalText[i]; } return ui16GlobalText; } void SeedEditBox() { DialogBox(hMyInst, MAKEINTRESOURCE(IDD_SEED), g_hWnd, reinterpret_cast(DlgProc)); } //--------------------------------------------------------------------------- LRESULT CALLBACK DlgProc(HWND hWndDlg, UINT Msg, WPARAM wParam, LPARAM lParam) { switch(Msg) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: switch(wParam) { case IDOK: // Set the text GetDlgItemText(hWndDlg,IDC_EDIT,chGlobalText,256); EndDialog(hWndDlg, 0); return TRUE; } break; } return FALSE; } //-------------------------------------------------------------------------------------- // Create Direct3D device and swap chain //-------------------------------------------------------------------------------------- HRESULT InitDevice() { HRESULT hr = S_OK; RECT rc; GetClientRect( g_hWnd, &rc ); UINT width = rc.right - rc.left; UINT height = rc.bottom - rc.top; //app.DebugPrintf("width: %d, height: %d\n", width, height); width = g_iScreenWidth; height = g_iScreenHeight; app.DebugPrintf("width: %d, height: %d\n", width, height); UINT createDeviceFlags = 0; #ifdef _DEBUG createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif D3D_DRIVER_TYPE driverTypes[] = { D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP, D3D_DRIVER_TYPE_REFERENCE, }; UINT numDriverTypes = ARRAYSIZE( driverTypes ); D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, }; UINT numFeatureLevels = ARRAYSIZE( featureLevels ); DXGI_SWAP_CHAIN_DESC sd; ZeroMemory( &sd, sizeof( sd ) ); sd.BufferCount = 1; sd.BufferDesc.Width = width; sd.BufferDesc.Height = height; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; sd.OutputWindow = g_hWnd; sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.Windowed = TRUE; for( UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ ) { g_driverType = driverTypes[driverTypeIndex]; hr = D3D11CreateDeviceAndSwapChain( NULL, g_driverType, NULL, createDeviceFlags, featureLevels, numFeatureLevels, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext ); if( HRESULT_SUCCEEDED( hr ) ) break; } if( FAILED( hr ) ) return hr; // Create a render target view ID3D11Texture2D* pBackBuffer = NULL; hr = g_pSwapChain->GetBuffer( 0, __uuidof( ID3D11Texture2D ), ( LPVOID* )&pBackBuffer ); if( FAILED( hr ) ) return hr; // Create a depth stencil buffer D3D11_TEXTURE2D_DESC descDepth; ZeroMemory(&descDepth, sizeof(descDepth)); descDepth.Width = width; descDepth.Height = height; descDepth.MipLevels = 1; descDepth.ArraySize = 1; descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; descDepth.SampleDesc.Count = 1; descDepth.SampleDesc.Quality = 0; descDepth.Usage = D3D11_USAGE_DEFAULT; descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL; descDepth.CPUAccessFlags = 0; descDepth.MiscFlags = 0; hr = g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer); D3D11_DEPTH_STENCIL_VIEW_DESC descDSView; ZeroMemory(&descDSView, sizeof(descDSView)); descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; descDSView.Texture2D.MipSlice = 0; hr = g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView); hr = g_pd3dDevice->CreateRenderTargetView( pBackBuffer, NULL, &g_pRenderTargetView ); pBackBuffer->Release(); if( FAILED( hr ) ) return hr; g_pImmediateContext->OMSetRenderTargets( 1, &g_pRenderTargetView, g_pDepthStencilView ); // Setup the viewport D3D11_VIEWPORT vp; vp.Width = (FLOAT)width; vp.Height = (FLOAT)height; vp.MinDepth = 0.0f; vp.MaxDepth = 1.0f; vp.TopLeftX = 0; vp.TopLeftY = 0; g_pImmediateContext->RSSetViewports( 1, &vp ); RenderManager.Initialise(g_pd3dDevice, g_pSwapChain); return S_OK; } //-------------------------------------------------------------------------------------- // Render