if(NOT DEFINED PROJECT_SOURCE_DIR OR NOT DEFINED OUTPUT_DIR OR NOT DEFINED CONFIGURATION) message(FATAL_ERROR "CopyAssets.cmake requires PROJECT_SOURCE_DIR, OUTPUT_DIR, and CONFIGURATION.") endif() # Some generators may pass quoted values (e.g. "Debug"); normalize that. string(REPLACE "\"" "" PROJECT_SOURCE_DIR "${PROJECT_SOURCE_DIR}") string(REPLACE "\"" "" OUTPUT_DIR "${OUTPUT_DIR}") string(REPLACE "\"" "" CONFIGURATION "${CONFIGURATION}") set(_project_dir "${PROJECT_SOURCE_DIR}/Minecraft.Client") function(copy_tree_if_exists src_rel dst_rel) set(_src "${_project_dir}/${src_rel}") set(_dst "${OUTPUT_DIR}/${dst_rel}") if(EXISTS "${_src}") file(MAKE_DIRECTORY "${_dst}") file(GLOB_RECURSE _files RELATIVE "${_src}" "${_src}/*") foreach(_file IN LISTS _files) # if not a source file if(NOT _file MATCHES "\\.(cpp|c|h|hpp|xml|lang)$") set(_full_src "${_src}/${_file}") set(_full_dst "${_dst}/${_file}") if(IS_DIRECTORY "${_full_src}") file(MAKE_DIRECTORY "${_full_dst}") else() get_filename_component(_dst_dir "${_full_dst}" DIRECTORY) file(MAKE_DIRECTORY "${_dst_dir}") execute_process( COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${_full_src}" "${_full_dst}" ) endif() endif() endforeach() endif() endfunction() function(ensure_dir rel_path) file(MAKE_DIRECTORY "${OUTPUT_DIR}/${rel_path}") endfunction() function(copy_file_if_exists src_rel dst_rel) set(_src "${PROJECT_SOURCE_DIR}/${src_rel}") set(_dst "${OUTPUT_DIR}/${dst_rel}") get_filename_component(_dst_dir "${_dst}" DIRECTORY) file(MAKE_DIRECTORY "${_dst_dir}") if(EXISTS "${_src}") execute_process( COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${_src}" "${_dst}" ) endif() endfunction() function(copy_first_existing dst_rel) set(_copied FALSE) foreach(_candidate IN LISTS ARGN) if(EXISTS "${PROJECT_SOURCE_DIR}/${_candidate}") copy_file_if_exists("${_candidate}" "${dst_rel}") set(_copied TRUE) break() endif() endforeach() if(NOT _copied) message(WARNING "Runtime file not found for ${dst_rel}. Checked: ${ARGN}") endif() endfunction() function(remove_directory_if_exists rel_path) set(_dir "${OUTPUT_DIR}/${rel_path}") if(EXISTS "${_dir}") file(REMOVE_RECURSE "${_dir}") endif() endfunction() copy_tree_if_exists("Durango/Sound" "Windows64/Sound") copy_tree_if_exists("music" "music") copy_tree_if_exists("Windows64/GameHDD" "Windows64/GameHDD") copy_file_if_exists("Minecraft.Client/Common/Media/MediaWindows64.arc" "Common/Media/MediaWindows64.arc") copy_tree_if_exists("Common/res" "Common/res") copy_tree_if_exists("Common/Trial" "Common/Trial") copy_tree_if_exists("Common/Tutorial" "Common/Tutorial") copy_tree_if_exists("DurangoMedia" "Windows64Media") copy_tree_if_exists("Windows64Media" "Windows64Media") remove_directory_if_exists("Windows64Media/Layout") # Some runtime code asserts if this directory tree is missing. ensure_dir("Windows64/GameHDD") # Keep legacy runtime redistributables in a familiar location. copy_tree_if_exists("Windows64/Miles/lib/redist64" "redist64") copy_tree_if_exists("Windows64/Iggy/lib/redist64" "redist64") # Runtime DLLs required at launch. copy_first_existing("iggy_w64.dll" "Minecraft.Client/Windows64/Iggy/lib/redist64/iggy_w64.dll" "x64/${CONFIGURATION}/iggy_w64.dll" ) copy_first_existing("mss64.dll" "Minecraft.Client/Windows64/Miles/lib/redist64/mss64.dll" "x64/${CONFIGURATION}/mss64.dll" )