#include "stdafx.h" #include "Tile_SPU.h" #include "ChunkRebuildData.h" #include "GrassTile_SPU.h" #include "HalfSlabTile_SPU.h" #include "WoodSlabTile_SPU.h" #include "StoneSlabTile_SPU.h" #include "ChestTile_SPU.h" #include "ThinFenceTile_SPU.h" #include "FenceTile_SPU.h" #include "StairTile_SPU.h" #include "DirtTile_SPU.h" #include "DoorTile_SPU.h" #include "PressurePlateTile_SPU.h" #include "FarmTile_SPU.h" #include "Bush_SPU.h" #include "TallGrass_SPU.h" #include "SandStoneTile_SPU.h" #include "WoodTile_SPU.h" #include "TreeTile_SPU.h" #include "LeafTile_SPU.h" #include "CropTile_SPU.h" #include "ReedTile_SPU.h" #include "TorchTile_SPU.h" #include "Mushroom_SPU.h" #include "FurnaceTile_SPU.h" #include "WebTile_SPU.h" #include "LiquidTile_SPU.h" #include "FireTile_SPU.h" #include "Sapling_SPU.h" #include "GlassTile_SPU.h" #include "IceTile_SPU.h" #include "PortalTile_SPU.h" #include "DispenserTile_SPU.h" #include "RailTile_SPU.h" #include "DetectorRailTile_SPU.h" #include "TntTile_SPU.h" #include "BookshelfTile_SPU.h" #include "WorkbenchTile_SPU.h" #include "SignTile_SPU.h" #include "LadderTile_SPU.h" #include "ButtonTile_SPU.h" #include "TopSnowTile_SPU.h" #include "CactusTile_SPU.h" #include "RecordPlayerTile_SPU.h" #include "PumpkinTile_SPU.h" #include "CakeTile_SPU.h" #include "TrapDoorTile_SPU.h" #include "StoneMonsterTile_SPU.h" #include "SmoothStoneBrickTile_SPU.h" #include "HugeMushroomTile_SPU.h" #include "MelonTile_SPU.h" #include "StemTile_SPU.h" #include "VineTile_SPU.h" #include "MycelTile_SPU.h" #include "WaterlilyTile_SPU.h" #include "NetherStalkTile_SPU.h" #include "EnchantmentTableTile_SPU.h" #include "BrewingStandTile_SPU.h" #include "DiodeTile_SPU.h" #include "RedStoneDustTile_SPU.h" #include "FenceGateTile_SPU.h" #include "BedTile_SPU.h" #include "PistonBaseTile_SPU.h" #include "PistonExtensionTile_SPU.h" #include "PistonMovingPiece_SPU.h" #include "LeverTile_SPU.h" #include "CauldronTile_SPU.h" #include "TheEndPortal_SPU.h" #include "TheEndPortalFrameTile_SPU.h" #include "EggTile_SPU.h" #include "CocoaTile_SPU.h" #include "RedlightTile_SPU.h" #include "ClothTile_SPU.h" #include "SkullTile_SPU.h" #include "MobSpawnerTile_SPU.h" #include "EnderChestTile_SPU.h" #include "TripWireSourceTile_SPU.h" #include "TripWireTile_SPU.h" #include "WallTile_SPU.h" #include "FlowerPotTile_SPU.h" #include "CarrotTile_SPU.h" #include "PotatoTile_SPU.h" #include "QuartzBlockTile_SPU.h" #include "WoolCarpetTile_SPU.h" #ifdef SN_TARGET_PS3_SPU #include "..\Common\spu_assert.h" #endif #include #include #include "AnvilTile_SPU.h" TileData_SPU* Tile_SPU::ms_pTileData = NULL; Tile_SPU Tile_SPU::m_tiles[256]; int Tile_SPU::getRenderShape() { return SHAPE_BLOCK; } void Tile_SPU::setShape(float x0, float y0, float z0, float x1, float y1, float z1) { ms_pTileData->xx0[id] = x0; ms_pTileData->yy0[id] = y0; ms_pTileData->zz0[id] = z0; ms_pTileData->xx1[id] = x1; ms_pTileData->yy1[id] = y1; ms_pTileData->zz1[id] = z1; } float Tile_SPU::getBrightness(ChunkRebuildData *level, int x, int y, int z) { return level->getBrightness(x, y, z, ms_pTileData->lightEmission[id]); } // // // 