#pragma once #include "../media\xuiscene_socialpost.h" #include "XUI_Ctrl_4JEdit.h" #include "XUI_CustomMessages.h" class CScene_SocialPost : public CXuiSceneImpl { protected: // Control and Element wrapper objects. CXuiControl m_OK; CXuiCtrl4JEdit m_EditCaption; CXuiCtrl4JEdit m_EditDesc; CXuiControl m_text, m_LabelCaption, m_LabelDescription; wstring m_wTitle; // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged) XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate ) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_END_MSG_MAP() // Control mapping to objects BEGIN_CONTROL_MAP() //MAP_CONTROL(IDC_XuiEditTitle, m_EditTitle) MAP_CONTROL(IDC_XuiLabelText, m_text) MAP_CONTROL(IDC_XuiLabelCaption, m_LabelCaption) MAP_CONTROL(IDC_XuiLabelDescription, m_LabelDescription) MAP_CONTROL(IDC_XuiEditCaption, m_EditCaption) MAP_CONTROL(IDC_XuiEditDescription, m_EditDesc) MAP_CONTROL(IDC_XuiOK, m_OK) END_CONTROL_MAP() HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValueChanged* pValueChangedData, BOOL& rfHandled); HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled); HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); D3DXVECTOR3 m_OriginalPosition; int m_iPad; public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_SocialPost, L"CScene_SocialPost", XUI_CLASS_SCENE ) };