#include "stdafx.h" #include "GrassTile_SPU.h" // #include "net.minecraft.world.level.h" // #include "net.minecraft.world.level.biome.h" // #include "net.minecraft.h" // #include "net.minecraft.world.h" #include "Facing_SPU.h" #include "ChunkRebuildData.h" Icon_SPU *GrassTile_SPU::getTexture(int face, int data) { if (face == Facing::UP) return &ms_pTileData->grass_iconTop; if (face == Facing::DOWN) return TileRef_SPU(dirt_Id)->getTexture(face); return icon(); } Icon_SPU *GrassTile_SPU::getTexture(ChunkRebuildData *level, int x, int y, int z, int face) { if (face == Facing::UP) return &ms_pTileData->grass_iconTop; if (face == Facing::DOWN) return TileRef_SPU(dirt_Id)->getTexture(face); Material_SPU *above = level->getMaterial(x, y + 1, z); if (above->getID() == Material_SPU::topSnow_Id || above->getID() == Material_SPU::snow_Id) return &ms_pTileData->grass_iconSnowSide; else return icon(); } int GrassTile_SPU::getColor(ChunkRebuildData *level, int x, int y, int z) { return getColor( level, x, y, z, level->getData( x, y, z ) ); } // 4J - changed interface to have data passed in, and put existing interface as wrapper above int GrassTile_SPU::getColor(ChunkRebuildData *level, int x, int y, int z, int data) { //return level->getBiomeSource()->getBiome(x, z)->getGrassColor(level, x, y, z); int totalRed = 0; int totalGreen = 0; int totalBlue = 0; for (int oz = -1; oz <= 1; oz++) { for (int ox = -1; ox <= 1; ox++) { int grassColor = level->getGrassColor(x + ox, z + oz); totalRed += (grassColor & 0xff0000) >> 16; totalGreen += (grassColor & 0xff00) >> 8; totalBlue += (grassColor & 0xff); } } // return level.getBiomeSource().getBiome(x, z).getGrassColor(level, x, y, z); return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) | (((totalBlue / 9) & 0xFF)); } Icon_SPU *GrassTile_SPU::getSideTextureOverlay() { return &ms_pTileData->grass_iconSideOverlay; }