4J - brought forward from 1.8.2 int Tile_SPU::getLightColor(ChunkRebuildData *level, int x, int y, int z) { int tileID = level->getTile(x, y, z); return level->getLightColor(x, y, z, ms_pTileData->lightEmission[tileID]); } // // bool Tile_SPU::isFaceVisible(Level *level, int x, int y, int z, int f) // { // if (f == 0) y--; // if (f == 1) y++; // if (f == 2) z--; // if (f == 3) z++; // if (f == 4) x--; // if (f == 5) x++; // return !level->isSolidRenderTile(x, y, z); // } // bool Tile_SPU::shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face) { if (face == 0 && getShapeY0() > 0) return true; if (face == 1 && getShapeY1() < 1) return true; if (face == 2 && getShapeZ0() > 0) return true; if (face == 3 && getShapeZ1() < 1) return true; if (face == 4 && getShapeX0() > 0) return true; if (face == 5 && getShapeX1() < 1) return true; return (!level->isSolidRenderTile(x, y, z)); } // bool Tile_SPU::isSolidFace(ChunkRebuildData *level, int x, int y, int z, int face) { return (level->getMaterial(x, y, z)->isSolid()); } Icon_SPU *Tile_SPU::getTexture(ChunkRebuildData *level, int x, int y, int z, int face) { // 4J - addition here to make rendering big blocks of leaves more efficient. Normally leaves never consider themselves as solid, so // blocks of leaves will have all sides of each block completely visible. Changing to consider as solid if this block is surrounded by // other leaves. This is paired with another change in Level::isSolidRenderTile/Region::isSolidRenderTile which makes things solid // code-wise (ie for determining visible sides of neighbouring blocks). This change just makes the texture a solid one (tex + 1) which // we already have in the texture map for doing non-fancy graphics. Note: this tile-specific code is here rather than making some new virtual // method in the tiles, for the sake of efficiency - I don't imagine we'll be doing much more of this sort of thing int tileId = level->getTile(x, y, z); int tileData = level->getData(x, y, z); if( tileId == Tile_SPU::leaves_Id ) { bool opaque = true; int axo[6] = { 1,-1, 0, 0, 0, 0}; int ayo[6] = { 0, 0, 1,-1, 0, 0}; int azo[6] = { 0, 0, 0, 0, 1,-1}; for( int i = 0; (i < 6) && opaque; i++ ) { int t = level->getTile(x + axo[i], y + ayo[i] , z + azo[i]); if( ( t != Tile_SPU::leaves_Id ) && ( ( Tile_SPU::m_tiles[t].id == -1) || !Tile_SPU::m_tiles[t].isSolidRender() ) ) { opaque = false; } } Icon_SPU *icon = NULL; if(opaque) { LeafTile_SPU::setFancy(false); icon = getTexture(face, tileData); LeafTile_SPU::setFancy(true); } else { icon = getTexture(face, tileData); } return icon; } return getTexture(face, tileData); } // Icon_SPU *Tile_SPU::getTexture(int face, int data) { return &ms_pTileData->iconData[id]; } // Icon_SPU *Tile_SPU::getTexture(int face) { return getTexture(face, 0); } // // AABB *Tile_SPU::getTileAABB(Level *level, int x, int y, int z) // { // return AABB::newTemp(x + xx0, y + yy0, z + zz0, x + xx1, y + yy1, z + zz1); // } // // void Tile_SPU::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, Entity *source) // { // AABB *aabb = getAABB(level, x, y, z); // if (aabb != NULL && box->intersects(aabb)) boxes->push_back(aabb); // } // // void Tile_SPU::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes) // { // AABB *aabb = getAABB(level, x, y, z); // if (aabb != NULL && box->intersects(aabb)) boxes->push_back(aabb); // } // // AABB *Tile_SPU::getAABB(Level *level, int x, int y, int z) // { // return AABB::newTemp(x + xx0, y + yy0, z + zz0, x + xx1, y + yy1, z + zz1); // } // bool Tile_SPU::isSolidRender(bool isServerLevel) { return true; } // bool Tile_SPU::mayPick(int data, bool liquid) // { // return mayPick(); // } // // bool Tile_SPU::mayPick() // { // return true; // } // // void Tile_SPU::tick(Level *level, int x, int y, int z, Random *random) // { // } // // void Tile_SPU::animateTick(Level *level, int x, int y, int z, Random *random) // { // } // // void Tile_SPU::destroy(Level *level, int x, int y, int z, int data) // { // } // // void Tile_SPU::neighborChanged(Level *level, int x, int y, int z, int type) // { // } // // void Tile_SPU::addLights(Level *level, int x, int y, int z) // { // } // // int Tile_SPU::getTickDelay() // { // return 10; // } // // void Tile_SPU::onPlace(Level *level, int x, int y, int z) // { // } // // void Tile_SPU::onRemove(Level *level, int x, int y, int z) // { // } // // int Tile_SPU::getResourceCount(Random *random) // { // return 1; // } // // int Tile_SPU::getResource(int data, Random *random, int playerBonusLevel) // { // return id; // } // // float Tile_SPU::getDestroyProgress(shared_ptr player) // { // if (destroySpeed < 0) return 0; // if (!player->canDestroy(this)) return 1 / destroySpeed / 100.0f; // return (player->getDestroySpeed(this) / destroySpeed) / 30; // } // // void Tile_SPU::spawnResources(Level *level, int x, int y, int z, int data, int playerBonusLevel) // { // spawnResources(level, x, y, z, data, 1, playerBonusLevel); // } // // void Tile_SPU::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel) // { // if (level->isClientSide) return; // int count = getResourceCountForLootBonus(playerBonusLevel, level->random); // for (int i = 0; i < count; i++) // { // if (level->random->nextFloat() > odds) continue; // int type = getResource(data, level->random, playerBonusLevel); // if (type <= 0) continue; // // popResource(level, x, y, z, shared_ptr( new ItemInstance(type, 1, getSpawnResourcesAuxValue(data) ) ) ); // } // } // // void Tile_SPU::popResource(Level *level, int x, int y, int z, shared_ptr itemInstance) // { // if( level->isClientSide ) return; // // float s = 0.7f; // double xo = level->random->nextFloat() * s + (1 - s) * 0.5; // double yo = level->random->nextFloat() * s + (1 - s) * 0.5; // double zo = level->random->nextFloat() * s + (1 - s) * 0.5; // shared_ptr item = shared_ptr( new ItemEntity(level, x + xo, y + yo, z + zo, itemInstance ) ); // item->throwTime = 10; // level->addEntity(item); // } // // // Brought forward for TU7 // void Tile_SPU::popExperience(Level *level, int x, int y, int z, int amount) // { // if (!level->isClientSide) // { // while (amount > 0) // { // int newCount = ExperienceOrb::getExperienceValue(amount); // amount -= newCount; // level->addEntity(shared_ptr( new ExperienceOrb(level, x + .5, y + .5, z + .5, newCount))); // } // } // } // // int Tile_SPU::getSpawnResourcesAuxValue(int data) // { // return 0; // } // // float Tile_SPU::getExplosionResistance(shared_ptr source) // { // return explosionResistance / 5.0f; // } // // HitResult *Tile_SPU::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b) // { // EnterCriticalSection(&m_csShape); // updateShape(level, xt, yt, zt); // // a = a->add(-xt, -yt, -zt); // b = b->add(-xt, -yt, -zt); // // Vec3 *xh0 = a->clipX(b, xx0); // Vec3 *xh1 = a->clipX(b, xx1); // // Vec3 *yh0 = a->clipY(b, yy0); // Vec3 *yh1 = a->clipY(b, yy1); // // Vec3 *zh0 = a->clipZ(b, zz0); // Vec3 *zh1 = a->clipZ(b, zz1); // // Vec3 *closest = NULL; // // if (containsX(xh0) && (closest == NULL || a->distanceTo(xh0) < a->distanceTo(closest))) closest = xh0; // if (containsX(xh1) && (closest == NULL || a->distanceTo(xh1) < a->distanceTo(closest))) closest = xh1; // if (containsY(yh0) && (closest == NULL || a->distanceTo(yh0) < a->distanceTo(closest))) closest = yh0; // if (containsY(yh1) && (closest == NULL || a->distanceTo(yh1) < a->distanceTo(closest))) closest = yh1; // if (containsZ(zh0) && (closest == NULL || a->distanceTo(zh0) < a->distanceTo(closest))) closest = zh0; // if (containsZ(zh1) && (closest == NULL || a->distanceTo(zh1) < a->distanceTo(closest))) closest = zh1; // // LeaveCriticalSection(&m_csShape); // // if (closest == NULL) return NULL; // // int face = -1; // // if (closest == xh0) face = 4; // if (closest == xh1) face = 5; // if (closest == yh0) face = 0; // if (closest == yh1) face = 1; // if (closest == zh0) face = 2; // if (closest == zh1) face = 3; // // return new HitResult(xt, yt, zt, face, closest->add(xt, yt, zt)); // } // // bool Tile_SPU::containsX(Vec3 *v) // { // if( v == NULL) return false; // return v->y >= yy0 && v->y <= yy1 && v->z >= zz0 && v->z <= zz1; // } // // bool Tile_SPU::containsY(Vec3 *v) // { // if( v == NULL) return false; // return v->x >= xx0 && v->x <= xx1 && v->z >= zz0 && v->z <= zz1; // } // // bool Tile_SPU::containsZ(Vec3 *v) // { // if( v == NULL) return false; // return v->x >= xx0 && v->x <= xx1 && v->y >= yy0 && v->y <= yy1; // } // // void Tile_SPU::wasExploded(Level *level, int x, int y, int z) // { // } // int Tile_SPU::getRenderLayer() { return 0; } // // bool Tile_SPU::mayPlace(Level *level, int x, int y, int z, int face) // { // return mayPlace(level, x, y, z); // } // // bool Tile_SPU::mayPlace(Level *level, int x, int y, int z) // { // int t = level->getTile(x, y, z); // return t == 0 || Tile_SPU::tiles[t]->material->isReplaceable(); // } // // // 4J-PB - Adding a TestUse for tooltip display // bool Tile_SPU::TestUse() // { // return false; // } // // bool Tile_SPU::TestUse(Level *level, int x, int y, int z, shared_ptr player) // { // return false; // } // // bool Tile_SPU::use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param // { // return false; // } // // void Tile_SPU::stepOn(Level *level, int x, int y, int z, shared_ptr entity) // { // } // // void