#include "stdafx.h" #include "UI.h" #include "UIScene_Timer.h" UIScene_Timer::UIScene_Timer(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); // In normal usage, we want to hide the new background that's used during texture pack reloading if(initData == 0) { m_controlBackground.setVisible(false); } } wstring UIScene_Timer::getMoviePath() { return L"Timer"; } void UIScene_Timer::reloadMovie(bool force) { // Never needs reloaded } bool UIScene_Timer::needsReloaded() { // Never needs reloaded return false; }