#pragma once static const int LEVEL_MAX_BRIGHTNESS = 15; class GameRenderer_updateLightTexture_dataIn { public: class LevelData { public: bool m_valid; float m_skyDarken; float m_brightnessRamp[LEVEL_MAX_BRIGHTNESS + 1]; int m_lightningBoltTime; int m_dimensionID; int* m_lightPixelsOutput; }; LevelData m_levelData[3]; float blr; };