#include "stdafx.h" #include "UI.h" #include "UIScene_ContainerMenu.h" #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" #include "..\..\..\Minecraft.World\net.minecraft.world.item.h" #include "..\..\..\Minecraft.World\net.minecraft.stats.h" #include "..\..\LocalPlayer.h" #include "..\..\Minecraft.h" #include "..\Tutorial\Tutorial.h" #include "..\Tutorial\TutorialMode.h" #include "..\Tutorial\TutorialEnum.h" UIScene_ContainerMenu::UIScene_ContainerMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer) { ContainerScreenInput *initData = (ContainerScreenInput *)_initData; m_bLargeChest = (initData->container->getContainerSize() > 3*9)?true:false; // Setup all the Iggy references we need for this scene initialiseMovie(); m_labelChest.init(initData->container->getName()); ContainerMenu* menu = new ContainerMenu( initData->inventory, initData->container ); Minecraft *pMinecraft = Minecraft::GetInstance(); if( pMinecraft->localgameModes[iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Container_Menu, this); } int containerSize = menu->getSize() - (27 + 9); Initialize( initData->iPad, menu, true, containerSize, eSectionContainerUsing, eSectionContainerMax); m_slotListContainer.addSlots(0, containerSize); if(initData) delete initData; } wstring UIScene_ContainerMenu::getMoviePath() { if(m_bLargeChest) { if(app.GetLocalPlayerCount() > 1) { return L"ChestLargeMenuSplit"; } else { return L"ChestLargeMenu"; } } else { if(app.GetLocalPlayerCount() > 1) { return L"ChestMenuSplit"; } else { return L"ChestMenu"; } } } void UIScene_ContainerMenu::handleReload() { int containerSize = m_menu->getSize() - (27 + 9); Initialize( m_iPad, m_menu, true, containerSize, eSectionContainerUsing, eSectionContainerMax ); m_slotListContainer.addSlots(0, containerSize); } int UIScene_ContainerMenu::getSectionColumns(ESceneSection eSection) { int cols = 0; switch( eSection ) { case eSectionContainerChest: cols = 9; break; case eSectionContainerInventory: cols = 9; break; case eSectionContainerUsing: cols = 9; break; default: assert( false ); break; } return cols; } int UIScene_ContainerMenu::getSectionRows(ESceneSection eSection) { int rows = 0; switch( eSection ) { case eSectionContainerChest: rows = (m_menu->getSize() - (27 + 9)) / 9; break; case eSectionContainerInventory: rows = 3; break; case eSectionContainerUsing: rows = 1; break; default: assert( false ); break; } return rows; } void UIScene_ContainerMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ) { switch( eSection ) { case eSectionContainerChest: pPosition->x = m_slotListContainer.getXPos(); pPosition->y = m_slotListContainer.getYPos(); break; case eSectionContainerInventory: pPosition->x = m_slotListInventory.getXPos(); pPosition->y = m_slotListInventory.getYPos(); break; case eSectionContainerUsing: pPosition->x = m_slotListHotbar.getXPos(); pPosition->y = m_slotListHotbar.getYPos(); break; default: assert( false ); break; } } void UIScene_ContainerMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ) { UIVec2D sectionSize; switch( eSection ) { case eSectionContainerChest: sectionSize.x = m_slotListContainer.getWidth(); sectionSize.y = m_slotListContainer.getHeight(); break; case eSectionContainerInventory: sectionSize.x = m_slotListInventory.getWidth(); sectionSize.y = m_slotListInventory.getHeight(); break; case eSectionContainerUsing: sectionSize.x = m_slotListHotbar.getWidth(); sectionSize.y = m_slotListHotbar.getHeight(); break; default: assert( false ); break; } int rows = getSectionRows(eSection); int cols = getSectionColumns(eSection); pSize->x = sectionSize.x/cols; pSize->y = sectionSize.y/rows; int itemCol = iItemIndex % cols; int itemRow = iItemIndex/cols; pPosition->x = itemCol * pSize->x; pPosition->y = itemRow * pSize->y; } void UIScene_ContainerMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y) { int cols = getSectionColumns(eSection); int index = (y * cols) + x; UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionContainerChest: slotList = &m_slotListContainer; break; case eSectionContainerInventory: slotList = &m_slotListInventory; break; case eSectionContainerUsing: slotList = &m_slotListHotbar; break; default: assert( false ); break; } slotList->setHighlightSlot(index); } UIControl *UIScene_ContainerMenu::getSection(ESceneSection eSection) { UIControl *control = NULL; switch( eSection ) { case eSectionContainerChest: control = &m_slotListContainer; break; case eSectionContainerInventory: control = &m_slotListInventory; break; case eSectionContainerUsing: control = &m_slotListHotbar; break; default: assert( false ); break; } return control; }