#include "stdafx.h" #include "CowRenderer.h" ResourceLocation CowRenderer::COW_LOCATION = ResourceLocation(TN_MOB_COW); CowRenderer::CowRenderer(Model *model, float shadow) : MobRenderer(model, shadow) { } void CowRenderer::render(shared_ptr _mob, double x, double y, double z, float rot, float a) { MobRenderer::render(_mob, x, y, z, rot, a); } ResourceLocation *CowRenderer::getTextureLocation(shared_ptr mob) { return &COW_LOCATION; }