the frame //-------------------------------------------------------------------------------------- void Render() { // Just clear the backbuffer float ClearColor[4] = { 0.0f, 0.125f, 0.3f, 1.0f }; //red,green,blue,alpha g_pImmediateContext->ClearRenderTargetView( g_pRenderTargetView, ClearColor ); g_pSwapChain->Present( 0, 0 ); } //-------------------------------------------------------------------------------------- // Toggle borderless fullscreen //-------------------------------------------------------------------------------------- void ToggleFullscreen() { DWORD dwStyle = GetWindowLong(g_hWnd, GWL_STYLE); if (!g_isFullscreen) { MONITORINFO mi = { sizeof(mi) }; if (GetWindowPlacement(g_hWnd, &g_wpPrev) && GetMonitorInfo(MonitorFromWindow(g_hWnd, MONITOR_DEFAULTTOPRIMARY), &mi)) { SetWindowLong(g_hWnd, GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW); SetWindowPos(g_hWnd, HWND_TOP, mi.rcMonitor.left, mi.rcMonitor.top, mi.rcMonitor.right - mi.rcMonitor.left, mi.rcMonitor.bottom - mi.rcMonitor.top, SWP_NOOWNERZORDER | SWP_FRAMECHANGED); } } else { SetWindowLong(g_hWnd, GWL_STYLE, dwStyle | WS_OVERLAPPEDWINDOW); SetWindowPlacement(g_hWnd, &g_wpPrev); SetWindowPos(g_hWnd, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_FRAMECHANGED); } g_isFullscreen = !g_isFullscreen; } //-------------------------------------------------------------------------------------- // Clean up the objects we've created //-------------------------------------------------------------------------------------- void CleanupDevice() { if( g_pImmediateContext ) g_pImmediateContext->ClearState(); if( g_pRenderTargetView ) g_pRenderTargetView->Release(); if( g_pSwapChain ) g_pSwapChain->Release(); if( g_pImmediateContext ) g_pImmediateContext->Release(); if( g_pd3dDevice ) g_pd3dDevice->Release(); } static Minecraft* InitialiseMinecraftRuntime() { app.loadMediaArchive(); RenderManager.Initialise(g_pd3dDevice, g_pSwapChain); app.loadStringTable(); ui.init(g_pd3dDevice, g_pImmediateContext, g_pRenderTargetView, g_pDepthStencilView, g_iScreenWidth, g_iScreenHeight); InputManager.Initialise(1, 3, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU); KMInput.Init(g_hWnd); DefineActions(); InputManager.SetJoypadMapVal(0, 0); InputManager.SetKeyRepeatRate(0.3f, 0.2f); ProfileManager.Initialise(TITLEID_MINECRAFT, app.m_dwOfferID, PROFILE_VERSION_10, NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS, dwProfileSettingsA, app.GAME_DEFINED_PROFILE_DATA_BYTES * XUSER_MAX_COUNT, &app.uiGameDefinedDataChangedBitmask ); ProfileManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback, (LPVOID)&app); g_NetworkManager.Initialise(); for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++) { IQNet::m_player[i].m_smallId = (BYTE)i; IQNet::m_player[i].m_isRemote = false; IQNet::m_player[i].m_isHostPlayer = (i == 0); swprintf_s(IQNet::m_player[i].m_gamertag, 32, L"Player%d", i); } wcscpy_s(IQNet::m_player[0].m_gamertag, 32, g_Win64UsernameW); WinsockNetLayer::Initialize(); ProfileManager.SetDebugFullOverride(true); Tesselator::CreateNewThreadStorage(1024 * 1024); AABB::CreateNewThreadStorage(); Vec3::CreateNewThreadStorage(); IntCache::CreateNewThreadStorage(); Compression::CreateNewThreadStorage(); OldChunkStorage::CreateNewThreadStorage(); Level::enableLightingCache(); Tile::CreateNewThreadStorage(); Minecraft::main(); Minecraft* pMinecraft = Minecraft::GetInstance(); if (pMinecraft == NULL) return NULL; app.InitGameSettings(); app.InitialiseTips(); pMinecraft->options->set(Options::Option::MUSIC, 1.0f); pMinecraft->options->set(Options::Option::SOUND, 1.0f); return pMinecraft; } static int