#include "stdafx.h" #include "net.minecraft.world.h" #include "net.minecraft.world.item.h" #include "StainedGlassPaneBlock.h" Icon *StainedGlassPaneBlock::ICONS[StainedGlassPaneBlock::ICONS_COUNT]; Icon *StainedGlassPaneBlock::EDGE_ICONS[StainedGlassPaneBlock::ICONS_COUNT]; StainedGlassPaneBlock::StainedGlassPaneBlock(int id) : ThinFenceTile(id, L"glass", L"glass_pane_top", Material::glass, false) { } Icon *StainedGlassPaneBlock::getIconTexture(int face, int data) { return ICONS[data % ICONS_COUNT]; } Icon *StainedGlassPaneBlock::getEdgeTexture(int data) { return EDGE_ICONS[~data & 0xF]; } Icon *StainedGlassPaneBlock::getTexture(int face, int data) { return getIconTexture(face, ~data & 0xf); } int StainedGlassPaneBlock::getSpawnResourcesAuxValue(int data) { return data; } int StainedGlassPaneBlock::getItemAuxValueForBlockData(int data) { return (data & 0xf); } int StainedGlassPaneBlock::getRenderLayer() { return 1; } void StainedGlassPaneBlock::registerIcons(IconRegister *iconRegister) { ThinFenceTile::registerIcons(iconRegister); for (int i = 0; i < ICONS_COUNT; i++) { ICONS[i] = iconRegister->registerIcon(getIconName() + L"_" + DyePowderItem::COLOR_TEXTURES[getItemAuxValueForBlockData(i)]); EDGE_ICONS[i] = iconRegister->registerIcon(getIconName() + L"_pane_top_" + DyePowderItem::COLOR_TEXTURES[getItemAuxValueForBlockData(i)]); } }