#include "stdafx.h" #ifndef __PS3__ //#include #endif // __PS3__ #ifdef __PS3__ #include "PS3\Sentient\SentientManager.h" #include "StatsCounter.h" #include "PS3\Social\SocialManager.h" #include #include #elif defined _DURANGO #include "Durango\Sentient\SentientManager.h" #include "StatsCounter.h" #include "Durango\Social\SocialManager.h" #include "Durango\Sentient\DynamicConfigurations.h" #include "Durango\DurangoExtras\xcompress.h" #elif defined _WINDOWS64 #include "Windows64\Sentient\SentientManager.h" #include "StatsCounter.h" #include "Windows64\Social\SocialManager.h" #include "Windows64\Sentient\DynamicConfigurations.h" #elif defined __PSVITA__ #include "PSVita\Sentient\SentientManager.h" #include "StatsCounter.h" #include "PSVita\Social\SocialManager.h" #include "PSVita\Sentient\DynamicConfigurations.h" #include #else #include "Orbis\Sentient\SentientManager.h" #include "StatsCounter.h" #include "Orbis\Social\SocialManager.h" #include "Orbis\Sentient\DynamicConfigurations.h" #include #endif #if !defined(__PS3__) && !defined(__ORBIS__) && !defined(__PSVITA__) #ifdef _WINDOWS64 //C4JStorage StorageManager; C_4JProfile ProfileManager; #endif #endif // __PS3__ CSentientManager SentientManager; CXuiStringTable StringTable; #ifndef _XBOX_ONE ATG::XMLParser::XMLParser() {} ATG::XMLParser::~XMLParser() {} HRESULT ATG::XMLParser::ParseXMLBuffer( CONST CHAR* strBuffer, UINT uBufferSize ) { return S_OK; } VOID ATG::XMLParser::RegisterSAXCallbackInterface( ISAXCallback *pISAXCallback ) {} #endif bool CSocialManager::IsTitleAllowedToPostAnything() { return false; } bool CSocialManager::AreAllUsersAllowedToPostImages() { return false; } bool CSocialManager::IsTitleAllowedToPostImages() { return false; } bool CSocialManager::PostLinkToSocialNetwork( ESocialNetwork eSocialNetwork, DWORD dwUserIndex, bool bUsingKinect ) { return false; } bool CSocialManager::PostImageToSocialNetwork( ESocialNetwork eSocialNetwork, DWORD dwUserIndex, bool bUsingKinect ) { return false; } CSocialManager *CSocialManager::Instance() { return NULL; } void CSocialManager::SetSocialPostText(LPCWSTR Title, LPCWSTR Caption, LPCWSTR Desc) {}; DWORD XShowPartyUI(DWORD dwUserIndex) { return 0; } DWORD XShowFriendsUI(DWORD dwUserIndex) { return 0; } HRESULT XPartyGetUserList(XPARTY_USER_LIST *pUserList) { return S_OK; } DWORD XContentGetThumbnail(DWORD dwUserIndex, const XCONTENT_DATA *pContentData, PBYTE pbThumbnail, PDWORD pcbThumbnail, PXOVERLAPPED *pOverlapped) { return 0; } void XShowAchievementsUI(int i) {} DWORD XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE Mode) { return 0; } #ifndef _DURANGO void PIXAddNamedCounter(int a, char *b, ...) {} //#define PS3_USE_PIX_EVENTS //#define PS4_USE_PIX_EVENTS void PIXBeginNamedEvent(int a, char *b, ...) { #ifdef PS4_USE_PIX_EVENTS char buf[512]; va_list args; va_start(args,b); vsprintf(buf,b,args); sceRazorCpuPushMarker(buf, 0xffffffff, SCE_RAZOR_MARKER_ENABLE_HUD); #endif #ifdef PS3_USE_PIX_EVENTS char buf[256]; wchar_t wbuf[256]; va_list args; va_start(args,b); vsprintf(buf,b,args); snPushMarker(buf); // mbstowcs(wbuf,buf,256); // RenderManager.BeginEvent(wbuf); va_end(args); #endif } #if 0//__PSVITA__ if( PixDepth < 64 ) { char buf[512]; va_list args; va_start(args,b); vsprintf(buf,b,args); sceRazorCpuPushMarkerWithHud(buf, 0xffffffff, SCE_RAZOR_MARKER_ENABLE_HUD); } PixDepth += 1; #endif void PIXEndNamedEvent() { #ifdef PS4_USE_PIX_EVENTS sceRazorCpuPopMarker(); #endif #ifdef PS3_USE_PIX_EVENTS snPopMarker(); // RenderManager.EndEvent(); #endif #if 0//__PSVITA__ if( PixDepth <= 64 ) { sceRazorCpuPopMarker(); } PixDepth -= 1; #endif } void PIXSetMarkerDeprecated(int a, char *b, ...) {} #else // 4J Stu - Removed this implementation in favour of a macro that will convert our string format // conversion at compile time rather than at runtime //void PIXBeginNamedEvent(int a, char *b, ...) //{ // char buf[256]; // wchar_t wbuf[256]; // va_list args; // va_start(args,b); // vsprintf(buf,b,args); // // mbstowcs(wbuf,buf,256); // PIXBeginEvent(a,wbuf); //} // //void PIXEndNamedEvent() //{ // PIXEndEvent(); //} // //void PIXSetMarkerDeprecated(int a, char *b, ...) //{ // char buf[256]; // wchar_t wbuf[256]; // va_list args; // va_start(args,b); // vsprintf(buf,b,args); // // mbstowcs(wbuf,buf,256); // PIXSetMarker(a, wbuf); //} #endif // void *D3DXBUFFER::GetBufferPointer() { return NULL; } // int D3DXBUFFER::GetBufferSize() { return 0; } // void D3DXBUFFER::Release() {} // #ifdef _DURANGO // void GetLocalTime(SYSTEMTIME *time) {} // #endif bool IsEqualXUID(PlayerUID a, PlayerUID b) { #if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) || defined(_DURANGO) return (a == b); #else return false; #endif } void XMemCpy(void *a, const void *b, size_t s) { memcpy(a, b, s); } void XMemSet(void *a, int t, size_t s) { memset(a, t, s); } void XMemSet128(void *a, int t, size_t s) { memset(a, t, s); } void *XPhysicalAlloc(SIZE_T a, ULONG_PTR b, ULONG_PTR c, DWORD d) { return malloc(a); } void XPhysicalFree(void *a) { free(a); } D3DXVECTOR3::D3DXVECTOR3() {} D3DXVECTOR3::D3DXVECTOR3(float x,float y,float z) : x(x), y(y), z(z) {} D3DXVECTOR3& D3DXVECTOR3::operator += ( CONST D3DXVECTOR3& add ) { x += add.x; y += add.y; z += add.z; return *this; } BYTE IQNetPlayer::GetSmallId() { return 0; } void IQNetPlayer::SendData(IQNetPlayer *player, const void *pvData, DWORD dwDataSize, DWORD dwFlags) { app.DebugPrintf("Sending from 0x%x to 0x%x %d bytes\n",this,player,dwDataSize); } bool IQNetPlayer::IsSameSystem(IQNetPlayer *player) { return true; } DWORD IQNetPlayer::GetSendQueueSize( IQNetPlayer *player, DWORD dwFlags ) { return 0; } DWORD IQNetPlayer::GetCurrentRtt() { return 0; } bool IQNetPlayer::IsHost() { return this == &IQNet::m_player[0]; } bool IQNetPlayer::IsGuest() { return false; } bool IQNetPlayer::IsLocal() { return true; } PlayerUID IQNetPlayer::GetXuid() { return INVALID_XUID; } LPCWSTR IQNetPlayer::GetGamertag() { static const wchar_t *test = L"stub"; return test; } int IQNetPlayer::GetSessionIndex() { return 0; } bool IQNetPlayer::IsTalking() { return false; } bool IQNetPlayer::IsMutedByLocalUser(DWORD dwUserIndex) { return false; } bool IQNetPlayer::HasVoice() { return false; } bool IQNetPlayer::HasCamera() { return false; } int IQNetPlayer::GetUserIndex() { return this - &IQNet::m_player[0]; } void IQNetPlayer::SetCustomDataValue(ULONG_PTR ulpCustomDataValue) { m_customData = ulpCustomDataValue; } ULONG_PTR IQNetPlayer::GetCustomDataValue() { return m_customData; } IQNetPlayer IQNet::m_player[4]; bool _bQNetStubGameRunning = false; HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex){ return S_OK; } IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; } IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex) { return &m_player[dwUserIndex]; } IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex) { return &m_player[0]; } IQNetPlayer *IQNet::GetPlayerBySmallId(BYTE SmallId){ return &m_player[0]; } IQNetPlayer *IQNet::GetPlayerByXuid(PlayerUID xuid){ return &m_player[0]; } DWORD IQNet::GetPlayerCount() { return 1; } QNET_STATE IQNet::GetState() { return _bQNetStubGameRunning ? QNET_STATE_GAME_PLAY : QNET_STATE_IDLE; } bool IQNet::IsHost() { return true; } HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo) { return S_OK; } void IQNet::HostGame() { _bQNetStubGameRunning = true; } void IQNet::EndGame() { _bQNetStubGameRunning = false; } DWORD MinecraftDynamicConfigurations::GetTrialTime() { return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; } void XSetThreadProcessor(HANDLE a, int b) {} // #if !