HeadlessServerConsoleThreadProc(void* lpParameter) { UNREFERENCED_PARAMETER(lpParameter); std::string line; while (!app.m_bShutdown) { if (!std::getline(std::cin, line)) { if (std::cin.eof()) { break; } std::cin.clear(); Sleep(50); continue; } wstring command = trimString(convStringToWstring(line)); if (command.empty()) continue; MinecraftServer* server = MinecraftServer::getInstance(); if (server != NULL) { server->handleConsoleInput(command, server); } } return 0; } static int RunHeadlessServer() { SetupHeadlessServerConsole(); Settings serverSettings(new File(L"server.properties")); wstring configuredBindIp = serverSettings.getString(L"server-ip", L""); const char* bindIp = "*"; if (g_Win64DedicatedServerBindIP[0] != 0) { bindIp = g_Win64DedicatedServerBindIP; } else if (!configuredBindIp.empty()) { bindIp = wstringtochararray(configuredBindIp); } const int port = g_Win64DedicatedServerPort > 0 ? g_Win64DedicatedServerPort : serverSettings.getInt(L"server-port", WIN64_NET_DEFAULT_PORT); printf("Starting headless server on %s:%d\n", bindIp, port); fflush(stdout); Minecraft* pMinecraft = InitialiseMinecraftRuntime(); if (pMinecraft == NULL) { fprintf(stderr, "Failed to initialise the Minecraft runtime.\n"); return 1; } app.SetGameHostOption(eGameHostOption_Difficulty, serverSettings.getInt(L"difficulty", 1)); app.SetGameHostOption(eGameHostOption_Gamertags, 1); app.SetGameHostOption(eGameHostOption_GameType, serverSettings.getInt(L"gamemode", 0)); app.SetGameHostOption(eGameHostOption_LevelType, 0); app.SetGameHostOption(eGameHostOption_Structures, serverSettings.getBoolean(L"generate-structures", true) ? 1 : 0); app.SetGameHostOption(eGameHostOption_BonusChest, serverSettings.getBoolean(L"bonus-chest", false) ? 1 : 0); app.SetGameHostOption(eGameHostOption_PvP, serverSettings.getBoolean(L"pvp", true) ? 1 : 0); app.SetGameHostOption(eGameHostOption_TrustPlayers, serverSettings.getBoolean(L"trust-players", true) ? 1 : 0); app.SetGameHostOption(eGameHostOption_FireSpreads, serverSettings.getBoolean(L"fire-spreads", true) ? 1 : 0); app.SetGameHostOption(eGameHostOption_TNT, serverSettings.getBoolean(L"tnt", true) ? 1 : 0); app.SetGameHostOption(eGameHostOption_HostCanFly, 1); app.SetGameHostOption(eGameHostOption_HostCanChangeHunger, 1); app.SetGameHostOption(eGameHostOption_HostCanBeInvisible, 1); app.SetGameHostOption(eGameHostOption_MobGriefing, 1); app.SetGameHostOption(eGameHostOption_KeepInventory, 0); app.SetGameHostOption(eGameHostOption_DoMobSpawning, 1); app.SetGameHostOption(eGameHostOption_DoMobLoot, 1); app.SetGameHostOption(eGameHostOption_DoTileDrops, 1); app.SetGameHostOption(eGameHostOption_NaturalRegeneration, 1); app.SetGameHostOption(eGameHostOption_DoDaylightCycle, 1); MinecraftServer::resetFlags(); g_NetworkManager.HostGame(0, false, true, MINECRAFT_NET_MAX_PLAYERS, 0); if (!WinsockNetLayer::IsActive()) { fprintf(stderr, "Failed to bind the server socket on %s:%d.\n", bindIp, port); return 1; } g_NetworkManager.FakeLocalPlayerJoined(); NetworkGameInitData* param = new NetworkGameInitData(); param->seed = 0; param->settings = app.GetGameHostOption(eGameHostOption_All); g_NetworkManager.ServerStoppedCreate(true); g_NetworkManager.ServerReadyCreate(true); C4JThread* thread = new C4JThread(&CGameNetworkManager::ServerThreadProc, param, "Server", 256 * 1024); thread->SetProcessor(CPU_CORE_SERVER); thread->Run(); g_NetworkManager.ServerReadyWait(); g_NetworkManager.ServerReadyDestroy(); if (MinecraftServer::serverHalted()) { fprintf(stderr, "The server halted during startup.\n"); g_NetworkManager.LeaveGame(false); return 1; } app.SetGameStarted(true); g_NetworkManager.DoWork(); printf("Server ready on %s:%d\n", bindIp, port); printf("Type 'help' for server commands.