#pragma once #include "Model.h" #include "ModelPart.h" class SkiModel : public Model { public: ModelPartArray cubes; private: bool leftSki; public: SkiModel(); // 4J added SkiModel(bool leftSki); void _init(bool leftSki); // 4J added virtual void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr entity); };