(defined __PS3__) && !(defined __ORBIS__) // BOOL XCloseHandle(HANDLE a) { return CloseHandle(a); } // #endif // __PS3__ DWORD XUserGetSigninInfo( DWORD dwUserIndex, DWORD dwFlags, PXUSER_SIGNIN_INFO pSigninInfo ) { return 0; } LPCWSTR CXuiStringTable::Lookup(LPCWSTR szId) { return szId; } LPCWSTR CXuiStringTable::Lookup(UINT nIndex) { return L"String"; } void CXuiStringTable::Clear() {} HRESULT CXuiStringTable::Load(LPCWSTR szId) { return S_OK; } DWORD XUserAreUsersFriends( DWORD dwUserIndex, PPlayerUID pXuids, DWORD dwXuidCount, PBOOL pfResult, void *pOverlapped) { return 0; } #if defined __ORBIS__ || defined __PS3__ || defined _XBOX_ONE #else HRESULT XMemDecompress( XMEMDECOMPRESSION_CONTEXT Context, VOID *pDestination, SIZE_T *pDestSize, CONST VOID *pSource, SIZE_T SrcSize ) { memcpy(pDestination, pSource, SrcSize); *pDestSize = SrcSize; return S_OK; /* DECOMPRESSOR_HANDLE Decompressor = (DECOMPRESSOR_HANDLE)Context; if( Decompress( Decompressor, // Decompressor handle (void *)pSource, // Compressed data SrcSize, // Compressed data size pDestination, // Decompressed buffer *pDestSize, // Decompressed buffer size pDestSize) ) // Decompressed data size { return S_OK; } else */ { return E_FAIL; } } HRESULT XMemCompress( XMEMCOMPRESSION_CONTEXT Context, VOID *pDestination, SIZE_T *pDestSize, CONST VOID *pSource, SIZE_T SrcSize ) { memcpy(pDestination, pSource, SrcSize); *pDestSize = SrcSize; return S_OK; /* COMPRESSOR_HANDLE Compressor = (COMPRESSOR_HANDLE)Context; if( Compress( Compressor, // Compressor Handle (void *)pSource, // Input buffer, Uncompressed data SrcSize, // Uncompressed data size pDestination, // Compressed Buffer *pDestSize, // Compressed Buffer size pDestSize) ) // Compressed Data size { return S_OK; } else */ { return E_FAIL; } } HRESULT XMemCreateCompressionContext( XMEMCODEC_TYPE CodecType, CONST VOID *pCodecParams, DWORD Flags, XMEMCOMPRESSION_CONTEXT *pContext ) { /* COMPRESSOR_HANDLE Compressor = NULL; HRESULT hr = CreateCompressor( COMPRESS_ALGORITHM_XPRESS_HUFF, // Compression Algorithm NULL, // Optional allocation routine &Compressor); // Handle pContext = (XMEMDECOMPRESSION_CONTEXT *)Compressor; return hr; */ return 0; } HRESULT XMemCreateDecompressionContext( XMEMCODEC_TYPE CodecType, CONST VOID *pCodecParams, DWORD Flags, XMEMDECOMPRESSION_CONTEXT *pContext ) { /* DECOMPRESSOR_HANDLE Decompressor = NULL; HRESULT hr = CreateDecompressor( COMPRESS_ALGORITHM_XPRESS_HUFF, // Compression Algorithm NULL, // Optional allocation routine &Decompressor); // Handle pContext = (XMEMDECOMPRESSION_CONTEXT *)Decompressor; return hr; */ return 0; } void XMemDestroyCompressionContext(XMEMCOMPRESSION_CONTEXT Context) { // COMPRESSOR_HANDLE Compressor = (COMPRESSOR_HANDLE)Context; // CloseCompressor(Compressor); } void XMemDestroyDecompressionContext(XMEMDECOMPRESSION_CONTEXT Context) { // DECOMPRESSOR_HANDLE Decompressor = (DECOMPRESSOR_HANDLE)Context; // CloseDecompressor(Decompressor); } #endif //#ifndef __PS3__ #if !