Tile_SPU::setPlacedOnFace(Level *level, int x, int y, int z, int face) // { // } // // void Tile_SPU::prepareRender(Level *level, int x, int y, int z) // { // } // // void Tile_SPU::attack(Level *level, int x, int y, int z, shared_ptr player) // { // } // // void Tile_SPU::handleEntityInside(Level *level, int x, int y, int z, shared_ptr e, Vec3 *current) // { // } // void Tile_SPU::updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData, TileEntity* forceEntity) // 4J added forceData, forceEntity param { } // int Tile_SPU::getColor(ChunkRebuildData *level, int x, int y, int z) { return 0xffffff; } // // int Tile_SPU::getColor(LevelSource *level, int x, int y, int z, int data) // { // return 0xffffff; // } // // bool Tile_SPU::getSignal(LevelSource *level, int x, int y, int z) // { // return false; // } // // bool Tile_SPU::getSignal(LevelSource *level, int x, int y, int z, int dir) // { // return false; // } // // bool Tile_SPU::isSignalSource() // { // return false; // } // // void Tile_SPU::entityInside(Level *level, int x, int y, int z, shared_ptr entity) // { // } // // bool Tile_SPU::getDirectSignal(Level *level, int x, int y, int z, int dir) // { // return false; // } // void Tile_SPU::updateDefaultShape() { } // // void Tile_SPU::playerDestroy(Level *level, shared_ptr player, int x, int y, int z, int data) // { // // 4J Stu - Special case - only record a crop destroy if is fully grown // if(id==Tile_SPU::crops_Id) // { // if( Tile_SPU::crops->getResource(data, NULL, 0) > 0 ) // player->awardStat(Stats::blocksMined[id], 1); // } // else // { // player->awardStat(Stats::blocksMined[id], 1); // } // player->awardStat(Stats::totalBlocksMined, 1); // 4J : WESTY : Added for other award. // player->causeFoodExhaustion(FoodConstants::EXHAUSTION_MINE); // // if( id == Tile_SPU::treeTrunk_Id ) // player->awardStat(Achievements::mineWood); // // // if (isCubeShaped() && !isEntityTile[id] && EnchantmentHelper::hasSilkTouch(player->inventory)) // { // shared_ptr item = getSilkTouchItemInstance(data); // if (item != NULL) // { // popResource(level, x, y, z, item); // } // } // else // { // int playerBonusLevel = EnchantmentHelper::getDiggingLootBonus(player->inventory); // spawnResources(level, x, y, z, data, playerBonusLevel); // } // } // // shared_ptr Tile_SPU::getSilkTouchItemInstance(int data) // { // int popData = 0; // if (id >= 0 && id < Item::items.length && Item::items[id]->isStackedByData()) // { // popData = data; // } // return shared_ptr(new ItemInstance(id, 1, popData)); // } // // int Tile_SPU::getResourceCountForLootBonus(int bonusLevel, Random *random) // { // return getResourceCount(random); // } // // bool Tile_SPU::canSurvive(Level *level, int x, int y, int z) // { // return true; // } // // void Tile_SPU::setPlacedBy(Level *level, int x, int y, int z, shared_ptr by) // { // } // // Tile *Tile_SPU::setDescriptionId(unsigned int id) // { // this->descriptionId = id; // return this; // } // // wstring Tile_SPU::getName() // { // return I18n::get(getDescriptionId() + L".name"); // } // // unsigned int Tile_SPU::getDescriptionId(int