#pragma once #include "BaseAttributeMap.h" class ServersideAttributeMap : public BaseAttributeMap { private: unordered_set dirtyAttributes; protected: // 4J: Remove legacy name //unordered_map attributesByLegacy; public: // 4J-JEV: Changed from ModifiableAttributeInstance to AttributeInstance as they are not 'covariant' on PS4. virtual AttributeInstance *getInstance(Attribute *attribute); virtual AttributeInstance *getInstance(eATTRIBUTE_ID id); virtual AttributeInstance *registerAttribute(Attribute *attribute); virtual void onAttributeModified(ModifiableAttributeInstance *attributeInstance); virtual unordered_set *getDirtyAttributes(); virtual unordered_set *getSyncableAttributes(); };