#include "stdafx.h" #include "UI.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h" #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" #include "..\..\Minecraft.h" #include "UIScene_DispenserMenu.h" UIScene_DispenserMenu::UIScene_DispenserMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); m_labelDispenser.init(app.GetString(IDS_DISPENSER)); TrapScreenInput *initData = (TrapScreenInput *)_initData; Minecraft *pMinecraft = Minecraft::GetInstance(); if( pMinecraft->localgameModes[initData->iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Trap_Menu, this); } TrapMenu* menu = new TrapMenu( initData->inventory, initData->trap ); m_containerSize = initData->trap->getContainerSize(); Initialize( initData->iPad, menu, true, m_containerSize, eSectionTrapUsing, eSectionTrapMax ); m_slotListTrap.addSlots(0, 9); delete initData; } wstring UIScene_DispenserMenu::getMoviePath() { if(app.GetLocalPlayerCount() > 1) { return L"DispenserMenuSplit"; } else { return L"DispenserMenu"; } } void UIScene_DispenserMenu::handleReload() { Initialize( m_iPad, m_menu, true, m_containerSize, eSectionTrapUsing, eSectionTrapMax ); m_slotListTrap.addSlots(0, 9); } int UIScene_DispenserMenu::getSectionColumns(ESceneSection eSection) { int cols = 0; switch( eSection ) { case eSectionTrapTrap: cols = 3; break; case eSectionTrapInventory: cols = 9; break; case eSectionTrapUsing: cols = 9; break; default: assert( false ); break; } return cols; } int UIScene_DispenserMenu::getSectionRows(ESceneSection eSection) { int rows = 0; switch( eSection ) { case eSectionTrapTrap: rows = 3; break; case eSectionTrapInventory: rows = 3; break; case eSectionTrapUsing: rows = 1; break; default: assert( false ); break; } return rows; } void UIScene_DispenserMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ) { switch( eSection ) { case eSectionTrapTrap: pPosition->x = m_slotListTrap.getXPos(); pPosition->y = m_slotListTrap.getYPos(); break; case eSectionTrapInventory: pPosition->x = m_slotListInventory.getXPos(); pPosition->y = m_slotListInventory.getYPos(); break; case eSectionTrapUsing: pPosition->x = m_slotListHotbar.getXPos(); pPosition->y = m_slotListHotbar.getYPos(); break; default: assert( false ); break; } } void UIScene_DispenserMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ) { UIVec2D sectionSize; switch( eSection ) { case eSectionTrapTrap: sectionSize.x = m_slotListTrap.getWidth(); sectionSize.y = m_slotListTrap.getHeight(); break; case eSectionTrapInventory: sectionSize.x = m_slotListInventory.getWidth(); sectionSize.y = m_slotListInventory.getHeight(); break; case eSectionTrapUsing: sectionSize.x = m_slotListHotbar.getWidth(); sectionSize.y = m_slotListHotbar.getHeight(); break; default: assert( false ); break; } int rows = getSectionRows(eSection); int cols = getSectionColumns(eSection); pSize->x = sectionSize.x/cols; pSize->y = sectionSize.y/rows; int itemCol = iItemIndex % cols; int itemRow = iItemIndex/cols; pPosition->x = itemCol * pSize->x; pPosition->y = itemRow * pSize->y; } void UIScene_DispenserMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y) { int cols = getSectionColumns(eSection); int index = (y * cols) + x; UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionTrapTrap: slotList = &m_slotListTrap; break; case eSectionTrapInventory: slotList = &m_slotListInventory; break; case eSectionTrapUsing: slotList = &m_slotListHotbar; break; default: assert( false ); break; } slotList->setHighlightSlot(index); } UIControl *UIScene_DispenserMenu::getSection(ESceneSection eSection) { UIControl *control = NULL; switch( eSection ) { case eSectionTrapTrap: control = &m_slotListTrap; break; case eSectionTrapInventory: control = &m_slotListInventory; break; case eSectionTrapUsing: control = &m_slotListHotbar; break; default: assert( false ); break; } return control; }