\n"); fflush(stdout); C4JThread* consoleThread = new C4JThread(&HeadlessServerConsoleThreadProc, NULL, "Server console", 128 * 1024); consoleThread->Run(); MSG msg = { 0 }; while (WM_QUIT != msg.message && !app.m_bShutdown && !MinecraftServer::serverHalted()) { if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); continue; } app.UpdateTime(); ProfileManager.Tick(); StorageManager.Tick(); RenderManager.Tick(); ui.tick(); g_NetworkManager.DoWork(); app.HandleXuiActions(); Sleep(10); } printf("Stopping server...\n"); fflush(stdout); app.m_bShutdown = true; MinecraftServer::HaltServer(); g_NetworkManager.LeaveGame(false); return 0; } int APIENTRY _tWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPTSTR lpCmdLine, _In_ int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // 4J-Win64: set CWD to exe dir so asset paths resolve correctly { char szExeDir[MAX_PATH] = {}; GetModuleFileNameA(NULL, szExeDir, MAX_PATH); char *pSlash = strrchr(szExeDir, '\\'); if (pSlash) { *(pSlash + 1) = '\0'; SetCurrentDirectoryA(szExeDir); } } // Declare DPI awareness so GetSystemMetrics returns physical pixels SetProcessDPIAware(); g_iScreenWidth = GetSystemMetrics(SM_CXSCREEN); g_iScreenHeight = GetSystemMetrics(SM_CYSCREEN); // Load username from username.txt char exePath[MAX_PATH] = {}; GetModuleFileNameA(NULL, exePath, MAX_PATH); char *lastSlash = strrchr(exePath, '\\'); if (lastSlash) { *(lastSlash + 1) = '\0'; } char filePath[MAX_PATH] = {}; _snprintf_s(filePath, sizeof(filePath), _TRUNCATE, "%susername.txt", exePath); FILE *f = nullptr; if (fopen_s(&f, filePath, "r") == 0 && f) { char buf[128] = {}; if (fgets(buf, sizeof(buf), f)) { int len = (int)strlen(buf); while (len > 0 && (buf[len - 1] == '\n' || buf[len - 1] == '\r' || buf[len - 1] == ' ')) { buf[--len] = '\0'; } if (len > 0) { strncpy_s(g_Win64Username, sizeof(g_Win64Username), buf, _TRUNCATE); } } fclose(f); } // Load stuff from launch options, including username Win64LaunchOptions launchOptions = ParseLaunchOptions(); ApplyScreenMode(launchOptions.screenMode); // If no username, let's fall back if (g_Win64Username[0] == 0) { // Default username will be "Player" strncpy_s(g_Win64Username, sizeof(g_Win64Username), "Player", _TRUNCATE); } MultiByteToWideChar(CP_ACP, 0, g_Win64Username, -1, g_Win64UsernameW, 17); // Initialize global strings MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, launchOptions.serverMode ? SW_HIDE : nCmdShow)) { return FALSE; } hMyInst=hInstance; if( FAILED( InitDevice() ) ) { CleanupDevice(); return 0; } if (launchOptions.serverMode) { int serverResult = RunHeadlessServer(); CleanupDevice(); return serverResult; } #if 0 // Main message loop MSG msg = {0}; while( WM_QUIT != msg.message ) { if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } else { Render(); } } return (int) msg.wParam; #endif static bool bTrialTimerDisplayed=true; #ifdef MEMORY_TRACKING ResetMem(); MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); #endif #if 0 // Initialize D3D hr = InitD3D( &pDevice, &d3dpp ); g_pD3DDevice = pDevice; if( FAILED(hr) ) { app.DebugPrintf ( "Failed initializing D3D.\n" ); return -1; } // Initialize the application, assuming sharing of the d3d interface. hr = app.InitShared( pDevice, &d3dpp, XuiPNGTextureLoader ); if ( FAILED(hr) ) { app.DebugPrintf ( "Failed initializing application.