iData /*= -1*/) // { // return descriptionId; // } // // Tile *Tile_SPU::setUseDescriptionId(unsigned int id) // { // this->useDescriptionId = id; // return this; // } // // unsigned int Tile_SPU::getUseDescriptionId() // { // return useDescriptionId; // } // // void Tile_SPU::triggerEvent(Level *level, int x, int y, int z, int b0, int b1) // { // } // // bool Tile_SPU::isCollectStatistics() // { // return collectStatistics; // } // // Tile *Tile_SPU::setNotCollectStatistics() // { // collectStatistics = false; // return this; // } // // int Tile_SPU::getPistonPushReaction() // { // return material->getPushReaction(); // } // // // 4J - brought forward from 1.8.2 float Tile_SPU::getShadeBrightness(ChunkRebuildData *level, int x, int y, int z) { return level->isSolidBlockingTile(x, y, z) ? 0.2f : 1.0f; } Tile_SPU* Tile_SPU::createFromID( int tileID ) { if(tileID == 0) return NULL; if(m_tiles[tileID].id != -1) return &m_tiles[tileID]; #ifndef SN_TARGET_PS3_SPU app.DebugPrintf("missing tile ID %d\n", tileID); #else spu_print("missing tile ID %d\n", tileID); #endif return &m_tiles[1]; } Material_SPU* Tile_SPU::getMaterial() { int matID = ms_pTileData->materialIDs[id]; return &ms_pTileData->materials[matID]; } // // void Tile_SPU::fallOn(Level *level, int x, int y, int z, shared_ptr entity, float fallDistance) // { // } // // void Tile_SPU::registerIcons(IconRegister *iconRegister) // { // icon = iconRegister->registerIcon(m_textureName); // } // // wstring Tile_SPU::getTileItemIconName() // { // return L""; // } // // Tile *Tile_SPU::setTextureName(const wstring &name) // { // m_textureName = name; // return this; // } void Tile_SPU::initTilePointers() { #define CREATE_TILE_TYPE(index, className) new (&m_tiles[index]) className(index); CREATE_TILE_TYPE(grass_Id, GrassTile_SPU); CREATE_TILE_TYPE(stoneSlab_Id, StoneSlabTile_SPU); CREATE_TILE_TYPE(stoneSlabHalf_Id, StoneSlabTile_SPU); CREATE_TILE_TYPE(woodSlab_Id, WoodSlabTile_SPU); CREATE_TILE_TYPE(woodSlabHalf_Id, WoodSlabTile_SPU); CREATE_TILE_TYPE(chest_Id, ChestTile_SPU); CREATE_TILE_TYPE(ironFence_Id, ThinFenceTile_SPU); CREATE_TILE_TYPE(thinGlass_Id, ThinFenceTile_SPU); CREATE_TILE_TYPE(fence_Id, FenceTile_SPU); CREATE_TILE_TYPE(netherFence_Id, FenceTile_SPU); CREATE_TILE_TYPE(stairs_wood_Id, StairTile_SPU); CREATE_TILE_TYPE(stairs_stone_Id, StairTile_SPU); CREATE_TILE_TYPE(stairs_bricks_Id, StairTile_SPU); CREATE_TILE_TYPE(stairs_stoneBrickSmooth_Id, StairTile_SPU); CREATE_TILE_TYPE(stairs_netherBricks_Id, StairTile_SPU); CREATE_TILE_TYPE(stairs_sandstone_Id, StairTile_SPU); CREATE_TILE_TYPE(stairs_sprucewood_Id, StairTile_SPU); CREATE_TILE_TYPE(stairs_birchwood_Id, StairTile_SPU); CREATE_TILE_TYPE(stairs_junglewood_Id, StairTile_SPU); CREATE_TILE_TYPE(dirt_Id, DirtTile_SPU); CREATE_TILE_TYPE(door_iron_Id, DoorTile_SPU); CREATE_TILE_TYPE(door_wood_Id, DoorTile_SPU); CREATE_TILE_TYPE(pressurePlate_stone_Id, PressurePlateTile_SPU); CREATE_TILE_TYPE(pressurePlate_wood_Id, PressurePlateTile_SPU); CREATE_TILE_TYPE(farmland_Id, FarmTile_SPU); CREATE_TILE_TYPE(flower_Id, Bush_SPU); CREATE_TILE_TYPE(rose_Id, Bush_SPU); CREATE_TILE_TYPE(deadBush_Id, Bush_SPU); // DeadBushTile