(defined _DURANGO || defined __PS3__ || defined __ORBIS__ || defined __PSVITA__) DWORD XGetLanguage() { return 1; } DWORD XGetLocale() { return 0; } DWORD XEnableGuestSignin(BOOL fEnable) { return 0; } #endif /////////////////////////////////////////////// Profile library #ifdef _WINDOWS64 static void *profileData[4]; static bool s_bProfileIsFullVersion; void C_4JProfile::Initialise( DWORD dwTitleID, DWORD dwOfferID, unsigned short usProfileVersion, UINT uiProfileValuesC, UINT uiProfileSettingsC, DWORD *pdwProfileSettingsA, int iGameDefinedDataSizeX4, unsigned int *puiGameDefinedDataChangedBitmask) { for( int i = 0; i < 4; i++ ) { profileData[i] = new byte[iGameDefinedDataSizeX4/4]; ZeroMemory(profileData[i],sizeof(byte)*iGameDefinedDataSizeX4/4); // Set some sane initial values! GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)profileData[i]; pGameSettings->ucMenuSensitivity=100; //eGameSetting_Sensitivity_InMenu pGameSettings->ucInterfaceOpacity=80; //eGameSetting_Sensitivity_InMenu pGameSettings->usBitmaskValues|=0x0200; //eGameSetting_DisplaySplitscreenGamertags - on pGameSettings->usBitmaskValues|=0x0400; //eGameSetting_Hints - on pGameSettings->usBitmaskValues|=0x1000; //eGameSetting_Autosave - 2 pGameSettings->usBitmaskValues|=0x8000; //eGameSetting_Tooltips - on pGameSettings->uiBitmaskValues=0L; // reset pGameSettings->uiBitmaskValues|=GAMESETTING_CLOUDS; //eGameSetting_Clouds - on pGameSettings->uiBitmaskValues|=GAMESETTING_ONLINE; //eGameSetting_GameSetting_Online - on pGameSettings->uiBitmaskValues|=GAMESETTING_FRIENDSOFFRIENDS; //eGameSetting_GameSetting_FriendsOfFriends - on pGameSettings->uiBitmaskValues|=GAMESETTING_DISPLAYUPDATEMSG; //eGameSetting_DisplayUpdateMessage (counter) pGameSettings->uiBitmaskValues&=~GAMESETTING_BEDROCKFOG; //eGameSetting_BedrockFog - off pGameSettings->uiBitmaskValues|=GAMESETTING_DISPLAYHUD; //eGameSetting_DisplayHUD - on pGameSettings->uiBitmaskValues|=GAMESETTING_DISPLAYHAND; //eGameSetting_DisplayHand - on pGameSettings->uiBitmaskValues|=GAMESETTING_CUSTOMSKINANIM; //eGameSetting_CustomSkinAnim - on pGameSettings->uiBitmaskValues|=GAMESETTING_DEATHMESSAGES; //eGameSetting_DeathMessages - on pGameSettings->uiBitmaskValues|=(GAMESETTING_UISIZE&0x00000800); // uisize 2 pGameSettings->uiBitmaskValues|=(GAMESETTING_UISIZE_SPLITSCREEN&0x00004000); // splitscreen ui size 3 pGameSettings->uiBitmaskValues|=GAMESETTING_ANIMATEDCHARACTER; //eGameSetting_AnimatedCharacter - on // TU12 // favorite skins added, but only set in TU12 - set to FFs for(int i=0;iuiFavoriteSkinA[i]=0xFFFFFFFF; } pGameSettings->ucCurrentFavoriteSkinPos=0; // Added a bitmask in TU13 to enable/disable display of the Mash-up pack worlds in the saves list pGameSettings->uiMashUpPackWorldsDisplay = 0xFFFFFFFF; // PS3DEC13 pGameSettings->uiBitmaskValues&=~GAMESETTING_PS3EULAREAD; //eGameSetting_PS3_EULA_Read - off // PS3 1.05 - added Greek pGameSettings->ucLanguage = MINECRAFT_LANGUAGE_DEFAULT; // use the system language // PS Vita - network mode added pGameSettings->uiBitmaskValues&=~GAMESETTING_PSVITANETWORKMODEADHOC; //eGameSetting_PSVita_NetworkModeAdhoc - off // Tutorials for most menus, and a few other things pGameSettings->ucTutorialCompletion[0] = 0xFF; pGameSettings->ucTutorialCompletion[1] = 0xFF; pGameSettings->ucTutorialCompletion[2] = 0xF; // Has gone halfway through the tutorial pGameSettings->ucTutorialCompletion[28] |= 1<<0; } } void C_4JProfile::SetTrialTextStringTable(CXuiStringTable *pStringTable,int iAccept,int iReject) {} void C_4JProfile::SetTrialAwardText(eAwardType AwardType,int iTitle,int iText) {} int C_4JProfile::GetLockedProfile() { return 0; } void C_4JProfile::SetLockedProfile(int iProf) {} bool C_4JProfile::IsSignedIn(int iQuadrant) { return ( iQuadrant == 0); } bool C_4JProfile::IsSignedInLive(int