\n" ); return -1; } #endif Minecraft *pMinecraft = InitialiseMinecraftRuntime(); if (pMinecraft == NULL) { CleanupDevice(); return 1; } //app.TemporaryCreateGameStart(); //Sleep(10000); #if 0 // Intro loop ? while(app.IntroRunning()) { ProfileManager.Tick(); // Tick XUI app.RunFrame(); // 4J : WESTY : Added to ensure we always have clear background for intro. RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255)); RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Render XUI hr = app.Render(); // Present the frame. RenderManager.Present(); // Update XUI Timers hr = XuiTimersRun(); } #endif MSG msg = {0}; while( WM_QUIT != msg.message && !app.m_bShutdown) { if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); continue; } RenderManager.StartFrame(); #if 0 if(pMinecraft->soundEngine->isStreamingWavebankReady() && !pMinecraft->soundEngine->isPlayingStreamingGameMusic() && !pMinecraft->soundEngine->isPlayingStreamingCDMusic() ) { // play some music in the menus pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false); } #endif // static bool bPlay=false; // if(bPlay) // { // bPlay=false; // app.audio.PlaySound(); // } app.UpdateTime(); PIXBeginNamedEvent(0,"Input manager tick"); InputManager.Tick(); KMInput.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Profile manager tick"); // ProfileManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Storage manager tick"); StorageManager.Tick(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Render manager tick"); RenderManager.Tick(); PIXEndNamedEvent(); // Tick the social networking manager. PIXBeginNamedEvent(0,"Social network manager tick"); // CSocialManager::Instance()->Tick(); PIXEndNamedEvent(); // Tick sentient. PIXBeginNamedEvent(0,"Sentient tick"); MemSect(37); // SentientManager.Tick(); MemSect(0); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Network manager do work #1"); g_NetworkManager.DoWork(); PIXEndNamedEvent(); // LeaderboardManager::Instance()->Tick(); // Render game graphics. if(app.GetGameStarted()) { pMinecraft->applyFrameMouseLook(); // Per-frame mouse look (before ticks + render) pMinecraft->run_middle(); app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) ); } else { MemSect(28); pMinecraft->soundEngine->tick(NULL, 0.0f); MemSect(0); pMinecraft->textures->tick(true,false); IntCache::Reset(); if( app.GetReallyChangingSessionType() ) { pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game } } pMinecraft->soundEngine->playMusicTick(); #ifdef MEMORY_TRACKING static bool bResetMemTrack = false; static bool bDumpMemTrack = false; MemPixStuff(); if( bResetMemTrack ) { ResetMem(); MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); bResetMemTrack = false; } if( bDumpMemTrack ) { DumpMem(); bDumpMemTrack = false; MEMORYSTATUS memStat; GlobalMemoryStatus(&memStat); printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); printf("Renderer used: %d\n",RenderManager.CBuffSize(-1)); } #endif #if 0 static bool bDumpTextureUsage = false; if( bDumpTextureUsage ) { RenderManager.TextureGetStats(); bDumpTextureUsage = false; } #endif ui.tick(); ui.render(); #if 0 app.HandleButtonPresses(); // store the minecraft renderstates, and re-set them after the xui render GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA); // Tick XUI PIXBeginNamedEvent(0,"Xui running"); app.RunFrame(); PIXEndNamedEvent(); // Render XUI PIXBeginNamedEvent(0,"XUI render"); MemSect(7); hr = app.Render(); MemSect(0); GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2); PIXEndNamedEvent(); for(int i=0;i<8;i++) { if(RenderStateA2[i]!=RenderStateA[i]) { //printf("Reseting RenderStateA[%d] after a XUI render\n",i); pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]); } } for(int i=0;i<5;i++) { if(SamplerStateA2[i]!