CREATE_TILE_TYPE(tallgrass_Id, TallGrass_SPU); CREATE_TILE_TYPE(sandStone_Id, SandStoneTile_SPU); CREATE_TILE_TYPE(wood_Id, WoodTile_SPU); CREATE_TILE_TYPE(treeTrunk_Id, TreeTile_SPU); CREATE_TILE_TYPE(leaves_Id, LeafTile_SPU); CREATE_TILE_TYPE(crops_Id, CropTile_SPU); CREATE_TILE_TYPE(reeds_Id, ReedTile_SPU); CREATE_TILE_TYPE(torch_Id, TorchTile_SPU); CREATE_TILE_TYPE(notGate_off_Id, TorchTile_SPU); // TorchTile->NotGateTile CREATE_TILE_TYPE(notGate_on_Id, TorchTile_SPU); // TorchTile->NotGateTile CREATE_TILE_TYPE(mushroom1_Id, Mushroom_SPU); CREATE_TILE_TYPE(mushroom2_Id, Mushroom_SPU); CREATE_TILE_TYPE(mobSpawner_Id, MobSpawnerTile_SPU); CREATE_TILE_TYPE(musicBlock_Id, EntityTile_SPU); // MusicTile->EntityTile CREATE_TILE_TYPE(furnace_Id, FurnaceTile_SPU); CREATE_TILE_TYPE(furnace_lit_Id, FurnaceTile_SPU); CREATE_TILE_TYPE(web_Id, WebTile_SPU); CREATE_TILE_TYPE(water_Id, LiquidTile_SPU); CREATE_TILE_TYPE(lava_Id, LiquidTile_SPU); CREATE_TILE_TYPE(calmLava_Id, LiquidTile_SPU); // LiquidTileStatic CREATE_TILE_TYPE(calmWater_Id, LiquidTile_SPU); // LiquidTileStatic CREATE_TILE_TYPE(fire_Id, FireTile_SPU); CREATE_TILE_TYPE(sapling_Id, Sapling_SPU); CREATE_TILE_TYPE(glass_Id, GlassTile_SPU); CREATE_TILE_TYPE(ice_Id, IceTile_SPU); CREATE_TILE_TYPE(portalTile_Id, PortalTile_SPU); CREATE_TILE_TYPE(dispenser_Id, DispenserTile_SPU); CREATE_TILE_TYPE(rail_Id, RailTile_SPU); CREATE_TILE_TYPE(goldenRail_Id, RailTile_SPU); CREATE_TILE_TYPE(detectorRail_Id, DetectorRailTile_SPU); CREATE_TILE_TYPE(tnt_Id, TntTile_SPU); CREATE_TILE_TYPE(bookshelf_Id, BookshelfTile_SPU); CREATE_TILE_TYPE(workBench_Id, WorkbenchTile_SPU); CREATE_TILE_TYPE(sign_Id, SignTile_SPU); CREATE_TILE_TYPE(wallSign_Id, SignTile_SPU); CREATE_TILE_TYPE(ladder_Id, LadderTile_SPU); CREATE_TILE_TYPE(button_stone_Id, ButtonTile_SPU); CREATE_TILE_TYPE(button_wood_Id, ButtonTile_SPU); CREATE_TILE_TYPE(topSnow_Id, TopSnowTile_SPU); CREATE_TILE_TYPE(cactus_Id, CactusTile_SPU); CREATE_TILE_TYPE(recordPlayer_Id, RecordPlayerTile_SPU); CREATE_TILE_TYPE(pumpkin_Id, PumpkinTile_SPU); CREATE_TILE_TYPE(litPumpkin_Id, PumpkinTile_SPU); CREATE_TILE_TYPE(cake_Id, CakeTile_SPU); CREATE_TILE_TYPE(trapdoor_Id, TrapDoorTile_SPU); CREATE_TILE_TYPE(monsterStoneEgg_Id, StoneMonsterTile_SPU); CREATE_TILE_TYPE(stoneBrickSmooth_Id, SmoothStoneBrickTile_SPU); CREATE_TILE_TYPE(hugeMushroom1_Id, HugeMushroomTile_SPU); CREATE_TILE_TYPE(hugeMushroom2_Id, HugeMushroomTile_SPU); CREATE_TILE_TYPE(melon_Id, MelonTile_SPU); CREATE_TILE_TYPE(melonStem_Id, StemTile_SPU); CREATE_TILE_TYPE(pumpkinStem_Id, StemTile_SPU); CREATE_TILE_TYPE(vine_Id, VineTile_SPU); CREATE_TILE_TYPE(mycel_Id, MycelTile_SPU); CREATE_TILE_TYPE(waterLily_Id, WaterlilyTile_SPU); CREATE_TILE_TYPE(netherStalk_Id, NetherStalkTile_SPU); CREATE_TILE_TYPE(enchantTable_Id, EnchantmentTableTile_SPU); CREATE_TILE_TYPE(brewingStand_Id, BrewingStandTile_SPU); CREATE_TILE_TYPE(diode_on_Id, DiodeTile_SPU); CREATE_TILE_TYPE(diode_off_Id, DiodeTile_SPU); CREATE_TILE_TYPE(redStoneDust_Id, RedStoneDustTile