iProf) { return true; } bool C_4JProfile::IsGuest(int iQuadrant) { return false; } UINT C_4JProfile::RequestSignInUI(bool bFromInvite,bool bLocalGame,bool bNoGuestsAllowed,bool bMultiplayerSignIn,bool bAddUser, int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; } UINT C_4JProfile::DisplayOfflineProfile(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; } UINT C_4JProfile::RequestConvertOfflineToGuestUI(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; } void C_4JProfile::SetPrimaryPlayerChanged(bool bVal) {} bool C_4JProfile::QuerySigninStatus(void) { return true; } void C_4JProfile::GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid) {*pXuid = 0xe000d45248242f2e; } BOOL C_4JProfile::AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2) { return false; } BOOL C_4JProfile::XUIDIsGuest(PlayerUID xuid) { return false; } bool C_4JProfile::AllowedToPlayMultiplayer(int iProf) { return true; } #if defined(__ORBIS__) bool C_4JProfile::GetChatAndContentRestrictions(int iPad, bool thisQuadrantOnly, bool *pbChatRestricted,bool *pbContentRestricted,int *piAge) { if(pbChatRestricted) *pbChatRestricted = false; if(pbContentRestricted) *pbContentRestricted = false; if(piAge) *piAge = 100; return true; } #endif void C_4JProfile::StartTrialGame() {} void C_4JProfile::AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly, BOOL *allAllowed, BOOL *friendsAllowed) {} BOOL C_4JProfile::CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly, PPlayerUID pXuids, DWORD dwXuidCount ) { return true; } bool C_4JProfile::GetProfileAvatar(int iPad,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam) { return false; } void C_4JProfile::CancelProfileAvatarRequest() {} int C_4JProfile::GetPrimaryPad() { return 0; } void C_4JProfile::SetPrimaryPad(int iPad) {} #ifdef _DURANGO char fakeGamerTag[32] = "PlayerName"; void SetFakeGamertag(char *name){ strcpy_s(fakeGamerTag, name); } char* C_4JProfile::GetGamertag(int iPad){ return fakeGamerTag; } #else char* C_4JProfile::GetGamertag(int iPad){ return "PlayerName"; } wstring C_4JProfile::GetDisplayName(int iPad){ return L"PlayerName"; } #endif bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; } void C_4JProfile::SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam) {} void C_4JProfile::SetNotificationsCallback(void ( *Func)(LPVOID, DWORD, unsigned int),LPVOID lpParam) {} bool C_4JProfile::RegionIsNorthAmerica(void) { return false; } bool C_4JProfile::LocaleIsUSorCanada(void) { return false; } HRESULT C_4JProfile::GetLiveConnectionStatus() { return S_OK; } bool C_4JProfile::IsSystemUIDisplayed() { return false; } void C_4JProfile::SetProfileReadErrorCallback(void ( *Func)(LPVOID), LPVOID lpParam) {} int( *defaultOptionsCallback)(LPVOID,C_4JProfile::PROFILESETTINGS *, const int iPad) = NULL; LPVOID lpProfileParam = NULL; int C_4JProfile::SetDefaultOptionsCallback(int( *Func)(LPVOID,PROFILESETTINGS *, const int iPad),LPVOID lpParam) { defaultOptionsCallback = Func; lpProfileParam = lpParam; return 0; } int C_4JProfile::SetOldProfileVersionCallback(int( *Func)(LPVOID,unsigned char *, const unsigned short,const int),LPVOID lpParam) { return 0; } // To store the dashboard preferences for controller flipped, etc. C_4JProfile::PROFILESETTINGS ProfileSettingsA[XUSER_MAX_COUNT]; C_4JProfile::PROFILESETTINGS * C_4JProfile::GetDashboardProfileSettings(int iPad) { return &ProfileSettingsA[iPad]; } void C_4JProfile::WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged, bool bOverride5MinuteLimitOnProfileWrites) {} void C_4JProfile::ForceQueuedProfileWrites(int iPad) {} void *C_4JProfile::GetGameDefinedProfileData(int iQuadrant) { // 4J Stu - Don't reset the options when we call this!! //defaultOptionsCallback(lpProfileParam, (C_4JProfile::PROFILESETTINGS *)profileData[iQuadrant], iQuadrant); //pApp->SetDefaultOptions(pSettings,iPad); return profileData[iQuadrant]; } void C_4JProfile::ResetProfileProcessState() {} void C_4JProfile::Tick( void ) {} void C_4JProfile::RegisterAward(int iAwardNumber,int iGamerconfigID, eAwardType eType, bool bLeaderboardAffected, CXuiStringTable*pStringTable, int iTitleStr, int iTextStr, int iAcceptStr, char *pszThemeName, unsigned int ulThemeSize) {} int C_4JProfile::GetAwardId(int iAwardNumber) { return 0; } eAwardType C_4JProfile::GetAwardType(int iAwardNumber) { return eAwardType_Achievement; } bool C_4JProfile::CanBeAwarded(int iQuadrant, int iAwardNumber) { return false; } void C_4JProfile::Award(int iQuadrant, int iAwardNumber, bool bForce) {} bool C_4JProfile::IsAwardsFlagSet(int iQuadrant, int iAward) { return false; } void C_4JProfile::RichPresenceInit(int iPresenceCount, int iContextCount) {} void C_4JProfile::RegisterRichPresenceContext(int iGameConfigContextID) {} void C_4JProfile::SetRichPresenceContextValue(int iPad,int iContextID, int iVal) {} void C_4JProfile::SetCurrentGameActivity(int iPad,int iNewPresence, bool bSetOthersToIdle) {} void C_4JProfile::DisplayFullVersionPurchase(bool bRequired, int iQuadrant, int iUpsellParam) {} void C_4JProfile::SetUpsellCallback(void ( *Func)(LPVOID lpParam, eUpsellType type, eUpsellResponse response, int iUserData),LPVOID lpParam) {} void C_4JProfile::SetDebugFullOverride(bool bVal) {s_bProfileIsFullVersion = bVal;} void C_4JProfile::ShowProfileCard(int iPad, PlayerUID targetUid) {} /////////////////////////////////////////////// Storage library //#ifdef _WINDOWS64 #if 0 C4JStorage::C4JStorage() {} void C4JStorage::Tick() {} C4JStorage::EMessageResult C4JStorage::RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult),LPVOID lpParam, C4JStringTable *pStringTable, WCHAR *pwchFormatString,DWORD dwFocusButton) { return C4JStorage::EMessage_Undefined; } C4JStorage::EMessageResult C4JStorage::GetMessageBoxResult() { return C4JStorage::EMessage_Undefined; } bool C4JStorage::SetSaveDevice(int( *Func)(LPVOID,const bool),LPVOID lpParam, bool bForceResetOfSaveDevice) { return true; } void C4JStorage::Init(LPCWSTR pwchDefaultSaveName,char *pszSavePackName,int iMinimumSaveSize, int( *Func)(LPVOID, const ESavingMessage, int),LPVOID lpParam) {} void C4JStorage::ResetSaveData() {} void C4JStorage::SetDefaultSaveNameForKeyboardDisplay(LPCWSTR pwchDefaultSaveName) {} void C4JStorage::SetSaveTitle(LPCWSTR pwchDefaultSaveName) {} LPCWSTR C4JStorage::GetSaveTitle() { return L""; } bool C4JStorage::GetSaveUniqueNumber(INT *piVal) { return true; } bool C4JStorage::GetSaveUniqueFilename(char *pszName) { return true; } void C4JStorage::SetSaveUniqueFilename(char *szFilename) { } void C4JStorage::SetState(ESaveGameControlState eControlState,int( *Func)(LPVOID,const bool),LPVOID lpParam) {} void C4JStorage::SetSaveDisabled(bool bDisable) {} bool C4JStorage::GetSaveDisabled(void) { return false; } unsigned int C4JStorage::GetSaveSize() { return 0; } void C4JStorage::GetSaveData(void *pvData,unsigned int *pulBytes) {} PVOID C4JStorage::AllocateSaveData(unsigned int ulBytes) { return new char[ulBytes]; } void C4JStorage::SaveSaveData(unsigned int ulBytes,PBYTE pbThumbnail,DWORD cbThumbnail,PBYTE pbTextData, DWORD dwTextLen) {} void C4JStorage::CopySaveDataToNewSave(PBYTE pbThumbnail,DWORD cbThumbnail,WCHAR *wchNewName,int ( *Func)(LPVOID