=SamplerStateA[i]) { //printf("Reseting SamplerStateA[%d] after a XUI render\n",i); pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]); } } RenderManager.Set_matrixDirty(); #endif // Present the frame. RenderManager.Present(); ui.CheckMenuDisplayed(); // Update mouse capture: capture when in-game and no menu is open { static bool altToggleSuppressCapture = false; bool shouldCapture = app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL; // Left Alt key toggles capture on/off for debugging if (KMInput.IsKeyPressed(VK_MENU)) { if (KMInput.IsCaptured()) { KMInput.SetCapture(false); altToggleSuppressCapture = true; } else if (shouldCapture) { KMInput.SetCapture(true); altToggleSuppressCapture = false; } } else if (!shouldCapture) { if (KMInput.IsCaptured()) KMInput.SetCapture(false); altToggleSuppressCapture = false; } else if (shouldCapture && !KMInput.IsCaptured() && GetFocus() == g_hWnd && !altToggleSuppressCapture) { KMInput.SetCapture(true); } } // F1 toggles the HUD if (KMInput.IsKeyPressed(VK_F1)) { int primaryPad = ProfileManager.GetPrimaryPad(); unsigned char displayHud = app.GetGameSettings(primaryPad, eGameSetting_DisplayHUD); app.SetGameSettings(primaryPad, eGameSetting_DisplayHUD, displayHud ? 0 : 1); app.SetGameSettings(primaryPad, eGameSetting_DisplayHand, displayHud ? 0 : 1); } // F3 toggles onscreen debug info if (KMInput.IsKeyPressed(VK_F3)) { if (Minecraft* pMinecraft = Minecraft::GetInstance()) { if (pMinecraft->options) { pMinecraft->options->renderDebug = !pMinecraft->options->renderDebug; } } } #ifdef _DEBUG_MENUS_ENABLED // F4 Open debug overlay if (KMInput.IsKeyPressed(VK_F4)) { if (Minecraft *pMinecraft = Minecraft::GetInstance()) { if (pMinecraft->options && app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL) { ui.NavigateToScene(0, eUIScene_DebugOverlay, NULL, eUILayer_Debug); } } } // F6 Open debug console if (KMInput.IsKeyPressed(VK_F6)) { static bool s_debugConsole = false; s_debugConsole = !s_debugConsole; ui.ShowUIDebugConsole(s_debugConsole); } #endif // F11 Toggle fullscreen if (KMInput.IsKeyPressed(VK_F11)) { ToggleFullscreen(); } // TAB opens game info menu. - Vvis :3 - Updated by detectiveren if (KMInput.IsKeyPressed(VK_TAB) && !ui.GetMenuDisplayed(0)) { if (Minecraft* pMinecraft = Minecraft::GetInstance()) { { ui.NavigateToScene(0, eUIScene_InGameInfoMenu); } } } #if 0 // has the game defined profile data been changed (by a profile load) if(app.uiGameDefinedDataChangedBitmask!=0) { void *pData; for(int i=0;istats[ i ]->clear(); pMinecraft->stats[i]->parse(pData); } } // Check to see if we can post to social networks. CSocialManager::Instance()->RefreshPostingCapability(); // clear the flag app.uiGameDefinedDataChangedBitmask=0; // Check if any profile write are needed app.CheckGameSettingsChanged(); } PIXEndNamedEvent(); app.TickDLCOffersRetrieved(); app.TickTMSPPFilesRetrieved(); PIXBeginNamedEvent(0,"Network manager do work #2"); g_NetworkManager.DoWork(); PIXEndNamedEvent(); PIXBeginNamedEvent(0,"Misc extra xui"); // Update XUI Timers hr = XuiTimersRun(); #endif // Any threading type things to deal with from the xui side? app.HandleXuiActions(); #if 0 PIXEndNamedEvent(); #endif // 4J-PB - Update the trial timer display if we are in the trial version if(!ProfileManager.IsFullVersion()) { // display the trial timer if(app.GetGameStarted()) { // 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down if(app.IsAppPaused()) { app.UpdateTrialPausedTimer(); } ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad()); } } else { // need to turn off the trial timer if it was on , and we've unlocked the full version if(bTrialTimerDisplayed) { ui.ShowTrialTimer(false); bTrialTimerDisplayed=false; } } // Fix for #7318 - Title crashes after short soak in the leaderboards menu // A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset Vec3::resetPool(); KMInput.EndFrame(); } // Free resources, unregister