_SPU); CREATE_TILE_TYPE(fenceGate_Id, FenceGateTile_SPU); CREATE_TILE_TYPE(bed_Id, BedTile_SPU); CREATE_TILE_TYPE(pistonBase_Id, PistonBaseTile_SPU); CREATE_TILE_TYPE(pistonStickyBase_Id, PistonBaseTile_SPU); CREATE_TILE_TYPE(pistonExtensionPiece_Id, PistonExtensionTile_SPU); CREATE_TILE_TYPE(pistonMovingPiece_Id, PistonMovingPiece_SPU); CREATE_TILE_TYPE(lever_Id, LeverTile_SPU); CREATE_TILE_TYPE(cauldron_Id, CauldronTile_SPU); CREATE_TILE_TYPE(endPortalTile_Id, TheEndPortal_SPU); CREATE_TILE_TYPE(endPortalFrameTile_Id, TheEndPortalFrameTile_SPU); CREATE_TILE_TYPE(dragonEgg_Id, EggTile_SPU); CREATE_TILE_TYPE(cocoa_Id, CocoaTile_SPU); CREATE_TILE_TYPE(redstoneLight_Id, RedlightTile_SPU); CREATE_TILE_TYPE(redstoneLight_lit_Id, RedlightTile_SPU); CREATE_TILE_TYPE(skull_Id, SkullTile_SPU); // these tile types don't have any additional code that we need. CREATE_TILE_TYPE(stoneBrick_Id, Tile_SPU); // Tile CREATE_TILE_TYPE(lapisBlock_Id, Tile_SPU); CREATE_TILE_TYPE(redBrick_Id, Tile_SPU); CREATE_TILE_TYPE(mossStone_Id, Tile_SPU); CREATE_TILE_TYPE(netherBrick_Id, Tile_SPU); CREATE_TILE_TYPE(whiteStone_Id, Tile_SPU); CREATE_TILE_TYPE(unbreakable_Id, Tile_SPU); CREATE_TILE_TYPE(sponge_Id, Tile_SPU); CREATE_TILE_TYPE(rock_Id, Tile_SPU); // StoneTile CREATE_TILE_TYPE(obsidian_Id, Tile_SPU); // StoneTile->ObsidianTile CREATE_TILE_TYPE(sand_Id, Tile_SPU); // HeavyTile CREATE_TILE_TYPE(gravel_Id, Tile_SPU); // GravelTile CREATE_TILE_TYPE(goldOre_Id, Tile_SPU); // OreTile CREATE_TILE_TYPE(ironOre_Id, Tile_SPU); // OreTile CREATE_TILE_TYPE(coalOre_Id, Tile_SPU); // OreTile CREATE_TILE_TYPE(lapisOre_Id, Tile_SPU); // OreTile CREATE_TILE_TYPE(diamondOre_Id, Tile_SPU); // OreTile CREATE_TILE_TYPE(clay_Id, Tile_SPU); // ClayTile CREATE_TILE_TYPE(redStoneOre_Id, Tile_SPU); // RedStoneOreTile CREATE_TILE_TYPE(redStoneOre_lit_Id, Tile_SPU); // RedStoneOreTile CREATE_TILE_TYPE(goldBlock_Id, Tile_SPU); // MetalTile CREATE_TILE_TYPE(ironBlock_Id, Tile_SPU); // MetalTile CREATE_TILE_TYPE(diamondBlock_Id, Tile_SPU); // MetalTile CREATE_TILE_TYPE(snow_Id, Tile_SPU); // SnowTile CREATE_TILE_TYPE(hellRock_Id, Tile_SPU); // HellStoneTile CREATE_TILE_TYPE(hellSand_Id, Tile_SPU); // HellSandTile CREATE_TILE_TYPE(lightGem_Id, Tile_SPU); // LightGemTile CREATE_TILE_TYPE(aprilFoolsJoke_Id, Tile_SPU); // LockedChestTile CREATE_TILE_TYPE(cloth_Id, ClothTile_SPU); // wool CREATE_TILE_TYPE(emeraldOre_Id, Tile_SPU); // OreTile CREATE_TILE_TYPE(enderChest_Id, EnderChestTile_SPU); CREATE_TILE_TYPE(tripWireSource_Id, TripWireSourceTile_SPU); CREATE_TILE_TYPE(tripWire_Id, TripWireTile_SPU); // CREATE_TILE_TYPE(emeraldBlock_Id, Tile_SPU); // MetalTile CREATE_TILE_TYPE(cobbleWall_Id, WallTile_SPU); CREATE_TILE_TYPE(flowerPot_Id, FlowerPotTile_SPU); CREATE_TILE_TYPE(carrots_Id, CarrotTile_SPU); CREATE_TILE_TYPE(potatoes_Id, PotatoTile_SPU); CREATE_TILE_TYPE(anvil_Id, AnvilTile_SPU); CREATE_TILE_TYPE(netherQuartz_Id, Tile_SPU); // OreTile CREATE_TILE_TYPE(quartzBlock_Id, QuartzBlockTile_SPU); CREATE_TILE_TYPE(stairs_quartz_Id, StairTile_SPU); CREATE_TILE_TYPE(woolCarpet_Id, WoolCarpetTile_SPU); };