#include "stdafx.h" #include "GiantMobRenderer.h" ResourceLocation GiantMobRenderer::ZOMBIE_LOCATION = ResourceLocation(TN_ITEM_ARROWS); GiantMobRenderer::GiantMobRenderer(Model *model, float shadow, float _scale) : MobRenderer(model, shadow *_scale) { this->_scale = _scale; } void GiantMobRenderer::scale(shared_ptr mob, float a) { glScalef(_scale, _scale, _scale); } ResourceLocation *GiantMobRenderer::getTextureLocation(shared_ptr mob) { return &ZOMBIE_LOCATION; }