custom classes, and exit. // app.Uninit(); g_pd3dDevice->Release(); } #ifdef MEMORY_TRACKING int totalAllocGen = 0; unordered_map allocCounts; bool trackEnable = false; bool trackStarted = false; volatile size_t sizeCheckMin = 1160; volatile size_t sizeCheckMax = 1160; volatile int sectCheck = 48; CRITICAL_SECTION memCS; DWORD tlsIdx; LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes) { if( !trackStarted ) { void *p = XMemAllocDefault(dwSize,dwAllocAttributes); size_t realSize = XMemSizeDefault(p, dwAllocAttributes); totalAllocGen += realSize; return p; } EnterCriticalSection(&memCS); void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes); size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16; if( trackEnable ) { #if 1 int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f; *(((unsigned char *)p)+realSize) = sect; if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) ) { app.DebugPrintf("Found one\n"); } #endif if( p ) { totalAllocGen += realSize; trackEnable = false; int key = ( sect << 26 ) | realSize; int oldCount = allocCounts[key]; allocCounts[key] = oldCount + 1; trackEnable = true; } } LeaveCriticalSection(&memCS); return p; } void* operator new (size_t size) { return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP)); } void operator delete (void *p) { XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP)); } void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes) { bool special = false; if( dwAllocAttributes == 0 ) { dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP); special = true; } if(!trackStarted ) { size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes); XMemFreeDefault(pAddress, dwAllocAttributes); totalAllocGen -= realSize; return; } EnterCriticalSection(&memCS); if( pAddress ) { size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16; if(trackEnable) { int sect = *(((unsigned char *)pAddress)+realSize); totalAllocGen -= realSize; trackEnable = false; int key = ( sect << 26 ) | realSize; int oldCount = allocCounts[key]; allocCounts[key] = oldCount - 1; trackEnable = true; } XMemFreeDefault(pAddress, dwAllocAttributes); } LeaveCriticalSection(&memCS); } SIZE_T WINAPI XMemSize( PVOID pAddress, DWORD dwAllocAttributes ) { if( trackStarted ) { return XMemSizeDefault(pAddress, dwAllocAttributes) - 16; } else { return XMemSizeDefault(pAddress, dwAllocAttributes); } } void DumpMem() { int totalLeak = 0; for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ ) { if(it->second > 0 ) { app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second); totalLeak += ( it->first & 0x03ffffff ) * it->second; } } app.DebugPrintf("Total %d\n",totalLeak); } void ResetMem() { if( !trackStarted ) { trackEnable = true; trackStarted = true; totalAllocGen = 0; InitializeCriticalSection(&memCS); tlsIdx = TlsAlloc(); } EnterCriticalSection(&memCS); trackEnable = false; allocCounts.clear(); trackEnable = true; LeaveCriticalSection(&memCS); } void MemSect(int section) { unsigned int value = (unsigned int)TlsGetValue(tlsIdx); if( section == 0 ) // pop { value = (value >> 6) & 0x03ffffff; } else { value = (value << 6) | section; } TlsSetValue(tlsIdx, (LPVOID)value); } void MemPixStuff() { const int MAX_SECT = 46; int totals[MAX_SECT] = {0}; for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ ) { if(it->second > 0 ) { int sect = ( it->first >> 26 ) & 0x3f; int bytes = it->first & 0x03ffffff; totals[sect] += bytes * it->second; } } unsigned int allSectsTotal = 0; for( int i = 0; i < MAX_SECT; i++ ) { allSectsTotal += totals[i]; PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i); } PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages"); } #endif