#include "stdafx.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.redstone.h" #include "net.minecraft.world.item.h" #include "Entity.h" #include "WeightedPressurePlateTile.h" WeightedPressurePlateTile::WeightedPressurePlateTile(int id, const wstring &tex, Material *material, int maxWeight) : BasePressurePlateTile(id, tex, material) { this->maxWeight = maxWeight; // 4J Stu - Move this from base class to use virtual function updateShape(getDataForSignal(Redstone::SIGNAL_MAX)); } int WeightedPressurePlateTile::getSignalStrength(Level *level, int x, int y, int z) { int weightOfEntities = level->getEntitiesOfClass(typeid(Entity), getSensitiveAABB(x, y, z))->size(); int count = min(weightOfEntities, maxWeight); if (count <= 0) { return 0; } else { float pct = min(maxWeight, count) / (float) maxWeight; return Mth::ceil(pct * Redstone::SIGNAL_MAX); } } int WeightedPressurePlateTile::getSignalForData(int data) { return data; } int WeightedPressurePlateTile::getDataForSignal(int signal) { return signal; } int WeightedPressurePlateTile::getTickDelay(Level *level) { return SharedConstants::TICKS_PER_SECOND / 2; }