#include "stdafx.h" #include "com.mojang.nbt.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.entity.animal.h" #include "net.minecraft.world.entity.ai.attributes.h" #include "net.minecraft.world.entity.ai.goal.h" #include "net.minecraft.world.entity.ai.goal.target.h" #include "net.minecraft.world.entity.ai.navigation.h" #include "net.minecraft.world.entity.monster.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.entity.projectile.h" #include "net.minecraft.world.level.pathfinder.h" #include "net.minecraft.world.damagesource.h" #include "net.minecraft.stats.h" #include "Sheep.h" #include "Wolf.h" #include "..\Minecraft.Client\Textures.h" #include "SoundTypes.h" Wolf::Wolf(Level *level) : TamableAnimal( level ) { // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData(); registerAttributes(); setHealth(getMaxHealth()); interestedAngle = interestedAngleO = 0.0f; m_isWet = isShaking = false; shakeAnim = shakeAnimO = 0.0f; this->setSize(0.60f, 0.8f); getNavigation()->setAvoidWater(true); goalSelector.addGoal(1, new FloatGoal(this)); goalSelector.addGoal(2, sitGoal, false); goalSelector.addGoal(3, new LeapAtTargetGoal(this, 0.4)); goalSelector.addGoal(4, new MeleeAttackGoal(this, 1.0, true)); goalSelector.addGoal(5, new FollowOwnerGoal(this, 1.0, 10, 2)); goalSelector.addGoal(6, new BreedGoal(this, 1.0)); goalSelector.addGoal(7, new RandomStrollGoal(this, 1.0)); goalSelector.addGoal(8, new BegGoal(this, 8)); goalSelector.addGoal(9, new LookAtPlayerGoal(this, typeid(Player), 8)); goalSelector.addGoal(9, new RandomLookAroundGoal(this)); targetSelector.addGoal(1, new OwnerHurtByTargetGoal(this)); targetSelector.addGoal(2, new OwnerHurtTargetGoal(this)); targetSelector.addGoal(3, new HurtByTargetGoal(this, true)); targetSelector.addGoal(4, new NonTameRandomTargetGoal(this, typeid(Sheep), 200, false)); setTame(false); // Initialize health } void Wolf::registerAttributes() { TamableAnimal::registerAttributes(); getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.3f); if (isTame()) { getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(TAME_HEALTH); } else { getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(START_HEALTH); } } bool Wolf::useNewAi() { return true; } void Wolf::setTarget(shared_ptr target) { TamableAnimal::setTarget(target); if ( target == NULL ) { setAngry(false); } else if(!isTame()) { setAngry(true); } } void Wolf::serverAiMobStep() { entityData->set(DATA_HEALTH_ID, getHealth()); } void Wolf::defineSynchedData() { TamableAnimal::defineSynchedData(); entityData->define(DATA_HEALTH_ID, getHealth()); entityData->define(DATA_INTERESTED_ID, (byte)0); entityData->define(DATA_COLLAR_COLOR, (byte) ColoredTile::getTileDataForItemAuxValue(DyePowderItem::RED)); } void Wolf::playStepSound(int xt, int yt, int zt, int t) { playSound(eSoundType_MOB_WOLF_STEP, 0.15f, 1); } void Wolf::addAdditonalSaveData(CompoundTag *tag) { TamableAnimal::addAdditonalSaveData(tag); tag->putBoolean(L"Angry", isAngry()); tag->putByte(L"CollarColor", (byte) getCollarColor()); } void Wolf::readAdditionalSaveData(CompoundTag *tag) { TamableAnimal::readAdditionalSaveData(tag); setAngry(tag->getBoolean(L"Angry")); if (tag->contains(L"CollarColor")) setCollarColor(tag->getByte(L"CollarColor")); } int Wolf::getAmbientSound() { if (isAngry()) { return eSoundType_MOB_WOLF_GROWL; } if (random->nextInt(3) == 0) { if (isTame() && entityData->getFloat(DATA_HEALTH_ID) < 10) { return eSoundType_MOB_WOLF_WHINE; } return eSoundType_MOB_WOLF_PANTING; } return eSoundType_MOB_WOLF_BARK; } int Wolf::getHurtSound() { return eSoundType_MOB_WOLF_HURT; } int Wolf::getDeathSound() { return eSoundType_MOB_WOLF_DEATH; } float Wolf::getSoundVolume() { return 0.4f; } int Wolf::getDeathLoot() { return -1; } void Wolf::aiStep() { TamableAnimal::aiStep(); if (!level->isClientSide && m_isWet && !isShaking && !isPathFinding() && onGround) { isShaking = true; shakeAnim = 0; shakeAnimO = 0; level->broadcastEntityEvent(shared_from_this(), EntityEvent::SHAKE_WETNESS); } } void Wolf::tick() { TamableAnimal::tick(); interestedAngleO = interestedAngle; if (isInterested()) { interestedAngle = interestedAngle + (1 - interestedAngle) * 0.4f; } else { interestedAngle = interestedAngle + (0 - interestedAngle) * 0.4f; } if (isInterested()) { lookTime = 10; } if (isInWaterOrRain()) { m_isWet = true; isShaking = false; shakeAnim = 0; shakeAnimO = 0; } else if (m_isWet || isShaking) { if (isShaking) { if (shakeAnim == 0) { playSound(eSoundType_MOB_WOLF_SHAKE, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f); } shakeAnimO = shakeAnim; shakeAnim += 0.05f; if (shakeAnimO >= 2) { m_isWet = false; isShaking = false; shakeAnimO = 0; shakeAnim = 0; } if (shakeAnim > 0.4f) { float yt = (float) bb->y0; int shakeCount = (int) (Mth::sin((shakeAnim - 0.4f) * PI) * 7.0f); for (int i = 0; i < shakeCount; i++) { float xo = (random->nextFloat() * 2 - 1) * bbWidth * 0.5f; float zo = (random->nextFloat() * 2 - 1) * bbWidth * 0.5f; level->addParticle(eParticleType_splash, x + xo, yt + 0.8f, z + zo, xd, yd, zd); } } } } } bool Wolf::isWet() { return m_isWet; } float Wolf::getWetShade(float a) { return 0.75f + ((shakeAnimO + (shakeAnim - shakeAnimO) * a) / 2.0f) * 0.25f; } float Wolf::getBodyRollAngle(float a, float offset) { float progress = ((shakeAnimO + (shakeAnim - shakeAnimO) * a) + offset) / 1.8f; if (progress < 0) { progress = 0; } else if (progress > 1) { progress = 1; } return Mth::sin(progress * PI) * Mth::sin(progress * PI * 11.0f) * 0.15f * PI; } float Wolf::getHeadRollAngle(float a) { return (interestedAngleO + (interestedAngle - interestedAngleO) * a) * 0.15f * PI; } float Wolf::getHeadHeight() { return bbHeight * 0.8f; } int Wolf::getMaxHeadXRot() { if (isSitting()) { return 20; } return TamableAnimal::getMaxHeadXRot(); } bool Wolf::hurt(DamageSource *source, float dmg) { // 4J: Protect owned wolves from untrusted players if (isTame()) { shared_ptr entity = source->getDirectEntity(); if (entity != NULL && entity->instanceof(eTYPE_PLAYER)) { shared_ptr attacker = dynamic_pointer_cast(entity); attacker->canHarmPlayer(getOwnerUUID()); } } if (isInvulnerable()) return false; shared_ptr sourceEntity = source->getEntity(); sitGoal->wantToSit(false); if (sourceEntity != NULL && !(sourceEntity->instanceof(eTYPE_PLAYER) || sourceEntity->instanceof(eTYPE_ARROW))) { // Take half damage from non-players and arrows dmg = (dmg + 1) / 2; } return TamableAnimal::hurt(source, dmg); } bool Wolf::doHurtTarget(shared_ptr target) { int damage = isTame() ? 4 : 2; return target->hurt(DamageSource::mobAttack(dynamic_pointer_cast(shared_from_this())), damage); } void Wolf::setTame(bool value) { TamableAnimal::setTame(value); if (value) { getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(TAME_HEALTH); } else { getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(START_HEALTH); } } void Wolf::tame(const wstring &wsOwnerUUID, bool bDisplayTamingParticles, bool bSetSitting) { setTame(true); setPath(NULL); setTarget(nullptr); sitGoal->wantToSit(bSetSitting); setHealth(TAME_HEALTH); setOwnerUUID(wsOwnerUUID); // We'll not show the taming particles if this is a baby wolf spawnTamingParticles(bDisplayTamingParticles); } bool Wolf::mobInteract(shared_ptr player) { shared_ptr item = player->inventory->getSelected(); if (isTame()) { if (item != NULL) { if(dynamic_cast(Item::items[item->id]) != NULL) { FoodItem *food = dynamic_cast( Item::items[item->id] ); if (food->isMeat() && entityData->getFloat(DATA_HEALTH_ID) < MAX_HEALTH) { heal(food->getNutrition()); // 4J-PB - don't lose the bone in creative mode if (player->abilities.instabuild==false) { item->count--; if (item->count <= 0) { player->inventory->setItem(player->inventory->selected, nullptr); } } return true; } } else if (item->id == Item::dye_powder_Id) { int color = ColoredTile::getTileDataForItemAuxValue(item->getAuxValue()); if (color != getCollarColor()) { setCollarColor(color); if (!player->abilities.instabuild && --item->count <= 0) { player->inventory->setItem(player->inventory->selected, nullptr); } return true; } } } if (equalsIgnoreCase(player->getUUID(), getOwnerUUID())) { if (!level->isClientSide && !isFood(item)) { sitGoal->wantToSit(!isSitting()); jumping = false; setPath(NULL); setAttackTarget(nullptr); setTarget(nullptr); } } } else { if (item != NULL && item->id == Item::bone->id && !isAngry()) { // 4J-PB - don't lose the bone in creative mode if (player->abilities.instabuild==false) { item->count--; if (item->count <= 0) { player->inventory->setItem(player->inventory->selected, nullptr); } } if (!level->isClientSide) { if (random->nextInt(3) == 0) { // 4J : WESTY: Added for new acheivements. player->awardStat(GenericStats::tamedEntity(eTYPE_WOLF),GenericStats::param_tamedEntity(eTYPE_WOLF)); // 4J Changed to this tame(player->getUUID(),true,true); level->broadcastEntityEvent(shared_from_this(), EntityEvent::TAMING_SUCCEEDED); } else { spawnTamingParticles(false); level->broadcastEntityEvent(shared_from_this(), EntityEvent::TAMING_FAILED); } } return true; } // 4J-PB - stop wild wolves going in to Love Mode (even though they do on Java, but don't breed) if((item != NULL) && isFood(item)) { return false; } } return TamableAnimal::mobInteract(player); } void Wolf::handleEntityEvent(byte id) { if (id == EntityEvent::SHAKE_WETNESS) { isShaking = true; shakeAnim = 0; shakeAnimO = 0; } else { TamableAnimal::handleEntityEvent(id); } } float Wolf::getTailAngle() { if (isAngry()) { return 0.49f * PI; } else if (isTame()) { return (0.55f - (MAX_HEALTH - entityData->getFloat(DATA_HEALTH_ID)) * 0.02f) * PI; } return 0.20f * PI; } bool Wolf::isFood(shared_ptr item) { if (item == NULL) return false; if (dynamic_cast(Item::items[item->id]) == NULL) return false; return ((FoodItem *) Item::items[item->id])->isMeat(); } int Wolf::getMaxSpawnClusterSize() { // 4J - changed - was 8 but we have a limit of only 8 wolves in the world so doesn't seem right potentially spawning them all in once cluster return 4; } bool Wolf::isAngry() { return (entityData->getByte(DATA_FLAGS_ID) & 0x02) != 0; } void Wolf::setAngry(bool value) { byte current = entityData->getByte(DATA_FLAGS_ID); if (value) { entityData->set(DATA_FLAGS_ID, (byte) (current | 0x02)); } else { entityData->set(DATA_FLAGS_ID, (byte) (current & ~0x02)); } } int Wolf::getCollarColor() { return entityData->getByte(DATA_COLLAR_COLOR) & 0xF; } void Wolf::setCollarColor(int color) { entityData->set(DATA_COLLAR_COLOR, (byte) (color & 0xF)); } // 4J-PB added for tooltips int Wolf::GetSynchedHealth() { return getEntityData()->getInteger(DATA_HEALTH_ID); } shared_ptr Wolf::getBreedOffspring(shared_ptr target) { // 4J - added limit to wolves that can be bred if( level->canCreateMore( GetType(), Level::eSpawnType_Breed) ) { shared_ptr pBabyWolf = shared_ptr( new Wolf(level) ); if(!getOwnerUUID().empty()) { // set the baby wolf to be tame, and assign the owner pBabyWolf->tame(getOwnerUUID(),false,false); } return pBabyWolf; } else { return nullptr; } } void Wolf::setIsInterested(bool value) { if (value) { entityData->set(DATA_INTERESTED_ID, (byte) 1); } else { entityData->set(DATA_INTERESTED_ID, (byte) 0); } } bool Wolf::canMate(shared_ptr animal) { if (animal == shared_from_this()) return false; if (!isTame()) return false; if (!animal->instanceof(eTYPE_WOLF)) return false; shared_ptr partner = dynamic_pointer_cast(animal); if (partner == NULL) return false; if (!partner->isTame()) return false; if (partner->isSitting()) return false; return isInLove() && partner->isInLove(); } bool Wolf::isInterested() { return entityData->getByte(DATA_INTERESTED_ID) == 1; } bool Wolf::removeWhenFarAway() { return !isTame() && tickCount > SharedConstants::TICKS_PER_SECOND * 60 * 2; } bool Wolf::wantsToAttack(shared_ptr target, shared_ptr owner) { // filter un-attackable mobs if (target->GetType() == eTYPE_CREEPER || target->GetType() == eTYPE_GHAST) { return false; } // never target wolves that has this player as owner if (target->GetType() == eTYPE_WOLF) { shared_ptr wolfTarget = dynamic_pointer_cast(target); if (wolfTarget->isTame() && wolfTarget->getOwner() == owner) { return false; } } if ( target->instanceof(eTYPE_PLAYER) && owner->instanceof(eTYPE_PLAYER) && !dynamic_pointer_cast(owner)->canHarmPlayer(dynamic_pointer_cast(target) )) { // pvp is off return false; } // don't attack tame horses if ((target->GetType() == eTYPE_HORSE) && dynamic_pointer_cast(target)->isTamed()) { return false; } return true; }