#pragma once #include "TutorialConstraint.h" class AABB; class AreaConstraint : public TutorialConstraint { private: AABB *movementArea; AABB *messageArea; bool contains; // If true we must stay in this area, if false must stay out of this area bool m_restrictsMovement; public: virtual ConstraintType getType() { return e_ConstraintArea; } AreaConstraint( int descriptionId, double x0, double y0, double z0, double x1, double y1, double z1, bool contains = true, bool restrictsMovement =true ); ~AreaConstraint(); virtual bool isConstraintSatisfied(int iPad); virtual bool isConstraintRestrictive(int iPad); virtual bool canMoveToPosition(double xo, double yo, double zo, double xt, double yt, double zt); };