lpParam, bool), LPVOID lpParam) {} void C4JStorage::SetSaveDeviceSelected(unsigned int uiPad,bool bSelected) {} bool C4JStorage::GetSaveDeviceSelected(unsigned int iPad) { return true; } C4JStorage::ELoadGameStatus C4JStorage::DoesSaveExist(bool *pbExists) { return C4JStorage::ELoadGame_Idle; } bool C4JStorage::EnoughSpaceForAMinSaveGame() { return true; } void C4JStorage::SetSaveMessageVPosition(float fY) {} //C4JStorage::ESGIStatus C4JStorage::GetSavesInfo(int iPad,bool ( *Func)(LPVOID, int, CACHEINFOSTRUCT *, int, HRESULT),LPVOID lpParam,char *pszSavePackName) { return C4JStorage::ESGIStatus_Idle; } C4JStorage::ESaveGameState C4JStorage::GetSavesInfo(int iPad,int ( *Func)(LPVOID lpParam,SAVE_DETAILS *pSaveDetails,const bool),LPVOID lpParam,char *pszSavePackName) { return C4JStorage::ESaveGame_Idle; } void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile,XCONTENT_DATA &xContentData) {} void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile, PBYTE *ppbImageData, DWORD *pdwImageBytes) {} C4JStorage::ESaveGameState C4JStorage::LoadSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool, const bool), LPVOID lpParam) {return C4JStorage::ESaveGame_Idle;} C4JStorage::EDeleteGameStatus C4JStorage::DeleteSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam) { return C4JStorage::EDeleteGame_Idle; } PSAVE_DETAILS C4JStorage::ReturnSavesInfo() {return NULL;} void C4JStorage::RegisterMarketplaceCountsCallback(int ( *Func)(LPVOID lpParam, C4JStorage::DLC_TMS_DETAILS *, int), LPVOID lpParam ) {} void C4JStorage::SetDLCPackageRoot(char *pszDLCRoot) {} C4JStorage::EDLCStatus C4JStorage::GetDLCOffers(int iPad,int( *Func)(LPVOID, int, DWORD, int),LPVOID lpParam, DWORD dwOfferTypesBitmaskT) { return C4JStorage::EDLC_Idle; } DWORD C4JStorage::CancelGetDLCOffers() { return 0; } void C4JStorage::ClearDLCOffers() {} XMARKETPLACE_CONTENTOFFER_INFO& C4JStorage::GetOffer(DWORD dw) { static XMARKETPLACE_CONTENTOFFER_INFO retval = {0}; return retval; } int C4JStorage::GetOfferCount() { return 0; } DWORD C4JStorage::InstallOffer(int iOfferIDC,ULONGLONG *ullOfferIDA,int( *Func)(LPVOID, int, int),LPVOID lpParam, bool bTrial) { return 0; } DWORD C4JStorage::GetAvailableDLCCount( int iPad) { return 0; } XCONTENT_DATA& C4JStorage::GetDLC(DWORD dw) { static XCONTENT_DATA retval = {0}; return retval; } C4JStorage::EDLCStatus C4JStorage::GetInstalledDLC(int iPad,int( *Func)(LPVOID, int, int),LPVOID lpParam) { return C4JStorage::EDLC_Idle; } DWORD C4JStorage::MountInstalledDLC(int iPad,DWORD dwDLC,int( *Func)(LPVOID, int, DWORD,DWORD),LPVOID lpParam,LPCSTR szMountDrive) { return 0; } DWORD C4JStorage::UnmountInstalledDLC(LPCSTR szMountDrive) { return 0; } C4JStorage::ETMSStatus C4JStorage::ReadTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,C4JStorage::eTMS_FileType eFileType, WCHAR *pwchFilename,BYTE **ppBuffer,DWORD *pdwBufferSize,int( *Func)(LPVOID, WCHAR *,int, bool, int),LPVOID lpParam, int iAction) { return C4JStorage::ETMSStatus_Idle; } bool C4JStorage::WriteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename,BYTE *pBuffer,DWORD dwBufferSize) { return true; } bool C4JStorage::DeleteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename) { return true; } void C4JStorage::StoreTMSPathName(WCHAR *pwchName) {} unsigned int C4JStorage::CRC(unsigned char *buf, int len) { return 0; } struct PTMSPP_FILEDATA; C4JStorage::ETMSStatus C4JStorage::TMSPP_ReadFile(int iPad,C4JStorage::eGlobalStorage eStorageFacility,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,LPCSTR szFilename,int( *Func)(LPVOID,int,int,PTMSPP_FILEDATA, LPCSTR)/*=NULL*/,LPVOID lpParam/*=NULL*/, int iUserData/*=0*/) {return C4JStorage::ETMSStatus_Idle;} #endif // _WINDOWS64 #endif // __PS3__ /////////////////////////////////////////////////////// Sentient manager HRESULT CSentientManager::Init() { return S_OK; } HRESULT CSentientManager::Tick() { return S_OK; } HRESULT CSentientManager::Flush() { return S_OK; } BOOL CSentientManager::RecordPlayerSessionStart(DWORD dwUserId) { return true; } BOOL CSentientManager::RecordPlayerSessionExit(DWORD dwUserId, int exitStatus) { return true; } BOOL CSentientManager::RecordHeartBeat(DWORD dwUserId) { return true; } BOOL CSentientManager::RecordLevelStart(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers) { return true; } BOOL CSentientManager::RecordLevelExit(DWORD dwUserId, ESen_LevelExitStatus levelExitStatus) { return true; } BOOL CSentientManager::RecordLevelSaveOrCheckpoint(DWORD dwUserId, INT saveOrCheckPointID, INT saveSizeInBytes) { return true; } BOOL CSentientManager::RecordLevelResume(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers, INT saveOrCheckPointID) { return true; } BOOL CSentientManager::RecordPauseOrInactive(DWORD dwUserId) { return true; } BOOL CSentientManager::RecordUnpauseOrActive(DWORD dwUserId) { return true; } BOOL CSentientManager::RecordMenuShown(DWORD dwUserId, INT menuID, INT optionalMenuSubID) { return true; } BOOL CSentientManager::RecordAchievementUnlocked(DWORD dwUserId, INT achievementID, INT achievementGamerscore) { return true; } BOOL CSentientManager::RecordMediaShareUpload(DWORD dwUserId, ESen_MediaDestination mediaDestination, ESen_MediaType mediaType) { return true; } BOOL CSentientManager::RecordUpsellPresented(DWORD dwUserId, ESen_UpsellID upsellId, INT marketplaceOfferID) { return true; } BOOL CSentientManager::RecordUpsellResponded(DWORD dwUserId, ESen_UpsellID upsellId, INT marketplaceOfferID, ESen_UpsellOutcome upsellOutcome) { return true; } BOOL CSentientManager::RecordPlayerDiedOrFailed(DWORD dwUserId, INT lowResMapX, INT lowResMapY, INT lowResMapZ, INT mapID, INT playerWeaponID, INT enemyWeaponID, ETelemetryChallenges enemyTypeID) { return true; } BOOL CSentientManager::RecordEnemyKilledOrOvercome(DWORD dwUserId, INT lowResMapX, INT lowResMapY, INT lowResMapZ, INT mapID, INT playerWeaponID, INT enemyWeaponID, ETelemetryChallenges enemyTypeID) { return true; } BOOL CSentientManager::RecordSkinChanged(DWORD dwUserId, DWORD dwSkinId) { return true; } BOOL CSentientManager::RecordBanLevel(DWORD dwUserId) { return true; } BOOL CSentientManager::RecordUnBanLevel(DWORD dwUserId) { return true; } INT CSentientManager::GetMultiplayerInstanceID() { return 0; } INT CSentientManager::GenerateMultiplayerInstanceId() { return 0; } void CSentientManager::SetMultiplayerInstanceId(INT value) {} //////////////////////////////////////////////////////// Stats counter /* StatsCounter::StatsCounter() {} void StatsCounter::award(Stat *stat, unsigned int difficulty, unsigned int count) {} bool StatsCounter::hasTaken(Achievement *ach) { return true; } bool StatsCounter::canTake(Achievement *ach) { return true; } unsigned int StatsCounter::getValue(Stat *stat, unsigned int difficulty) { return 0; } unsigned int StatsCounter::getTotalValue(Stat *stat) { return 0; } void StatsCounter::tick(int player) {} void StatsCounter::parse(void* data) {} void StatsCounter::clear() {} void StatsCounter::save(int player, bool force) {} void StatsCounter::flushLeaderboards() {} void StatsCounter::saveLeaderboards() {} void StatsCounter::setupStatBoards() {} #ifdef _DEBUG void StatsCounter::WipeLeaderboards() {} #endif */